SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-15-22, 10:24 AM | #16 | |
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i forwarded your subsim post they changed it to 600 yer we trying to add new stuff but we are not many and have other real life stuff ofc to attend to we are trying to expand DotMod as best we can when we can Steel Shark
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"History is Written by the Victors." |
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04-21-22, 07:04 PM | #17 | |
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Also on the Ohio class the total stored weapons is listed at 10. With 4 in the tubes and 6 reloads for torpedoes. The Ohio carried a total of 22 stored weapons with 4 in the tubes and 18 reloads. |
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04-24-22, 08:02 AM | #18 |
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ill have a look at both when i can
Their are a few variables that effect subs positions relating to Ballast settings
as for Ohio ill look around for data on weapons loads then see what team wants to set it to ill try sort these when i can 4 ya Steel Shark
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"History is Written by the Victors." |
04-24-22, 08:11 AM | #19 |
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The Barbel basically turns into a hoovercraft
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04-24-22, 08:16 AM | #20 | |
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http://www.hisutton.com/World-Submar...pons-Load.html |
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04-26-22, 06:58 PM | #21 | |
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04-27-22, 08:45 AM | #22 |
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Yes, not time compression. It will just slowly rise out of the water if you have positive ballast.
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05-05-22, 05:25 PM | #23 |
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DotMod Dev Update
As I suspect a lot of the people here don't frequent the DotMod Discord I thought I would cross post some of our Dev updates that we have been working on. Release of the update is the traditional "Soon".
One of the biggest new features is a entirely new system for Towed Arrays and Towed Decoys, this lets us render them for player and enemy vessels, as demonstrated below by a Valiant-class this new renderer lest us detail the actual array too. We've also been hard at work on some new vessels, these include the the below, maybe you recognise them all! We're also hard at work stabilising and improving systems at the background. I am particularly proud of the fact that this version will have much improved Mac OSX compatability! |
05-06-22, 02:22 PM | #24 | |
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I am excited. Cannot wait to test out the new subs. |
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05-10-22, 11:55 AM | #25 |
Canadian Wolf
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Nice work here
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05-13-22, 10:48 PM | #26 |
Gunner
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Sturgeon in 1968 scenario self-destructs when launching the mk37 badtorpedo. I know it's pretty useless but I don't think it's supposed to make it quick and painless..
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05-16-22, 03:57 AM | #27 |
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Apparently that's the old gag about Mk37 blowing your bow off if you're launching it to a target across the bow since it's so slow. As if it was not lousy enough otherwise..
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05-17-22, 11:36 AM | #28 | |
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The package would have increased speed by 40% and doubled the range. The upgrades were never used by the Navy probably due to the rapid progress on the MK 48. https://maritime.org/doc/torpedomk37/index.htm#pg1-1 |
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05-21-22, 08:35 PM | #29 | |
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As far as I understood from some online reference, USN was well aware of Mk 37 problems but didn't want to upgrade it because it might have gotten the Mk48 project cancelled outright if there was something that was not quite as dire. |
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05-22-22, 05:53 AM | #30 |
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New Mark 37 Torpedo's
these shots of the new mark 37 mod 0 , 1 , 2 , 3 Torpedo's being made For DotMod they should be in the next release
these we have made based on real world photos & diagrams best we can these WIP ofc Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 06-30-22 at 02:15 PM. |
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