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Old 05-19-21, 11:22 AM   #121
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by kapuhy View Post
In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.
thank you for your reply kapuhy, is the the texture "baking" that you are talking about made on screen and in real time, or it requires time and disc space the same AO map baking (and professional 3D renders)?
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Old 05-19-21, 12:02 PM   #122
gap
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Location: CJ8937
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Quote:
Originally Posted by Mister_M View Post
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

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Old 06-01-21, 11:00 AM   #123
Mister_M
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Quote:
Originally Posted by gap View Post
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

Hello Gap,
Can't you just unwrap only the hull again, and not the full model ?
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Old 06-21-21, 03:49 PM   #124
Mister_M
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date

Hello Gap ! Did you make any progress ? I hope this good ship is not stuck in the shipyard forever....
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Old 08-09-21, 07:57 PM   #125
iambecomelife
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Any news on this? Really nice model & skinning work imo..
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Old 10-18-21, 12:04 PM   #126
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radar

Any news ?
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Old 10-23-21, 12:12 PM   #127
gap
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Quote:
Originally Posted by iambecomelife View Post
Any news on this? Really nice model & skinning work imo..
Quote:
Originally Posted by Mister_M View Post
Any news ?
Sorry for the late feedback guys,

to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model.

As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol

One of the next days I will post some screenshots. Stay tuned guys
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Old 10-23-21, 04:19 PM   #128
Aktungbby
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Quote:
Originally Posted by gap View Post
Sorry for the late feedback guys,
I have added rivets and weldings to the diffuse texture,
One of the next days I will post some screenshots. Stay tuned guys
When Einstein hypothisized:"time is an illusion" he had gifted reallife impaired modders in mind!!?? I'm 'welded' to my computer screen awaiting a riveting puffer post! PS: Check out U-190's "winter camo U-boat mod" thread(s) I managed a small contribution in the historic color dept there too; it pays 2 B a retired history research grad somtimes...
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Old 10-23-21, 05:44 PM   #129
Mister_M
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Icon7

Quote:
Originally Posted by gap View Post
Sorry for the late feedback guys,

to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model.

As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol

One of the next days I will post some screenshots. Stay tuned guys
Good news !
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Old 10-23-21, 05:56 PM   #130
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Quote:
Originally Posted by Aktungbby View Post
When Einstein hypothisized:"time is an illusion" he had gifted reallife impaired modders in mind!!?? I'm 'welded' to my computer screen awaiting a riveting puffer post! PS: Check out U-190's "winter camo U-boat mod" thread(s) I managed a small contribution in the historic color dept there too; it pays 2 B a retired history research grad somtimes...
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Old 01-15-22, 01:52 PM   #131
Mister_M
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Join Date: Feb 2021
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Icon11

Files sent by PM. Additional notes :

- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) :

Ship.Whistle_01
whistle_01.wav

sss.jpg

- I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct....

- I didn't provide the sound for the flag (not important anyway)

Here a single mission to test :

 

[Mission]
Title=
MissionType=0
MissionDataType=0
Year=1939
Month=9
Day=1
Hour=11
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=

[Unit 1]
Name=Lochinvar #1
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-443420.000000
Lat=6725380.000000
Height=0.000000
Heading=100.026001
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-439715.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-429135.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 3]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-422555.000000
Lat=6723395.000000
Height=0.000000

[Unit 2]
Name=Lochinvar #2
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=coal
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-445085.000000
Lat=6725145.000000
Height=0.000000
Heading=214.574005
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-446105.000000
Lat=6723665.000000
Height=0.000000

[Unit 3]
Name=Lochinvar #3
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=stones
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575845.000000
Lat=6716935.000000
Height=0.000000
Heading=267.273987
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 3.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-579310.000000
Lat=6716770.000000
Height=0.000000

[Unit 3.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-583775.000000
Lat=6715905.000000
Height=0.000000

[Unit 3.Waypoint 3]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-587265.000000
Lat=6713455.000000
Height=0.000000

[Unit 3.Waypoint 4]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-590015.000000
Lat=6707155.000000
Height=0.000000

[Unit 3.Waypoint 5]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-594165.000000
Lat=6695205.000000
Height=0.000000

[Unit 3.Waypoint 6]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-599465.000000
Lat=6686005.000000
Height=0.000000

[Unit 3.Waypoint 7]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-605415.000000
Lat=6684455.000000
Height=0.000000

[Unit 3.Waypoint 8]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-623065.000000
Lat=6691955.000000
Height=0.000000

[Unit 3.Waypoint 9]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-638815.000000
Lat=6701005.000000
Height=0.000000

[Unit 3.Waypoint 10]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-644615.000000
Lat=6707505.000000
Height=0.000000

