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Old 02-18-22, 08:25 PM   #4396
KaleunMarco
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Default something seems hinky with the hydrophone detection

driving a Gato out of Midway, September 1943.
Location is somewhere in the East China Sea, a bit WNW of that infamous vacation location for Marines, Okinawa.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
the first screen shot shows the Nav Map. Notice the DD/DE at approx 17 degrees relative.


the second screen shot shows the hydrophone at approx the same relative bearing. it says it is detecting a merchie however there no merchie between the escort and us.
the hydrophone should be showing a warship but it does not.
does that seem a bit hinky?

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Old 02-18-22, 08:45 PM   #4397
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Couple of things... First, since you have a visual, you won't have a sonar line, like the other lines are. Notice the blue line (moonlight's sonar lines mod??) at approximately the 345 relative line for a warship... Second in FotRSU, the Kaya class (DE Momi II) "Fast Transports" are not DD, though they do look like DD, but they are instead UnitType=103, or a passenger merchant, hence the call for "merchant"... if that's what it is, a Kaya... ??
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Old 02-18-22, 09:18 PM   #4398
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Originally Posted by propbeanie View Post
Couple of things... First, since you have a visual, you won't have a sonar line, like the other lines are. Notice the blue line (moonlight's sonar lines mod??) at approximately the 345 relative line for a warship... Second in FotRSU, the Kaya class (DE Momi II) "Fast Transports" are not DD, though they do look like DD, but they are instead UnitType=103, or a passenger merchant, hence the call for "merchant"... if that's what it is, a Kaya... ??
ok, firstly, we were submerged so the escort in question was detected via sonar. more than likely, there was a blue line at 017 relative until the sonar swept that location and it positively identified the contact and then substituted an icon for the blue line.

secondly, prior to firstly, that particular escort was most probably a Hatsuharu (which is wonkavision spelled backwards) or a Mutsuki or a Asashio. according to CareerTrack.upc all three of those escorts are Type 4. I do not recall encountering a Kaya/Momi during this patrol.

i'll try and secure another example during the next patrol.
is there any other specific telemetry that you want me to capture?
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Old 02-19-22, 09:43 AM   #4399
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Interesting... Saipan comes on-line July 3, as does the Balao there, with mission dates that do precede that, so it should have transferred you... but after patrol, you were still based at Manus? Correct? The game probably lost something in the translation. I'll add a look-see of that to the list. No matter what though, remember that Guam is still contested, and there are shore guns there, so don't wander too close until after mid-October...
Correct - after the patrol I was still based at Manus Island. That's when I re-requested the transfer to Saipan and got it. The very next mission was out of Saipan.

I did run that mission, and on the way back from the South China Sea had a very successful engagement in Leyte Gulf, during which the base changed from Saipan to Guam. We sank one heavy cruiser, damaged another, and then sank the Fuso. Added to that the enemy torpedos meant for me sank one of their own DD's. Good times for all!
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Old 02-19-22, 10:54 AM   #4400
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Added to that the enemy torpedos meant for me sank one of their own DD's. Good times for all!
i love when this happens.
i also like it after you have successfully attacked a convoy and each of the ships is running around helter-skelter. you pick one who comes into range and get a hit on her and when she explodes, she takes a DD/DE with her.
i wish the game would give us credit for it.
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Old 02-21-22, 04:02 AM   #4401
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i love when this happens.
i also like it after you have successfully attacked a convoy and each of the ships is running around helter-skelter. you pick one who comes into range and get a hit on her and when she explodes, she takes a DD/DE with her.
i wish the game would give us credit for it.
And while it's not a smart place to go, if you can infiltrate Truk Lagoon mid-war and find elements of the IJN Fleet at anchor there, there is sometimes a Yamato class BB moored right next to a Fleet Carrier, surrounded by 3 or more DDs. Setting torpedos to run under the DDs, taking out the carrier with four Mk14s will often result in the carrier exploding with such violence that it either takes the Yamato and at least one DD down with it, or leaves Yamato burning from stem to stern. No credit of course, but cool to watch with a remote camera. If by chance the Yamato does not sink, it only takes a few torpedos to sink her, which gives one credit for both. I love this game!
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Old 02-21-22, 05:20 PM   #4402
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Default re-charging compressed air

normally, i do not sweat these details however in this mission we were hammered by a couple of lucky-a$$ escorts who pranged us pretty good.

we were headed to davy-jones-locker and i had to resort to an emergency blow along with all-back-emergency.

these two orders checked the dive and as soon as we rose to an easier-breathing depth, i gave orders to level off just under the therm.

now...here is the kicker. when we blew ballast we had used 27% of our capacity or we had 72% remaining, whichever is easier to understand.

later, when the dust settled, we surfaced and headed for home, but the compressed air tanks never replenished themselves. and, no, the compressed air tanks were not damaged in the DC attack.

has anyone experienced this behaviour?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
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Old 02-21-22, 05:43 PM   #4403
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Default Bad Orders File

if you are not aware of this already, Mission ID413 was assigned to us and it has no objective. Mission Name is Patrol PhilippineSea 02.
i think the bug is that in the TSR, the name is missing some characters. so, it's a typo?

from tsr: Patrol Philippines 02_Objective1=Patrol area Vestible within the designated area east of Luzon for 5 days.

i think that if add "ea" to the end of Philippines, things will connect in the orders. And.....it did. i made the change and it works.

put it on the list if it is not already.



