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04-19-22, 02:18 AM | #1 |
Seaman
Join Date: Mar 2016
Location: Barbados, Belgium, Florida
Posts: 31
Downloads: 44
Uploads: 0
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I tried again. My save that was working kept crashing as soon as I neared the convoy. I loaded a previous save from 1 hour in game time before. Was working fine until I went to intercept the convoy again. I approached at 40 meters in low time compression, when I went to periscope depth and started getting a firing solution it crashed again.
Its in the AM grid in november 1939 i believe. There is a convoy with a Nelson class battleship. In my first attempt I could attack it without crashes, but all the saves afterwards were corrupted. Im thinking of deleting the main folder and the folder in documents and retrying a new campaign and see if Im plagued with those crashes still. I really really like the interface and the attack periscope. I also run dark waters with no crashes fyi. But I had that issue previous to getting dark waters. But maybe the fact I put them in that arrangement below caused it to be more instable? OS (C: )/ SH4 ATO/ and here the two separate folders) |
04-19-22, 06:23 AM | #2 | |
Admiral
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Just... outta curiosity... You are, using multiSH4... with your different SH4 mod sets there (namely KSD II: Ace & Oper. Monsun: Dark)... I pray, Yes...??? If not, then that can & could well, cause issues... if they are trying to share the same save folder. M. M.
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04-19-22, 07:30 PM | #3 | |
Seaman
Join Date: Mar 2016
Location: Barbados, Belgium, Florida
Posts: 31
Downloads: 44
Uploads: 0
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I- I dont. Issue was prior and ksd as its own save file in documents. I put them far away from each other now But thank you for mensioning that .. Multish4 thing, it saves me me future headaches for when I jump into us subs |
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04-19-22, 10:05 PM | #4 | |
Admiral
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Welcome. M. M.
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04-20-22, 02:53 PM | #5 |
Seaman
Join Date: Mar 2016
Location: Barbados, Belgium, Florida
Posts: 31
Downloads: 44
Uploads: 0
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UPDATE ON BUG
update with the save bug I had.
It seem that whenever I tried to approach the convoy in a certain area the game would ctd no matter what. I tried went further on its predicted path and intercepted 100 km further away, and no bug, I could make my attack. ( had 3 torps left, first was a dud and other two missed because they had time to hit the break as I didnt time them properly) I kept making saves along the way, reached my port without a crash I think if the weather is demanding ( fog and rain probably) + large convoy there is a very high chance of ctd. |
05-27-22, 02:08 PM | #6 |
Mate
Join Date: Apr 2011
Posts: 60
Downloads: 756
Uploads: 4
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this mod looks interesting. I'll give it a try.
On another note, how would you say it compares to Dark Waters? I've been using Dark waters for SH4 ato for a while now. |
05-29-22, 12:20 PM | #7 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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New on KSDII Ace
Hello Fellow Kaleuns,
I'm in the process of learning this version of the game and already received a lot of information in another thread in the "Wolves of the Pacific" page and now moved over here, since it is dedicated towards this particular Mod. As I'm going along, I come across some items that are somewhat different from what I have seen up until now, and would appreciate any information that is available. 1. How does one select the "Combat Support Unit", do they show up on the Nav Map (F5)? 2. "Toggle ON/OFF Auto Torpedo Reloading": It doesn't seem to matter if it is ON or OFF, the torpedoes will get reloaded either way. Is that normal game behavioru? 3. Battery Charging: When selecting "Battery Charging", it seems to take a VERY long time until the are charged (if at all). Is this also normal game behaviour? 4. Also, seem to notice that the periscope - even if only about 1m above the water line - will be seen by by merchants or escorts alike, at a distance of about 900m (in 1940 and assuming that ASW vessels have no radar installed yet). Is this also your experience? 5. In Sh3, there is a kind of "Semi-Manual-Torpedo-Targeting" possible, whereas one can select the support of the Weapons Officer but still has the option for manual targeting if desired. Is this also the case here with KSDII Ace? Many thanks!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
Tags |
ksd ii, u-boat |
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