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01-22-22, 04:04 PM | #1 |
Helmsman
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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Adding engine noise to the map/nav screen?
If you minimize the 3D window, the map/nav screen is completely silent. I'm looking to add the default engine hum noise, but I can't find which file governs that behavior.
I found something close, in the controllers.ini file, which has stuff like this: Code:
[Interface] "FFG" 12 [BitmapName] "FFG_US.jpg" [DLL] "Bridge.DLL" "X000Y000.bmp" 569 408 ;/// soundEngineHum sndtype (none = 0, full=1, full no os =2, muted=3, muted no ownship=4) truthmode [DLLSOUND] 1 0 0 [DLL] "AcousticDisp.DLL" "X035Y000.bmp" 570 409 [DLL] "ASTAC.DLL" "X000Y035.bmp" 571 410 [DLL] "Active.DLL" "x035y035.bmp" 572 411 [Nav] "X000Y175.bmp" 416 [DLL] "TowedArray.DLL" "x035y070.bmp" 573 413 [DLL] "EW.DLL" "X000Y070.bmp" 574 412 [DLL] "Radar.DLL" "X035Y105.bmp" 575 415 [DLL] "TMA.DLL" "X000Y105.bmp" 576 414 [DLL] "WeaponsControl.DLL" "x035y140.bmp" 577 417 [DLL] "FloatingCamera.dll" "NOLINK" [DLLPOPUP] 1 0 0 285 230 [DLL] "TorpedoControl.DLL" "x000y140.bmp" 578 418 [DLL] "MachineGun.DLL" "x035y175.bmp" 579 419 ;/// soundEngineHum sndtype (none = 0, full=1, full no os =2, muted=3, muted no ownship=4) truthmode [DLLSOUND] 1 2 1 [TEXTDLL] "Text" [RECO] "VoiceReco.DLL" [Color] "255,140,0" [Color] "25,30,50" [Color] "40,50,75" [Color] "0,255,0" [Color] "145,75,0" [Color] "115,105,105" [Color] "255,140,0" [Color] "255,140,0" [Color] "0,255,0" [Color] "80,80,80" [Color] "255,255,220" [Color] "0,0,0" [Units] "0" [MenuImage] "FFG7_menu.bmp" [MenuPos] "-9.3,0.3,-99.0" [END] If it is, I'm having trouble interpreting what the numbers in the [DLLSOUND] tag are referring to. Anyone have any ideas about this? |
01-22-22, 08:33 PM | #2 |
Ocean Warrior
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Yes, but I can only give you some general ideas about making changes to what you have.
A). "Keep it simple as long as you can". If you are making changes to files that involve text, make sure you use Notepad or a text format that does not use special characters or effects. Likewise, start small and work your way up. Did your change actually do anything? Related to this.. B). "Don't paint yourself into a corner you can't get out of". Work on ONE change at a time and be ready to do a LOT of testing. There's nothing worse than finding CTDs after you're 3/4ths of the way into a large project. Back up EVERYTHING you're working on. If you could look into my DW folders, you would see files like sfx.agg next to another file named sfxO.agg or sfxG.agg. That sfxO file can't be read by DW due to its name, but I know that its a back-up, a "known good" original file. The sfxG.agg means its a file I have worked on that works but I want to do more with it. DW's folder and file format can be confusing which is why you want to work on one small change at a time. Its also a good idea to write stuff down. Find a notebook or a blank sheet of paper and document what you're working on and why. If you get side-tracked and have to come back to your project 1-4 months later, good luck finding that file in that folder again. C). "Be the sniper rifle, not the shot gun". I see this a LOT in other games and sims. "I just added 25 zip files and downloads and now my sky has turned purple. How do I fix it?" I don't know, you got me on that one.. Resist that urge to crank out a five day project in 15 minutes. |
01-22-22, 09:06 PM | #3 | |
Helmsman
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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Quote:
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01-22-22, 10:21 PM | #4 |
Ocean Warrior
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01-24-22, 05:10 AM | #5 |
Girt by Sea
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Yeah, sorry, I can't help, mate. But it's a great idea if you can pull it off!
Stew
__________________
"This officer has used my ship as his den of iniquity and my wardroom to carry him from bar to bar." |
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