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Old 02-21-22, 07:32 PM   #4404
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Quote:
Originally Posted by KaleunMarco View Post
normally, i do not sweat these details however in this mission we were hammered by a couple of lucky-a$$ escorts who pranged us pretty good.

we were headed to davy-jones-locker and i had to resort to an emergency blow along with all-back-emergency.

these two orders checked the dive and as soon as we rose to an easier-breathing depth, i gave orders to level off just under the therm.

now...here is the kicker. when we blew ballast we had used 27% of our capacity or we had 72% remaining, whichever is easier to understand.

later, when the dust settled, we surfaced and headed for home, but the compressed air tanks never replenished themselves. and, no, the compressed air tanks were not damaged in the DC attack.

has anyone experienced this behaviour?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster

Most likely the tanks were damaged, but did not show on the damage control screen, it happens, noticed more in modded games where things have been changed. While it was in TMO, I posted just other day I was in Nautilus (donation narwhal) in 1944 and had a depth charge explode close, my compressed air reserve went down to 21, then bled down to 1 percent and eventually zero if I recall. I survived but boat was sluggish to surface, after breaking surface took about ten minutes to get her clear of water, from 25 feet to the normal 18 feet.

After compressor was repaired, noticed the compressed air reserve slowly began to build up, but it stopped at 12 percent, never went above that for rest of patrol. Also noticed that on routine trim dives, or short dives to avoid aircraft, used much more compressed air than normal.

Implication being, the "tanks" or whatever simulates them in SH 4 were destroyed, some severely damaged.
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Old 02-21-22, 08:48 PM   #4405
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Originally Posted by Bubblehead1980 View Post
Implication being, the "tanks" or whatever simulates them in SH 4 were destroyed, some severely damaged.
so, damage but no message or indication. So, Ubi.
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Old 02-21-22, 10:13 PM   #4406
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Originally Posted by Bubblehead1980 View Post

After compressor was repaired, noticed the compressed air reserve slowly began to build up, but it stopped at 12 percent, never went above that for rest of patrol. Also noticed that on routine trim dives, or short dives to avoid aircraft, used much more compressed air than normal.

Implication being, the "tanks" or whatever simulates them in SH 4 were destroyed, some severely damaged.
ok, after further review, you've connected the compressor to the compressed air tanks. i missed that with the first read.

when i made a cursory glance at the Zones.cfg file, i noticed that there is no zone for compressed air. But there is one for Compresor (sic).

so, the conclusion i draw is that when the Compressor is damaged, it manifests itself with decreased compressed air.

again, very Ubi.

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Old 02-21-22, 10:39 PM   #4407
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Originally Posted by KaleunMarco View Post
ok, after further review, you've connected the compressor to the compressed air tanks. i missed that with the first read.

when i made a cursory glance at the Zones.cfg file, i noticed that there is no zone for compressed air. But there is one for Compresor (sic).

so, the conclusion i draw is that when the Compressor is damaged, it manifests itself with decreased compressed air.

again, very Ubi.


Yes lol very UBI. There are a lot of things present we can't see on our damage and systems screen, but play a role in the damage model. I suppose that, like many aspects of sim at release, damage model was not complete.


Yes, I recall some bit in the old SH 4 manual lol talking about how vital compressor it is as allows to replenish the compressed air. Now, that isa given, but just recently found its connected to the reserve in if it is damaged or destroyed.

Thing is by default that thing has a lot of armor and hit points (the compressor) so its rarely destroyed, kind of like trim pumps. When I was reworking damage model, I made such equipment a lot more vulnerable, so now in TMO, you can lose your trim pump , hydraulic pump,etc and even after damage screen says repaired, noticed they may function but are not operating at full capacity. Same with deck gun. Batteries, esp in the Narwhal and older boats, have noticed after take damage, even if ay repaired, they will only charge up to X capacity, but not 100, battery charge will stay on if dont manually stop it in this case. This 'unseen damage " issue, goes back to even stock game now I think about it, its been so long since I ran stock though lol, def recall it showing up in mods over years .


Few patrols back, I surfaced thinking my deck was repaired after taking damage few days before, the screen said it was repaired, ordered it to fire on damaged ship, said gun too damaged to fire. I manned it myelf, nope, would not even rotate lol.

Last edited by Bubblehead1980; 02-21-22 at 10:55 PM.
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Old 02-22-22, 08:26 AM   #4408
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Quote:
Originally Posted by KaleunMarco View Post
if you are not aware of this already, Mission ID413 was assigned to us and it has no objective. Mission Name is Patrol PhilippineSea 02.
i think the bug is that in the TSR, the name is missing some characters. so, it's a typo?

from tsr: Patrol Philippines 02_Objective1=Patrol area Vestible within the designated area east of Luzon for 5 days.

i think that if add "ea" to the end of Philippines, things will connect in the orders. And.....it did. i made the change and it works.

put it on the list if it is not already.

Got it, thanks! That indeed is the issue. The Patrol Philippine Sea files are copies of original Patrol Philippines and are set for CenPac boats, while the original Patrol Philippines are left for SoWesPac boats. Thankfully, that appears to be the only mission with a failure to match name to objective.
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Old 02-23-22, 05:31 PM   #4409
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Default Download not working

Hey guys stumbled upon this mod and want to give it a go to get back into SH4, when I go to the download page however and click the button it pops up another tab for a half second and then closes it and nothing happens.

Is there something I am missing here?
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Old 02-23-22, 07:27 PM   #4410
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Hey guys stumbled upon this mod and want to give it a go to get back into SH4, when I go to the download page however and click the button it pops up another tab for a half second and then closes it and nothing happens.

Is there something I am missing here?
Try with another browser. Chrome has problems. With Edge and Firefox works.

Good luck and welcome to the Pacific!

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