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Old 01-20-22, 02:08 PM   #1
zachanscom
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Originally Posted by Nexus View Post
Two things that have torpedoed DW IMO:
torpedo hit #1. SCS never solved the multiplayer mode instability issue. Considering the unbelivable quality of DW that's been like wearing a princess with lead shoes and resulted in a cascade of child troubles
torpedo hit #2. allowing the code to be touched (modded) resulted in multiple playable versions of the same game resulting in:
- never solving the multiplayer issue either (!), instead:
-- splitting an already rather small community in even smaller groups
-- requiring those who went the mods path to spend more time updating their mod than playing the game
-- generating an enormpus confusion and nervousness in discussions, with accidental mixing of featurs implemented in the mods and in the stock version
IMO if SCS solved the multiplayer instability and prevented the possibility to mod it, DW would be in a much better position today, with "everybody on the same sheet" (or platform) at least.

Consequently it is IMO critical that MNW will deny the possibility to touch/mod the code. There's already enough of a mess around.

[EDIT]
If it's true that SCS abandoned DW development because of insufficient "return of investment" i think it is a realistic option to expect that MNW will go by stages i.e.
- adding new playable platforms and/or features at a price.
multiplayer isn't important in sims, dangerous waters wasn't good in multiplayer because that was not their focus. it wasn't even a priority for them. the easiest way to break immersion in sim is by having some erratic human behavior when characters should be behaving professionally and according to codes and regulation. let modding be open within means. nothing worse than a game that cannot be modded or worse yet, pay walls it(dcs). if anything, modding will solve the multiplayer issue. but no one cares about multiplayer at all. it's a waste of time and resources to implement. immersive campaign with modding=unlimited replay value
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Old 01-20-22, 03:46 PM   #2
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There will be some modding possible but not everything will be modable.

An anticheat system be put in place to avoid cheating particularly in MP mode.
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Old 01-23-22, 05:49 AM   #3
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Originally Posted by zachanscom
jesus that looks good. that paint chipping on the interior consols, the little water displacement effect from the helicopter. those details man. this is the dcs of subsims. very well done.
Perhaps some of those will be moddable
Let's see what the next official announcement unveils
DW was certainly meant for multiplay, otherwise they wouldn't have implemented so many platforms as human playable and addictionally in multistation mode (that's not for free). Also, to implement an AI that can adapt tactics in such a sim doens't look to me as an easy task. Allowing human opponents "fixes" that and that has been demonstrated it the SCS series and the communities that arose. Perhaps, but that could bee totally off, the multiplayer mode was unstable just because of routines put in place to warrant integrity, but i dunno. Online play was not the only issue (btw modding never fixed it), the mission editor was/is another.

Last edited by Nexus; 01-23-22 at 06:03 AM.
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Old 01-23-22, 11:24 PM   #4
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Old 02-07-22, 11:40 PM   #5
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Originally Posted by zachanscom View Post
multiplayer isn't important in sims, dangerous waters wasn't good in multiplayer because that was not their focus. it wasn't even a priority for them. the easiest way to break immersion in sim is by having some erratic human behavior when characters should be behaving professionally and according to codes and regulation. let modding be open within means. nothing worse than a game that cannot be modded or worse yet, pay walls it(dcs). if anything, modding will solve the multiplayer issue. but no one cares about multiplayer at all. it's a waste of time and resources to implement. immersive campaign with modding=unlimited replay value
Always found MP in DW not too bad to be honest, in fact in the earlier years 95% of my DW play was in MP mode.

Also the seawolves group was one of the largest around at the time we had plenty of players and from memory you could play the mods as well as the stock, it was only political infighting that split them off into GNSF and Seawolves. (You also had VMC Navy plus Betasom which is still around)

In reality it was much easier to guess the human opponent than the AI especially those doing it by the books.
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Old 02-10-22, 04:24 PM   #6
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Will there be visual representation of the crew in the boat / control room, etc..?
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Old 02-11-22, 12:02 PM   #7
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in the pre alpga version there were crewmen, i'm guessing they were removed to better showcase the control room? i hope they come back.
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Old 02-11-22, 06:08 PM   #8
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in the pre alpga version there were crewmen, i'm guessing they were removed to better showcase the control room? i hope they come back.

Thanks for the tip, I found a video from it and they crew looks great! I hope so too.
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Old 03-30-22, 05:15 PM   #9
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Anymore Scenes to show?
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Old 04-02-22, 05:02 PM   #10
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Anymore Scenes to show?
Well just this one



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