SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-30-21, 08:58 AM | #3586 | |
Silent Hunter
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Here is the decision tree: if you do not have a Sargo career in progress, then just implement the change PB documented yesterday to the NSS_Sargo.upc in the Data\Submarine\NSS_Sargo folder. https://www.subsim.com/radioroom/sho...postcount=3570 then start a new career. if you have a Sargo career underway, you need to make the change above.... and then change the conditions of your current boat, with the ActiveUserPlayerUnits.upc file, which can be found in the Savefolder which PB published in his last, long reply (does PB ever have short replies?). https://www.subsim.com/radioroom/sho...postcount=3583
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-30-21, 09:32 AM | #3587 | |
Sea Lord
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but I will give news as soon as possible I can really feel your work... |
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06-30-21, 10:32 AM | #3588 | |
Silent Hunter
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e Bon Anniversaire, Mon Ami.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-01-21, 02:11 PM | #3589 | |
Sea Lord
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yes thank you. this birthday story distracted me ... why tell me don't hurry ... have you already checked ... does it work .. Have you noticed my screens and yours, we don't have the same number of slots already ... for my part I start in Brisbane middle 1944 class Sargo |
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07-01-21, 02:23 PM | #3590 |
Swabbie
Join Date: Nov 2014
Posts: 8
Downloads: 56
Uploads: 0
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Hey so dont know if there is something I could add to fix this or if I just have to push through it. But is there a way to turn off famous ships from respawning after they sink?
I had a run where I sank Akagi and kaga on their return form pearl harbor, sailed back to base and set out again, but not even that long later I ran into Akagi again, sailing as if I did not sink her. It threw me a bit off as I know only one Akagi exist... and I really did not understand it much but that might also be a case of me having a problem of not knowing modding much. So I just come here to ask if there is something I did wrong or is there something I can add to fix this issue? |
07-01-21, 09:39 PM | #3591 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Crew Slots for AA Guns
In May 1944 in Balao out of Manus Island Forward Base I was offered twin 40mm guns. However I did not get added crew slots for each of those. I did a little research here on the forum and found the correction entries to add an additional crewman for each gun on page 224, , but could not find the name of the FILE in which to make the changes!
1. Can someone give me a path and/or File Name where I can find the AA Gun crew slots? 2. Is this fix incorporated in the "fix" version that follows v1.46? I'm assuming the added slots were not included in 1.46, as it doesn't work, at least for me. Under the assumption that the crew slot changes were made in 1.46, I added the two 40mm guns, exited the game, and restarted it, but no added slots were shown. Perhaps I missed something simple? Thanks for your help.
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Run Silent, Run Deep, and Sink 'em All |
07-02-21, 12:25 AM | #3592 |
Bilge Rat
Join Date: Jun 2021
Posts: 1
Downloads: 70
Uploads: 0
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New Desktop
My older desktop had issues with the mod (which is great btw) after a few hours like RTD. I got a new desktop which is much better and the mod is activated without issue, I get through all the screens normally until I hit proceed into the mission. Once I get on the boat the music is repeating and I have no functions or abilities. Side note, I downloaded the mod using Firefox and Microsoft edge, G Chrome would not allow me to download this mod, although it allows me to download other mods.
I am using steam, any ideas? |
07-02-21, 01:46 AM | #3593 |
Gefallen Engel U-666
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Welcome aboard!
scheffg89!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-02-21, 08:13 AM | #3594 | |||
CTD - it's not just a job
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1. The base SH4 game must be version 1.5 with the Uboat Missions. If you do not have a choice for a German career, you have the wrong version.If you have more troubles, post with more detail next time about your install. |
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07-02-21, 08:54 AM | #3595 | |
Silent Hunter
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i suspect that you need to edit your current mission file. go to your savefolder area (data\cfg\SaveGames"NumberedFolder" and sort the Numbered folders by date. drill down on the most recent and look for the file named ActiveUserPlayerUnits.upc. select that file name. using your keyboard, do a Ctrl+c and then a Ctrl+v. this will make a copy of the file before you begin the changes. use Notepad or a simple text editor to open the Activeuser file. browse through the file....touch nothing!!!! look for the crewmembers for the 40 mm. you should see the phrase "AdditionalRepository" delete just those characters. save and close. that should fix your issue. if it doesn't then there is something more serious afoot.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-02-21, 04:09 PM | #3596 |
Sea Lord
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Hey team Fotrs
yesterday I played RFB 2.0 to observe how to get Sargo ... not being familiar with these mods .. having encountered problems on FoTrS .. so I was able to get Sargo nov 44 but the construction is different..that says the number of torpedo slots 4 rear tubes +4 torpedoes in reserve how do you manage to have 6 torpedoes in reserve ... (Kaleun Marco) when did the Sargo class become available in reality? good you know this answer you gentleman .. me no n I am not familiar with American submarine warfare .. I am more Atlantic Uboat .. but I discover it is all so fascinating .. |
07-02-21, 04:55 PM | #3597 | |
Silent Hunter
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why do i have 6 torpedoes in reserve? because I Am Kaleun Marco.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-03-21, 07:42 AM | #3598 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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2. I did not change the deck gun position this time or since encountering the crew missing problem back several versions ago. It wasn't worth the work, so I take it where the game places it. 3. Will the file changes to incorporate the additional gunners be added to a future version? If I have to go through the somewhat complex process to do it myself I'd rather wait for it to appear in a mod (bless you modders!) or just do without as I have so far. 4. Thanks for all you do for us!
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Run Silent, Run Deep, and Sink 'em All |
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07-03-21, 08:16 AM | #3599 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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I made a copy using Ctl-C and Ctl-V, then opened the "original" version, did a search for "AdditionalRepository" and found 2 of them. Not knowing which was which, I deleted BOTH of the phrases. Each was in a flak gun section. Restarted the game and loaded the changed Save Game. All loaded fine, but alas, the added crew slots were not shown on the crew management page. Everything looks and seems to operate normally. Sigh. I suppose I should not have deleted one of the two "AdditionalRepository" entries, but which one? I'll go back to the Saved Copy, reset it to be the original, and try deleting just one of them, starting with the 2nd one. I'll let you know. Thanks for your suggestions! EDIT: i WENT BACK TO MAKE THE CHANGES AGAIN, AND THIS TIME I FOUND FOUR ENTRIES WITH THE "AdditionalRepository" PHRASE. ANY IDEA WHICH ONE(S) SHOULD BE DELETED?
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Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 07-03-21 at 08:25 AM. |
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07-03-21, 10:03 AM | #3600 | |
Silent Hunter
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making changes to your config during a mission is very, very risky. you may end up being unexpectedly transported to the land of CTD...very unexpectedly. my suggestion is to live with the no-crew-on-the-flak-guns until you return to port. next, what you experienced is a bug in the Ubi-SH4 design-and-code. just when we think we have modded around it, it returns. next, there is no "right" or "wrong" crewman to enable (removing the additionalrepository). you need to remove at least one to be able to assign crew. i'll reply with a different post so that there will be less confusion. good luck!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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