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Old 08-21-21, 11:06 AM   #1
Kpt. Weyprecht
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With some delay, I have to say I love this project and I really hope it succeeds. I never really thought full 3D interior was a viable way to go but then, if it works, that's awesome! And since the first submarine sim I really played was Sub Command, then Dangerous Waters, I'd love to see a successor.


So, aside from saying that it would definitely be a "first-day purchase" for me, there is a (micro) feature I don't think anybody commented but I really like it. Did you guys notice the nav chart display? Finally, there are fathom lines and soundings! I've always been frustrated with Silent Hunter's unreadable mavmap with an unclear color code and no soundings. Never really liked SubCommand/DW's electronic-looking map.

This may seem minor but I love the look of actual sea charts and I think it's really important for immersion.



Good luck guys!
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Old 09-19-21, 11:34 PM   #2
milky
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You guys need to get in touch with Sub Brief. He does Twitch streaming and plays nothing but Submarine simulators and was an actual submariner during the 90s I believe. He helps devs out all the time with information and critique when they develop mods for Cold Waters.
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Old 09-20-21, 01:23 AM   #3
maslas
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Quote:
Originally Posted by Kpt. Weyprecht View Post
With some delay, I have to say I love this project and I really hope it succeeds. I never really thought full 3D interior was a viable way to go but then, if it works, that's awesome! And since the first submarine sim I really played was Sub Command, then Dangerous Waters, I'd love to see a successor.


So, aside from saying that it would definitely be a "first-day purchase" for me, there is a (micro) feature I don't think anybody commented but I really like it. Did you guys notice the nav chart display? Finally, there are fathom lines and soundings! I've always been frustrated with Silent Hunter's unreadable mavmap with an unclear color code and no soundings. Never really liked SubCommand/DW's electronic-looking map.

This may seem minor but I love the look of actual sea charts and I think it's really important for immersion.


Good luck guys!

We are glad you liked it. We are doing our best to give the most immersive experience to the players.

Quote:
Originally Posted by milky View Post
You guys need to get in touch with Sub Brief. He does Twitch streaming and plays nothing but Submarine simulators and was an actual submariner during the 90s I believe. He helps devs out all the time with information and critique when they develop mods for Cold Waters.

We know all about Aaron Amick. When the time comes we will contact with him.


Thank you both for your interest and kind words guys.


Cheers,
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Old 09-20-21, 05:46 PM   #4
Blacklight
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I really hope that this game succeeds. I think we've all been waiting WAY TOO LONG for the next, "Dangerous Waters". Seriously. Where are all the modern times based, indy subsims at? Why are 99% of the sims WWII Uboat sims? Modern subsim stuff is such an untapped area that has so much potential! I really do hope that this subsim succeeds so much. From what it looks like, this is what I've been looking for for YEARS.
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Old 09-24-21, 01:47 PM   #5
kpv1974
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>> I really hope that this game succeeds. I think we've all been waiting WAY TOO LONG for the next, "Dangerous Waters". Seriously. Where are all the modern times based, indy subsims at? Why are 99% of the sims WWII Uboat sims? Modern subsim stuff is such an untapped area that has so much potential! I really do hope that this subsim succeeds so much. From what it looks like, this is what I've been looking for for YEARS.


I would not be so optimistic
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Old 09-24-21, 08:31 PM   #6
UglyMowgli
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Well WW II sims are "easier" to code and develop since there is tons of documentation, reports, blueprints,....

Serious modern sub sims have to deal with a void of information and rely only on open source documents with all the variations on the data. And the Silent Service is loudly silent so the devs have to speculate on almost everything, except maybe the color of the CO chair.
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Old 09-27-21, 02:25 AM   #7
Julhelm
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Actually it's because the prevailing perception is that 'WW2: Guaranteed sale' whereas Cold War, modern day is seen as abstract and scary. I had to pitch very hard, for years, the concept that ended up becoming Cold Waters.
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