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03-20-21, 07:47 PM | #31 |
Village Idiot
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Don't worry about Vert count nor texture count. That is easily sorted!
On face count? Those should be the same as far as count but can be adjusted. They may be different but the GR2 file accounts for that! |
04-16-21, 11:40 AM | #32 | |
Watch
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Hello Jeff-Groves,
Following your feedback Quote:
Sorry to answer you so late, I admit I did not understand the meaning of your advice. Today I am less stupid, thanks to your writings elsewhere. In this regard, you say that you have made an application: "Almagest". Is she available? Where can we find it? Thank you On the other hand, maybe you have an idea of what concerns me? Click Here ;
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11-24-21, 03:29 PM | #33 |
Village Idiot
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A few months down the road and several Alpha versions to sort problems and all is GOOD!
Mostly real life obligations have kept me away from the final Coding parts. Final parts are to actually write the Faces and texture sorting. That I wrote in my head while driving all over the USA. Then debugged much of it in my head! |
11-25-21, 12:17 PM | #34 | |
Grey Wolf
Join Date: Oct 2010
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Quote:
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11-25-21, 01:04 PM | #35 |
Village Idiot
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I did figure out a lot that allows me to 'kind of' brand any files.
It does NOT have any effect on SH5 files using Almagest. And you'd need the Key files I also created to decode the hidden information! Call it an Easter Egg! I'm well known for those! |
11-30-21, 03:47 PM | #36 |
Navy Seal
Join Date: Jan 2011
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@ Jeff
Are you still interested into testing your importer on my Clyde puffer model? I am still working on textures (AO and diffuse map are WIP and specular and normal maps are missing), but 3D models and UV maps (both diffuse and AO) should be OK for import. Drop me a PM or an e-mail if you want to check them |
11-30-21, 03:56 PM | #37 | |
Village Idiot
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Quote:
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11-30-21, 04:00 PM | #38 |
Navy Seal
Join Date: Jan 2011
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Excellent, thank you Jeff! I have all the parts in one Wings file. Can I send them in their original format or do you prefer me to convert them as obj files?
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11-30-21, 04:03 PM | #39 |
Village Idiot
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obj files please.
I've only coded to read and adjust obj files at this time. Now I may change that to read Wings files also at some point. |
11-30-21, 04:14 PM | #40 |
Navy Seal
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OK, in that case exporting all the parts one by one will take some time. Please wait until tomorrow
That indeed would be a nice for a lazy boy like me, but not a priority |
11-30-21, 04:37 PM | #41 |
Village Idiot
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That's fine. I'm not in a rush.
I'll explain ONE MORE TIME how this works. GR2 stores 3D objects in a known way. We are only interested in the V VN VT since TDW calculates the Tangents, Bi-tangents on import. Here's where he went TOTALLY off on some unknown tangent! All the V, VN, VT counts must match in how many there are. 75 V's? You have to have 75 VN and VT's. Simple to add junk for that. Faces? Whole different story! And thus the sorting needed! Only one set of Faces is stored in a GR2 file. So what may be texture face 2 in a main obj file may be texture face 5 in the AO version! We MUST do a swap on the main obj files textures (VT) placement! Now. Say We add to the V, VN to match VT Sizes. Will that show in Game or be read? NOPE! If the extras ARE NOT listed in the Face section? You will never see them and they will be ignored! You can't see an object that has no faces! Nor will that information be read by the Granny system! |
11-30-21, 10:52 PM | #42 |
Admiral
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Thank you for your hard work Jeff-Groves
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12-01-21, 12:50 PM | #43 | |
Village Idiot
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Quote:
What I found is that will very probably not happen. Still looking at the source to see if a plug-in could be done for a direct export from Wings3D to do what Almagest does. I'll say MAYBE. |
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12-06-21, 06:25 PM | #44 |
Village Idiot
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To Vector or NOT To Vector. That was the question. For a while anyway.
Calling on the Dark arts and thoughts of Technomancy? I Vectored. But only to get iterators. Then I pushed Vectors into Arrays. After that I brought in the Strippers! They did their work and set everything up to switch things around by my Managers! The Bouncers did some work also. |
12-28-21, 09:03 PM | #45 |
Navy Seal
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Hey Jeff, I am dropping this message just to inform you that I didn't forget about my commitment with you.
During the last weeks I have been rather busy with family and work stuff. In the meanwhile I have been slowly working on some final touches, like bulk cargo and debris getting visible when a well aimed gun shell rips away the cargo hold cover. There will be five types of cargo configurable via .cfg file: coal, stones, gravel, sand and grains. These should reflect the most common kinds of goods our sturdy puffers carried in reality. Wait for my files before the next year |
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