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Old 12-28-21, 12:34 AM   #1
Mad Mardigan
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wolf_howl15 Re: KSD II: Ace v1.2.1

Just dropped a download on the new version & have to say...

Mein Gott...

she is a beaut...

Just a few queries & I'll hope you'll not take them as criticisms... but, rather suggestions for just a bit of tweaking & improving the... experience.

For starters...

U boat diving, In SH3... when your sub begins its plunge beneath the water... is more... fluid &... natural feel & look.

Bow digs in deep & the stern is last to slip beneath/ It stays that way until it nears the ordered dive depth, where it dips a meter or so, deeper then levels & slowly on an even keel rises to level off at that depth.

If possible, see of some tweaking in that to do that... I would but have no idea where to even begin. Just a suggested improvement. Cam view (Interior, control room cam, that is... ), would also bene, from a bit of adjustment to follow the dive movement, as well.

Watched the whole dive while in the sub school: nav training... so wasn't able to observe doing a crash dive, but... probably wouldn't hurt to see if that, as well, couldn't be tweaked a bit, too.

Was used to the f9 taking 1, to the sonar/radio area on board the boat... but... when I tried that key out... instead of taking Me there, it slammed Me to being at the attack scope.

Any possible insight into, how to go about changing it to where you go to the sonar/radio instead...

Clicking on the area that led into the conning tower, used to take you into that area... yet won't now. As with the sonar/radio above... any insights into making it where you can again, there as well.

Did a new... intro (well, more of copy/dropping, really... ) the 1 from 1Alex's GWX mod set, a copy/drop of the back1 from GWX's das boot menu & the music master menu loop, into a jsgme ready folder & giving it a das boot feel with the menu. That jsgme ready mod folder, also includes the DBSM & fix set for SH4... with a few tweaks that I worked out, carefully combing through various sound mods & gene splicing til I was satisfied...

Still, have some others that I need to go through & see of if they are worth adding into the mix.

But, that parts for later on. Everything to do with the last, is for giving a "in depth, feel as though you're there" in Das Boot...

With the tweaks I did for the intro, back1 vid & master menu loop... loving the look & sound of it.

If any would like a more... in depth mapping of what I did for that part, will be glad to answer any questions on that aspect.

End query.



M. M.
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Old 12-29-21, 10:31 AM   #2
Niume
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Quote:
Originally Posted by Mad Mardigan View Post
Just dropped a download on the new version & have to say...

Mein Gott...

she is a beaut...

Just a few queries & I'll hope you'll not take them as criticisms... but, rather suggestions for just a bit of tweaking & improving the... experience.

For starters...

U boat diving, In SH3... when your sub begins its plunge beneath the water... is more... fluid &... natural feel & look.

Bow digs in deep & the stern is last to slip beneath/ It stays that way until it nears the ordered dive depth, where it dips a meter or so, deeper then levels & slowly on an even keel rises to level off at that depth.

If possible, see of some tweaking in that to do that... I would but have no idea where to even begin. Just a suggested improvement. Cam view (Interior, control room cam, that is... ), would also bene, from a bit of adjustment to follow the dive movement, as well.

Watched the whole dive while in the sub school: nav training... so wasn't able to observe doing a crash dive, but... probably wouldn't hurt to see if that, as well, couldn't be tweaked a bit, too.

Was used to the f9 taking 1, to the sonar/radio area on board the boat... but... when I tried that key out... instead of taking Me there, it slammed Me to being at the attack scope.

Any possible insight into, how to go about changing it to where you go to the sonar/radio instead...

Clicking on the area that led into the conning tower, used to take you into that area... yet won't now. As with the sonar/radio above... any insights into making it where you can again, there as well.

Did a new... intro (well, more of copy/dropping, really... ) the 1 from 1Alex's GWX mod set, a copy/drop of the back1 from GWX's das boot menu & the music master menu loop, into a jsgme ready folder & giving it a das boot feel with the menu. That jsgme ready mod folder, also includes the DBSM & fix set for SH4... with a few tweaks that I worked out, carefully combing through various sound mods & gene splicing til I was satisfied...

Still, have some others that I need to go through & see of if they are worth adding into the mix.

But, that parts for later on. Everything to do with the last, is for giving a "in depth, feel as though you're there" in Das Boot...

