SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-05-21, 04:37 AM   #6046
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
I didn't realize that Sh3 actually models FIDOs in the game. Rockets, yes but FIDO's as well?

Sh3 doesn't. One of it's numerous omissions. But Stiebler's patch does, and quite well done too.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 04:40 AM   #6047
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Sh3 doesn't. One of it's numerous omissions. But Stiebler's patch does, and quite well done too.
Ah, okay ... where may I find this patch and can it be installed via JSGME?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 04:42 AM   #6048
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
How deep does one have to dive to evade a FIDO?

Depth doesn't matter as it's an acoustic weapon that goes after the noise/cavitation made by your props. So when it's dropped while you're crash diving can be problematic.

The trick is to reduce speed asap once one is in the water, preferably one knot, and change course 90 degrees.
If you're cocky, releasing a bold may help........or hurt.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 04:45 AM   #6049
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Depth doesn't matter as it's an acoustic weapon that goes after the noise/cavitation made by your props. So when it's dropped while you're crash diving can be problematic.

The trick is to reduce speed asap once one is in the water, preferably one knot, and change course 90 degrees.
If you're cocky, releasing a bold may help........or hurt.
Clear. I was just wondering, if a FIDO only goes so deep and as of a certain depth, looses its effectivness ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 04:58 AM   #6050
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Ah, okay ... where may I find this patch and can it be installed via JSGME?

Stiebler's patch can be found here, #9, but it requires H.sie's patch too. Rubini also made one here.
I prefer Stiebler's for it's simplicity and effectiveness, plus I use other parts of his patch, but different strokes, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 05:01 AM   #6051
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Clear. I was just wondering, if a FIDO only goes so deep and as of a certain depth, looses its effectivness ...

Not that I know of. Stiebler's has ten minutes to find you, but depth doesn't matter.
In real life, the sub never got much past just below the surface before being hit; the German's never knew what it was so the low speed tip is something we get to use via hindsight.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 05:02 AM   #6052
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Stiebler's patch can be found here, #9, but it requires H.sie's patch too. Rubini also made one here.
I prefer Stiebler's for it's simplicity and effectiveness, plus I use other parts of his patch, but different strokes, etc.
Thanks! I have the h.sie patch installed. Anything to watch for when installing either, Stiebler or Rubini?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 05:03 AM   #6053
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Ah, okay ... where may I find this patch and can it be installed via JSGME?

Oh, and yes, it's applied via JSGME.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 05:04 AM   #6054
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Not that I know of. Stiebler's has ten minutes to find you, but depth doesn't matter.
In real life, the sub never got much past just below the surface before being hit; the German's never know what it was so the low speed tip is something we get to use via hindsight.
Okay, got it. Thanks!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 05:04 AM   #6055
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Thanks! I have the h.sie patch installed. Anything to watch for when installing either, Stiebler or Rubini?

Never tried Rubini's but Stieblers/H.sie's can be difficult if one isn't used to messing with Sh3 files.
Otherwise, they're both easy to apply and use.
Be glad to help if you need it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 05:07 AM   #6056
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Oh, and yes, it's applied via JSGME.
Ah, very good! Thanks!

Any particular order it should be installed in, e.g., right after h.sie patch or as last mod in JSGME?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 05:11 AM   #6057
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Ah, very good! Thanks!

Any particular order it should be installed in, e.g., right after h.sie patch or as last mod in JSGME?

Must be after H.sie's and in general both should be the last two in a mod list.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-05-21, 05:30 AM   #6058
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Must be after H.sie's and in general both should be the last two in a mod list.
Thanks!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 12-05-21, 11:04 PM   #6059
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

1944\01\14. After suffering serious damage via aircraft on it's maiden (new career to replace the previously mentioned sinking) voyage near grid AL85, U-81 was able to limp back to it's home port of St. Nazaire, via the Piening route.
Had to run a gauntlet of Allied aircraft patrols off Cape Finisterre, making it difficult to recharge it's batteries after daytime submerged travel.

But once sufficiently east of the coverage, had smooth sailing hugging the coast of Spain the rest of the way back to port, much to the chagrin of the Spanish authorties.
No sinkings, no torpedoes fired. But made it back. In 1944, that's a plus.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-06-21, 04:00 AM   #6060
pikke
Sparky
 
Join Date: Jul 2021
Location: Italy
Posts: 153
Downloads: 19
Uploads: 0
Default

1944...
I wonder if I will ever survive that long...
pikke is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.