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01-28-22, 04:39 PM | #2641 |
Swabbie
Join Date: Oct 2020
Posts: 5
Downloads: 6
Uploads: 0
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Bright green colour underwater
Hi,
I installed lates TWOS on new laptop. When I go out (external view) underwater I can see bright green colour and only shapes of ships. I think it might be something wrong with graphical settings, or graphic drivers. Even if look through the periscope, I can see bright green (underwater). I updated graphic drivers, and its the same. Reinstall mod, nothing change. Do You have some problem like that? graphic card RTX3070 laptop https://ibb.co/XzpQWN5 https://ibb.co/4s9YW5F https://ibb.co/gtDCdh5 https://ibb.co/G0b2dDk https://ibb.co/3p2Fdd3 https://ibb.co/QnPVCM5 Last edited by zwoek; 01-30-22 at 08:06 AM. |
01-28-22, 05:01 PM | #2642 |
Swabbie
Join Date: Oct 2020
Posts: 5
Downloads: 6
Uploads: 0
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Nights
Moreover, nights are extremly dark despite of installed mod for bright nights... Maybe bugs are connetcted with new win11?
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01-28-22, 05:02 PM | #2643 |
Gefallen Engel U-666
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welcome aboard... Y'all!
zwoek! on the surface after a bit of a 'silent run'! & Straks! & jayTHREEpoint0!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-29-22, 02:11 PM | #2644 |
Swabbie
Join Date: Oct 2020
Posts: 5
Downloads: 6
Uploads: 0
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01-29-22, 10:02 PM | #2645 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,753
Downloads: 1390
Uploads: 0
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01-30-22, 11:15 AM | #2646 |
Swabbie
Join Date: Oct 2020
Posts: 5
Downloads: 6
Uploads: 0
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On stock game it's the same, the water is very bright. I think, it can be some graphic driver problem...
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01-30-22, 01:10 PM | #2647 |
Swabbie
Join Date: Oct 2020
Posts: 5
Downloads: 6
Uploads: 0
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Solved
I run Sh5 with Win 7 compatibility, solved problem...
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02-03-22, 11:41 AM | #2648 |
Max Otto von Stierlitz
Join Date: May 2020
Location: Denmark
Posts: 18
Downloads: 136
Uploads: 0
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TL;DR: CTD when approaching Kiel. Coastal waterss campaign. TWoS, no other mods.
Ahoy skippers. I have a problem which has bugged me for about a week now. I started a new Coastal Waters (TWoS) campaign. I go to Poland, sink the task force, and patiently wait for the 4th of september to arrive, so I can redock and get the Scapa Flow mission. Whenever I approach Kiel, the game just CTD. I have found out that it happens approx. 16-17 km away from the radio beacon at Kiel. I am running TWoS, and have NOT installed any non-TWoS mods. Yeasterday, the game did not CTD when approaching Kiel, but only when i docked, i got a CTD. The enter base autosave, AND the two PREVIOUS MANUAL saves got corrupt after that. I made a compeletely new capaign four times now, but same problem. If I exit the sub with external view, and approach Kiel, it happens again. I have already read this thread(https://www.subsim.com/radioroom/sho...d.php?t=236904), but no solutions there helped. But there is one interesting thing. If I start a new campaign, and without leaving the game wait until the 12th of september, I can actually enter Kiel without problems, but any save made inside Kiel (also inside base) cause CTD on loading, and if I reload a save made just before entering Kiel, the bug where the game CTD 16-17 km away from the radio beacon happens again. Any help is appreciated. Thank you in advance. w1ndStrik3 |
02-16-22, 05:16 AM | #2649 |
Nub
Join Date: Jan 2020
Posts: 2
Downloads: 114
Uploads: 0
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Independent engine control
Hi.the engine rpm meters in the command room are reversed ie if the port prop is stopped and you run the starboard prop it is the port rpm meter that will react and show corresponding speed. This has more than likely been pointed out before just thought I'd mention it as I have not seen any comments regarding this.
Cheers. |
02-22-22, 03:47 AM | #2650 | |
Max Otto von Stierlitz
Join Date: May 2020
Location: Denmark
Posts: 18
Downloads: 136
Uploads: 0
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02-27-22, 07:35 PM | #2651 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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i don't know if this is a bug or maybe i don't understand what is going on but when i submerge the telegraph doesn't function properly. with the advanced settings you can set ship speed by sliding the pointer and then when you switch to the telegraph the pointer points to for example one/third speed as one would expect but if you then click the telegraph to set for slow speed the engines shut off and the telegraph slides to "stop". this problem appears to ruin the ability to run scripts since when submerged there is an order for full speed for example but the telegraph doesn't respond properly and the electric motors shut off instead.
how well programmed are those scripts? i ran one and it ordered flank, the boat dove, then ordered full at tc for 1 hour but the engines shut down and then did a periscope check at snorkel depth before surfacing, then ordered men to the flack gun but no men manned the flak gun and it stated "fire at short range" but the message box said "fire at long range". i think this was the pesky aeroplanes script.
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nygm tonnage war v2.5 nygm3 new nygm3_6f iablshipsfornygm 3rdflotillamod nygm_hires_subs ahnenerbe Last edited by corporalspiffy; 02-28-22 at 04:58 AM. |
02-28-22, 04:56 PM | #2652 |
Sailor man
Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
Downloads: 2
Uploads: 0
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Batteries not charging
Hi, I'm running TWOS (latest version) and my batteries aren't charging and have been stuck on 48% for 4 hours of surface time.
CO2 & Compressed recharge fine. No damage to except hull integrity is at 99%. Mods: Env settings - Brighter nights Map contacts colours Officer icons as stations remove plastic cover campaign advance verifier FX_Reduc Fires & explosions I also appear to be missing out on some sounds. If i'm on conning tower and crash dive I don't hear any bells. I can hear responses to commands but it just seems as though it's missing some immersion. Another example. I just pressed F7 to go to Battle stations while on the conning tower and in the control room and all I heard was the sound of hatches closing. No bells, no shouts, nothing. Can provide more info if required but not sure if this has cropped up before or not. Thanks. Last edited by Madcowz; 03-01-22 at 07:58 AM. |
02-28-22, 06:28 PM | #2653 | |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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Quote:
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nygm tonnage war v2.5 nygm3 new nygm3_6f iablshipsfornygm 3rdflotillamod nygm_hires_subs ahnenerbe |
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03-01-22, 04:05 AM | #2654 |
Sailor man
Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
Downloads: 2
Uploads: 0
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03-01-22, 08:59 PM | #2655 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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well that's yer problem yer crew is a bunch of beach boys. DISCIPLINE, MAN!
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nygm tonnage war v2.5 nygm3 new nygm3_6f iablshipsfornygm 3rdflotillamod nygm_hires_subs ahnenerbe |
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