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02-13-22, 01:44 PM | #4381 | |
Sailor man
Join Date: Oct 2009
Location: Brazil
Posts: 47
Downloads: 79
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[E:\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.7p3 Nippon Maru v1.6c 451a_TMOstyle_NavMapDots for Nippon Maru Nihon Kaigun v1.1b 451b_TMOstyle_NavMapDots for Nihon Kaigun Combined Roster FOTRSU_1.7_SUB_SKINS_IN_4k 805_CWC_FotRSU |
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02-13-22, 02:22 PM | #4382 |
CTD - it's not just a job
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The mods look fine, then. Thanks for that. I would re-arrange them a pinch, since you are doing the TMO dots thingies. I would go with
100_FalloftheRisingSun_Ultimate_v1.7p3... and that way, there is no doubt that you will have the TMO dots for everything, though your list ~should~ work just fine. Back to the sound issue though, other ways to induce that condition is to "shell-out" to Windows with the game running. In other words, using the Windows calculator for targeting, or emailing your crew ( ) while playing. Windows itself will cause shell-outs when it goes to prompt you for new emails received, or updates available, etc., from the systray. Try to avoid that happening. You can attempt to minimize the trouble by "Pausing" the game prior to going to Windows, but no two computers are alike, and in my house, I only have one machine that doesn't seem to mind doing that, while my other three will eventually have issues of one form or another, from shelling out. If that's what you have, let us know - And, if you are driving an S-Boat, let us know that also, please! |
02-13-22, 02:43 PM | #4383 |
Sailor man
Join Date: Oct 2009
Location: Brazil
Posts: 47
Downloads: 79
Uploads: 0
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thank you
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02-13-22, 04:11 PM | #4384 | ||
CTD - it's not just a job
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100_FalloftheRisingSun_Ultimate_v1.7p3The 451_TMOstyle_NavMapDots is in the AddInModzPak_17p3 file. If you don't include it, you will only have "dots" for the Nippon Maru and Nihon Kaigun additions, but not the rest of the Rosters... sorry 'bout that... |
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02-13-22, 06:48 PM | #4385 | |
Sailor man
Join Date: Oct 2009
Location: Brazil
Posts: 47
Downloads: 79
Uploads: 0
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02-13-22, 08:19 PM | #4386 |
CTD - it's not just a job
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We are working on that for the future, yet also have some options left...
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02-13-22, 10:25 PM | #4387 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Re: your questions: 1. I did not notice any change in the Conning Tower after the paint scheme change, but then I wasn't looking for any. The Conning Tower and the hull are the lighter gray now. The deck is the darker gray. 2. I did not lose any crewmembers, only the deck gun slots. I keep my gun crews on the Damage Control Team and only move them to a gun when I need them there. I did not change the deck gun in any way. It was a 4.5" Stern Mount before the paint change, and is the same now. By the way, the deck gun is there in the stern position, and I can and have used it, but being the only person who can man it makes it almost useless in value. 3. Everything else functions as usual. The AA guns and gunners are quite effective (2 single Bofors). 4. I'll get the Save File to you tomorrow if all goes well here.