With the tweaks I did for the intro, back1 vid & master menu loop... loving the look & sound of it.

If any would like a more... in depth mapping of what I did for that part, will be glad to answer any questions on that aspect.

End query.



M. M.
Thank you for your insights. Could you share your sound mod? Maybe I will integrate some of them.
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[ENG] SH 4 KSD II Ace Edition
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Old 12-29-21, 01:43 PM   #3
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Niume View Post
Thank you for your insights. Could you share your sound mod? Maybe I will integrate some of them.
By that, am thinking that you're asking about the menu reconfig that gives it a Das Boot feel, as well as the DBSM mod... with the tweaking I did to the original mod set.

Yeah, no problem... will see of pulling those jsgme ready modules, together then zip them. Afterwards, will drop the file into a share, either Mega or Mediafire... & send you the link for it.



M. M

Find below, the link for the jsgme ready mods that I pulled together... that I mentioned of... for a Das Boot feel to KSD II: Ace.

Enjoy.

https://www.mediafire.com/file/crdk3...+-+Ace.7z/file
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Old 01-09-22, 05:21 AM   #4
Niume
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1.3 version has been released. It is recommended to start new career



Changelog for Patch 1.3
Campaign fixes

Deck gun damage has been increased by around 25%
Type IIB detection bug has been fixed.
Fixed some unhistorical destroyer appeareance dates
Uboat sim values are bring backed to KSDII_New_TTС_Submarine_KELLERMANN 1.2.1 values
Changes to allied airbases
Sim.cfg file tweaks taken from OM Dark Waters
Time compression settings tweak now max tc is 4028, and near land is 128.
Added an option for disabling u mark (edited)
Periscope detection values has been reduced to standard values
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[ENG] SH 4 KSD II Ace Edition
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Old 01-09-22, 11:39 AM   #5
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Default ksd II ace edition problem

i downloaded ksd II ace and all 2 patches but when i launch the game i crash in desktop
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Old 01-09-22, 11:59 AM   #6
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wolf_howl15

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Originally Posted by pauluss67 View Post
i downloaded ksd II ace and all 2 patches but when i launch the game i crash in desktop
To what folder location are you setting KSD II: Ace edition up in, pray tell...

Please for the love of all that's holy... don't tell Me you went with either of Window's rabid pit-bull guard dawg's (namely UAC) locations of \Program files or... \Program files (x86)... also, is best to use a 4 Gig RAM assigner... be that either the 4GB patch kit (if that has not been applied pre-release of KSDII, no idea if it has... not calling that info up in the ol' databanks.. aka the ol' rusty, dusty, beat up hard drive otherwise known of as the brain...) or using Large Address Aware or LAA for short. LAA, to Me, is far simpler to use... 3 steps & done and it also has the added bene of using it to tell win to lock step (brute force) assigning your games/sims, auto access to being assigned 4 GB's of RAM. Don't mean they'll use all 4 of it, just that they are granted unrestricted access to it.

& 2ndly... there has been an updated version just released, by the way. Just so you know...



M. M.
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Old 01-09-22, 01:14 PM   #7
pauluss67
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Quote:
Originally Posted by Mad Mardigan View Post
To what folder location are you setting KSD II: Ace edition up in, pray tell...

Please for the love of all that's holy... don't tell Me you went with either of Window's rabid pit-bull guard dawg's (namely UAC) locations of \Program files or... \Program files (x86)... also, is best to use a 4 Gig RAM assigner... be that either the 4GB patch kit (if that has not been applied pre-release of KSDII, no idea if it has... not calling that info up in the ol' databanks.. aka the ol' rusty, dusty, beat up hard drive otherwise known of as the brain...) or using Large Address Aware or LAA for short. LAA, to Me, is far simpler to use... 3 steps & done and it also has the added bene of using it to tell win to lock step (brute force) assigning your games/sims, auto access to being assigned 4 GB's of RAM. Don't mean they'll use all 4 of it, just that they are granted unrestricted access to it.

& 2ndly... there has been an updated version just released, by the way. Just so you know...



M. M.
I downloaded a few minutes ago and installed the ksd II 1.3 version ... it's an .exe file ... I installed it in the default folder it creates
i just launch sh4.exe but nothing happens
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