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11-01-21, 06:23 AM | #1 |
Admiral
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Regia Marina - Tre Pipe classes torpedo boats - 2021 edition
I'm glad to release this new mod: Tre Pipe classes torpedo boats, including Sirtori (Sirtori, Acerbi, Orsini, Stocco), Pilo (Pilo, Abba, Dezza, Missori, Mosto, Cairoli, Schiaffino), La Masa (La Masa, Bassini, Bertani, Carini, Fabrizi, La Farina, Medici), Generali (Cantore, Cascino, Chinotto, Montanari, Prestinari, Papa) and Indomito (Insidioso) classes.
D\L link: https://www.subsim.com/radioroom/dow...o=file&id=6011 This is the seventeenth of a serie of units for Regia Marina, a major work who started after i've start a collaboration with flush deck, in order to "homogenise" various italian warships i've released during a lot of years, and assure a standard quality level for all of them. Pack include a multiskin unit, with 12 different skins, ID letters on the hull. Note, we choose to put an ID on the hull that could work with the symetric UV mapping systeme, using letters that can work in symetric view (A/O/H/U/I etc..) That's not the historical ID, but that keep the spirit in size, color and typo. The idea was also to split the Three Pipes in 3 class with 4 schemes for each. Sirtori Class : ID first letter (O) Pilo Class: ID first letter (A) La Masa Class : ID first letter (U) As you can see, i've tryed to improve units, adding 3D details like doors, portholes, cables, rails, stairs, liferats, fixing small design flaws, taking care of "historically accurate" side, etc. The goal is have a standard level for all my Regia Marina units released until now, and eventually for future releases. ----------------------------------- CREDITS For this 2021 version: Thanks to the author of the original Sirtori model, MAYBE AOTD_MadMax?? NOTE Since the real author of the ship is unknown, i encourage him to contact me to give proper credit or to remove her if so he wishes. Thanks to JapLance, Jeff-Groves (Privateer) and Kovall 's for guns library improved and optimized by Stefan Thimme. Special thanks to flush deck for new fantastic textures, for ship and library also! Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included). Thanks also to Anvar1061 for some suggestions about those searchlights and about optimize .eqp files. Thanks also to skwas for silent 3ditor, a usefull tool! ----------------------------------- Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 02-13-22 at 05:17 PM. |
11-04-21, 02:34 PM | #2 |
Stowaway
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Excellent job!
I have two suggestions concerning the 3D model. The first one is about the bridge wing, and can be very easily fixed: look at the sailor and the height of the baranda (not sure if it's the right term, but you will understand). The second one is harder to change, and is the shape of the stern: The rudder should be stuck to the stern, and not have all that empty space in between. Other than that, I'm already working to implement it in my SH4 |
11-04-21, 06:00 PM | #3 | |
Admiral
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You've a PM! Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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11-04-21, 11:58 PM | #4 |
Silent Hunter
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Those are really nice boats. They remind me of the WWI "M" class and "R" class from the UK.
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11-05-21, 12:58 PM | #5 |
Admiral
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I've just reuploaded the file, with 3d the improvements suggested by JapLance
@iambecomelife yes, and Derzky\Novik russian too.. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-05-21, 01:39 PM | #6 | |
Admiral
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Yes, stern is vertical and near the rudder, while command tower's balcony\baranda are higher. Maybe you've a previous version into your dowload folder?
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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11-05-21, 02:06 PM | #7 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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I downloaded it before you updated it, now everything is fine.
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01-28-22, 04:53 PM | #8 |
Admiral
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Hi everyone!
Today, while working on a couple of WIPs, time for reupload this small TB! New features included new interiors, glass windows, and anchors' UVmap fixed. Also, latest version of IT library is included. D\L link:https://www.subsim.com/radioroom/dow...o=file&id=6011 Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-29-22, 03:49 AM | #9 |
Grey Wolf
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Hello !
Really nice torpedo boat, I like it ! I've found some small problems though : - no "caustics" on the underwater hull ; - instead there is a UnifiedRender Controler which might not work in SH3 ; - it seems that the diffuse color of the materials has an effect on the texture's color in game (although I've always seen in stock SH3 units that it has no impact at all, which is strange....... it seems that S3D doesn't show all the parameters involved), so I would recommand to give a white color to this diffuse color (unless you really want the texture to be darker in game) ; - the anti-mine device on the stern ("paravane") looks way too big for me . By the way, what kind of file did you use to create the .dat file ? Is it a .dat file from SH4 ? Else, do you plan to make this unit able to split in two ? |
01-29-22, 07:54 AM | #10 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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I would call it "Tre Pipe TB - 2022 edition"
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01-29-22, 06:48 PM | #11 | ||||
Admiral
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Thank you
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Btw, some original pics show them, and they appear to be higher than the visible hull, for example: They appear to be high as half of the funnels (?) Quote:
-Maybe, this could be material for a next version also, a more radical improvement. This could require to give a new game to the mod Good one, thanks!! Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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01-30-22, 04:23 AM | #12 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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01-30-22, 09:05 AM | #13 | ||
Grey Wolf
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That's why... |
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01-30-22, 04:14 PM | #14 |
Admiral
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UVMaps for DDs guns best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-30-22, 04:41 PM | #15 | |
Admiral
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Well, this is an interesting test. I honestly don't know if the standard SH3 WatchMan is taller than the chosen random italian SeaMan in the real pic. But i try to place the WatchMan's node in order to obtain a similar position, and similar proportions. Btw, - real paravane's support appear to be "one man and an half" tall - modeled paravane's support appear to be "one man and an half" taller too - real paravane lower end appear to be "at man's shoulder" tall - modeled paravane lower end appear to be "at man's shoulder" tall too - real paravane tallest end appear to be "two men and one half" tall (well, maybe something less, but you can see paravane was mounted with a noticeable angle) - real paravane tallest end appear to be "two men and one half" tall too So, i'm really not sure that they are too big... A different point could be the question "why in TrePipe, Spica and Orsa i've placed the paravanes oriented backward and not foreward like others italian DDs and COs?" Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 01-30-22 at 05:22 PM. |
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Tags |
kriegs marine, regia marina |
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