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Run Silent, Run Deep, and Sink 'em All |
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02-14-22, 10:20 AM | #4388 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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__________________
Run Silent, Run Deep, and Sink 'em All |
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02-14-22, 12:52 PM | #4389 | |
Silent Hunter
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we were tracking a convoy of six ships with escorts that were southbound early July 1943, just east of northern part of Honshu. the weather was mild, winds were 5 m/s and i cannot recall from which direction. we were ahead of the convoy, moving approx North, when the lead DD sailed past us. we turned to starboard to engage the merchies, when suddenly there were explosions galore, and 1,2,3,4 dead ships appeared on the Nav Map. i used the external view and saw that the winds had suddenly increased (10 m/s per the weather report) and the result was that the convoy lost both its Heians and two of three escorts. just.like.that. brutal. i believe the surviving escort was a DD and the two that were lost were a DE and a FF. EDIT: this behavior is very consistent. from 10 m/s wind speed on up to 15 m/s is deadly to DE/FF and Heians. it just happened again. same location. same ships. 11 m/s wind speed. how does one adjust the damage profile for ships? i have never dabbled into .dat or .zon files using the S3ditor, but i would be willing to try with a bit of guidance from a ship-building guru. anyone care to volunteer for that assignment?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 02-14-22 at 01:47 PM. |
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02-17-22, 05:08 PM | #4390 |
CTD - it's not just a job
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I'm still looking into this KaleunMarco, but I am having a most difficult time replicating this. Actually, "most difficult time" is not the phrase to use - "been unable to" is more like it. I have yet to have anything sink in quite a few test encounters. I think future tests will involve just setting the weather to "bad" in the Flotilla assignment files for a specific boat, and test like that, then see what "chance" does for me with patrol encounters, since the Single Missions don't seem to have any issue. What might be happening in the test missions, is that there is nothing to interfere with spawning, and there might be something going on with a group that has been "traveling" in the database, and then is called upon to spawn when encountering the player sub. I'll post back in a few days about that attempt at testing...
PS: I am not certain of being able to edit anything to alleviate this, since the zon file looks fine, as does the Zones cfg... at least, to my eyes it does... Last edited by propbeanie; 02-17-22 at 05:21 PM. Reason: PS: |
02-17-22, 05:18 PM | #4391 |
CTD - it's not just a job
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How are you making out with the edits there torpedobait?
For anyone in a Gato, upgrading to a Balao at an appropriate timeframe, if you would let us know if you lose your gun positions please, or any other "upgrade" from a boat with a fore gun to a boat with an aft gun, or vice versa, we would appreciate it. torpedobait lost his gun positions after an automatic "upgrading" from Conn 01 to Conn 02, which also changed the Measure 9 to Measure 43 paint, this after initially having gotten the Balao with the gun positions properly in place... At this time, like KM's sinking ships, it appears to be one of those "SH4 things"... sigh... |
02-17-22, 05:19 PM | #4392 | |
Navy Seal
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Just thought I would chime in, hope it helps. I've encountered this issue in TMO and FOTRS. Rare in TMO but have noticed that when it does happen, its after reloading a saved game, in both mods. Sometimes ships in reloaded saves ride too high or too low in water. I have observed some riding too low in water get swamped by heavy seas, and sink. Gather the explosions is waves start racking up hit points on them when they respawn low in water. SH 4 have noticed, does funny things with loaded saved games sometimes, especially on modded installs. Not every time, but it does happen. Quite rare for me these days because I leave the sim running on the desk top have set up for SH 4 so rarely load a saved game on patrol. Last time I did, had no issues, but usually does. |
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02-17-22, 05:24 PM | #4393 | |
CTD - it's not just a job
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02-18-22, 09:32 AM | #4394 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Thank you for the assistance. I now have the "cure" for adding the second crew to the AA guns when needed, and the Deck gun crew should there be an error there. I am continuing my career that started out of Cavite. I did notice one strange thing (I can hear you groaning from clear over here). While based out of Manus Island, I requested and was granted a transfer on 7/24/1944 to the new FB at Saipan. However, when I launched the next patrol on 8/10/1944 , it showed me leaving from Manus again! That has never happened before - the mission is assigned based on the arrival base, but the subsequent departure after a transfer has always been from the new base. So on arrival back to Manus Island on 8/29/1944 I re-requested a transfer to Saipan because I wanted to be closer to Leyte Gulf in the October timeframe. This time the transfer went through as normal. When I left port in early September it was from Saipan, as expected. Probably another date thing, but it did no harm. And on we go!
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Run Silent, Run Deep, and Sink 'em All |
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02-18-22, 11:14 AM | #4395 |
CTD - it's not just a job
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Interesting... Saipan comes on-line July 3, as does the Balao there, with mission dates that do precede that, so it should have transferred you... but after patrol, you were still based at Manus? Correct? The game probably lost something in the translation. I'll add a look-see of that to the list. No matter what though, remember that Guam is still contested, and there are shore guns there, so don't wander too close until after mid-October...
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