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12-05-21, 04:37 AM | #6046 | |
Ocean Warrior
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Quote:
Sh3 doesn't. One of it's numerous omissions. But Stiebler's patch does, and quite well done too.
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12-05-21, 04:40 AM | #6047 |
The Old Man
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Ah, okay ... where may I find this patch and can it be installed via JSGME?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
12-05-21, 04:42 AM | #6048 |
Ocean Warrior
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Depth doesn't matter as it's an acoustic weapon that goes after the noise/cavitation made by your props. So when it's dropped while you're crash diving can be problematic. The trick is to reduce speed asap once one is in the water, preferably one knot, and change course 90 degrees. If you're cocky, releasing a bold may help........or hurt.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-05-21, 04:45 AM | #6049 | |
The Old Man
Join Date: Mar 2010
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Quote:
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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12-05-21, 04:58 AM | #6050 | |
Ocean Warrior
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Quote:
Stiebler's patch can be found here, #9, but it requires H.sie's patch too. Rubini also made one here. I prefer Stiebler's for it's simplicity and effectiveness, plus I use other parts of his patch, but different strokes, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-05-21, 05:01 AM | #6051 | |
Ocean Warrior
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Quote:
Not that I know of. Stiebler's has ten minutes to find you, but depth doesn't matter. In real life, the sub never got much past just below the surface before being hit; the German's never knew what it was so the low speed tip is something we get to use via hindsight.
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12-05-21, 05:02 AM | #6052 |
The Old Man
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Thanks! I have the h.sie patch installed. Anything to watch for when installing either, Stiebler or Rubini?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
12-05-21, 05:03 AM | #6053 | |
Ocean Warrior
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Quote:
Oh, and yes, it's applied via JSGME.
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12-05-21, 05:04 AM | #6054 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
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Quote:
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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12-05-21, 05:04 AM | #6055 | |
Ocean Warrior
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Quote:
Never tried Rubini's but Stieblers/H.sie's can be difficult if one isn't used to messing with Sh3 files. Otherwise, they're both easy to apply and use. Be glad to help if you need it.
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12-05-21, 05:07 AM | #6056 |
The Old Man
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Ah, very good! Thanks!
Any particular order it should be installed in, e.g., right after h.sie patch or as last mod in JSGME?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
12-05-21, 05:11 AM | #6057 | |
Ocean Warrior
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Quote:
Must be after H.sie's and in general both should be the last two in a mod list.
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12-05-21, 05:30 AM | #6058 |
The Old Man
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Thanks!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
12-05-21, 11:04 PM | #6059 |
Ocean Warrior
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1944\01\14. After suffering serious damage via aircraft on it's maiden (new career to replace the previously mentioned sinking) voyage near grid AL85, U-81 was able to limp back to it's home port of St. Nazaire, via the Piening route.
Had to run a gauntlet of Allied aircraft patrols off Cape Finisterre, making it difficult to recharge it's batteries after daytime submerged travel. But once sufficiently east of the coverage, had smooth sailing hugging the coast of Spain the rest of the way back to port, much to the chagrin of the Spanish authorties. No sinkings, no torpedoes fired. But made it back. In 1944, that's a plus.
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12-06-21, 04:00 AM | #6060 |
Sparky
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1944...
I wonder if I will ever survive that long... |
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