SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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01-04-22, 11:30 AM | #1 | |
Chief
Join Date: Nov 2020
Posts: 321
Downloads: 17
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01-04-22, 12:55 PM | #2 | |
Stowaway
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Excellent job . Having done a few of this conversions for my SH4 installations, I know how painful they are to convert. |
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01-06-22, 05:12 PM | #3 |
Chief
Join Date: Nov 2020
Posts: 321
Downloads: 17
Uploads: 0
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Test...
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01-07-22, 07:41 AM | #4 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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That said, sometimes starting from scratch can be more time effective than editing a model that for diverse reasons might not be game-ready. Even so, WoW/WT models are fairly accurate and they offer an excellent 3D template to work on, especially for ships whose detailed plans are not always easy to find. Talking more specifically about skins, most WoW models use two big textures: one for hull and superstructure, and the other for decks. All other textures are for equipment which even in stock SHIII is not multi-skinned, and for small details which don't require multi-skinning either. One last note about accuracy: some of the models by Wargaming/Gaijin represent the ships in semi-fictional or non-WWII refits, so be careful when you start working on one of them. Most of the times those refits are only relative to superstructure and armaments, the majority of the WWI, interwar, postwar and semi-fictional models still being a good reference when it comes to hull lines and general proportions |
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01-10-22, 01:53 PM | #5 |
Chief
Join Date: Nov 2020
Posts: 321
Downloads: 17
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01-10-22, 03:33 PM | #6 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,353
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new ships, world of warships |
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