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03-05-21, 09:05 PM | #1 |
Stowaway
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Uboat Expanded: Injecting Historical Data into Uboat
Hey, I am the creator of a mod called Uboat Expanded for the game Uboat.
I really like the game Uboat but I wasn't satisfied with the shipping lanes and convoy routes in the vanilla game. Currently the vanilla game only include a small handful of well known convoy codes HG,HX,SC.. Canada/UK, Sierra Leone/UK, Gibraltar/UK and Alexandria/UK, etc. Which is nice but I wanted more so I looked around and found records of every single shipping route, warship patrol, aircraft patrol and u-boat patrol over the course of WWII from date to date. I had all the information I needed to create NEW spawners in Uboat to generate historically accurate convoys, yes, but also to generate historically accurate patrols for NPC u-boats as well as NEW MISSIONS for the player themselves. So I built Uboat Expanded... Uboat Expanded is a mod that is seeking to inject as much real world data from World War II as possible into the game via the "Datasheets". This project is still a "work in progress" and there is still as significant amount of data that I plan on injecting into the game to create a more faithful recreation of the events of WWII. While I wont bore you with all the intricate details of the mod I wanted to highlight some aspects of the game I am trying to improve or add upon. Uboat Expanded includes:
If this all sounds a little bit ridiculous, it is. The undertaking is immense and the work I have put it to this is a bit overkill. And I am not even done yet. While the base game has bugs, and needs more love from the devs, I am hoping this mod can help raise Uboat to the standard and quality of SH3 and other sims. While I don't intend for my mod to be a complete overhall all aspects of the game, I feel like I can provide a significant amount of historical data to create an game experience accurately reflects the actual naval events of WWII. I need testers and feedback from history buffs and SIM'ers. So if you own the game and you'd like to support this project please consider downloading my mod and providing me with as much feedback and criticism as you can spare in my bug/feedback thread, here or on Steam Workshop Last edited by link4531; 03-06-21 at 07:42 PM. |
03-05-21, 09:35 PM | #2 |
Gefallen Engel U-666
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welcome aboard!
link4531!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-07-21, 10:48 PM | #3 |
Bilge Rat
Join Date: Jul 2020
Posts: 1
Downloads: 8
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Very cool! UBOAT has always felt a little too arcade-y for me so I'm excited to see people working on bridging the gap between SH3 and UBOAT. Can't wait to try it out!
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03-07-21, 10:54 PM | #4 |
Gefallen Engel U-666
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Welcome aboard!
jealousTransient!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-12-21, 02:19 PM | #5 |
Sea Lord
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Breathtaking
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03-12-21, 09:17 PM | #6 |
Silent Hunter
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One recommendation: get rid of most of the groups spawning with 3-4 unarmed merchant ships - they aren't historical, they are too easy to sink, and they inflate your tonnage score. Sometimes groups of 3-4 straggling cargo ships would band together, but by 1940-41 lots of them would be armed, and impossible to attack on the surface. By 1943 pretty much every big merchant ship from the USA or UK was armed. And it was not uncommon to have 1-2 destroyers or at least an armed trawler escorting any group of 3-4 merchants that straggled from the bigger convoys.
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03-20-21, 12:08 AM | #7 |
Commodore
Join Date: Jul 2008
Location: England
Posts: 628
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Wow, this is a truly massive undertaking to say the very least! Good luck!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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03-20-21, 01:47 AM | #8 |
Sea Lord
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How is performance effected?
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03-21-21, 07:13 PM | #9 |
Seaman
Join Date: Mar 2021
Location: United States
Posts: 31
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Very cool! Looking forward to your progress.
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03-29-21, 06:47 AM | #10 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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not realistic, 缺乏真实感 Lack of reality
I think the biggest problem of U-boat is that the environment is not realistic. Waves don't change with wind speed, and clouds are worse. Ports, trees, islands, no sense of reality。Except for submarines, there are no people on other ships. This is not as good as sh5。
我认为U-BOAT最大的问题,就是环境不现实。海浪不会因为风速大小而变化,云更是糟糕。港口,树木,岛屿毫无真实 感。除了潜艇,其他船只上没有人,这个还不如SH5。 |
05-18-21, 02:49 PM | #11 |
Helmsman
Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
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I will defintiely try this out! Thanks for your efforts!
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05-28-21, 09:19 AM | #12 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Amazing , outstanding work, I appreciate your support for this Uboat simulator, thank you very much
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07-05-21, 02:24 PM | #13 |
Swabbie
Join Date: Feb 2012
Posts: 6
Downloads: 19
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Good job 👍 : Kaleun_Salute:: Kaleun_Thumbs_Up:
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09-10-21, 04:42 PM | #14 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Thank you for the mod. Really enjoying it so far.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
09-11-21, 12:21 AM | #15 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Found a couple of . . . issues?
Ok, pictures say a thousand words so. . . first the small typo (should be an easy fix.)
Next, the harder one that I'm sure you are already aware of. I got blocked in Willhelmshaven when I first started the campaign. The ships were still there blocking the sub tender when I returned from my mission. Here is a picture once I managed to dive and go under the ships to dock.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
Tags |
uboat, uboat expanded |
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