[Unit 3.Waypoint 11]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-643415.000000
Lat=6719005.000000
Height=0.000000

[Unit 3.Waypoint 12]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-637815.000000
Lat=6725205.000000
Height=0.000000

[Unit 3.Waypoint 13]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-630615.000000
Lat=6731205.000000
Height=0.000000

[Unit 3.Waypoint 14]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-627015.000000
Lat=6734855.000000
Height=0.000000

[Unit 3.Waypoint 15]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-624735.000000
Lat=6737245.000000
Height=0.000000

[Unit 3.Waypoint 16]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-622685.000000
Lat=6738285.000000
Height=0.000000

[Unit 4]
Name=BR Trawler#2
Class=FishingBoat2
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723240.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5]
Name=Lochinvar #4
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
Loadout=gravel
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723223.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6]
Name=BR Fishing Boat#2
Class=FishingBoat
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723257.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 7]
Name=Glasgow
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-528100.000000
Lat=6705950.000000
Height=10.500000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 8]
Name=Edimbourg
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-383650.000000
Lat=6716700.000000
Height=21.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9]
Name=Type IIA#1
Class=SSTypeIIA
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19440807
GameExitTime=0
EvolveFromEntryDate=false
Long=-575710.000000
Lat=6716960.000000
Height=0.000000
Heading=267.709351
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-576210.000000
Lat=6716940.000000
Height=0.000000

[Unit 10]
Name=Isle of Bute
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-605715.000000
Lat=6693455.000000
Height=70.199997
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 11]
Name=Firth of Clyde
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-590965.000000
Lat=6669255.000000
Height=-109.775002
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 12]
Name=Loch Fyne
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-632665.000000
Lat=6730655.000000
Height=-17.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 13]
Name=Bo'ness
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-435635.000000
Lat=6721905.000000
Height=26.299999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 14]
Name=Crinan
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-667075.000000
Lat=6731285.000000
Height=-4.349999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15]
Name=Lochinvar #5
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575728.000000
Lat=6716987.000000
Height=0.000000
Heading=245.647003
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-575823.000000
Lat=6716944.000000
Height=0.000000

[EditorParams]
InitLongOff=-11097000.000000
InitLatOff=8604000.000000
ZoomIndex=0
Mister_M is offline   Reply With Quote
Old 01-15-22, 09:22 PM   #132
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Mister_M View Post
Files sent by PM. Additional notes :

- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) :

Ship.Whistle_01
whistle_01.wav

Attachment 5009

- I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct....

- I didn't provide the sound for the flag (not important anyway)

Here a single mission to test :

 

[Mission]
Title=
MissionType=0
MissionDataType=0
Year=1939
Month=9
Day=1
Hour=11
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=

[Unit 1]
Name=Lochinvar #1
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-443420.000000
Lat=6725380.000000
Height=0.000000
Heading=100.026001
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-439715.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-429135.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 3]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-422555.000000
Lat=6723395.000000
Height=0.000000

[Unit 2]
Name=Lochinvar #2
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=coal
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-445085.000000
Lat=6725145.000000
Height=0.000000
Heading=214.574005
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-446105.000000
Lat=6723665.000000
Height=0.000000

[Unit 3]
Name=Lochinvar #3
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=stones
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575845.000000
Lat=6716935.000000
Height=0.000000
Heading=267.273987
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 3.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-579310.000000
Lat=6716770.000000
Height=0.000000

[Unit 3.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-583775.000000
Lat=6715905.000000
Height=0.000000

[Unit 3.Waypoint 3]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-587265.000000
Lat=6713455.000000
Height=0.000000

[Unit 3.Waypoint 4]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-590015.000000
Lat=6707155.000000
Height=0.000000

[Unit 3.Waypoint 5]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-594165.000000
Lat=6695205.000000
Height=0.000000

[Unit 3.Waypoint 6]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-599465.000000
Lat=6686005.000000
Height=0.000000

[Unit 3.Waypoint 7]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-605415.000000
Lat=6684455.000000
Height=0.000000

[Unit 3.Waypoint 8]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-623065.000000
Lat=6691955.000000
Height=0.000000

[Unit 3.Waypoint 9]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-638815.000000
Lat=6701005.000000
Height=0.000000

[Unit 3.Waypoint 10]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-644615.000000
Lat=6707505.000000
Height=0.000000

[Unit 3.Waypoint 11]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-643415.000000
Lat=6719005.000000
Height=0.000000

[Unit 3.Waypoint 12]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-637815.000000
Lat=6725205.000000
Height=0.000000

[Unit 3.Waypoint 13]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-630615.000000
Lat=6731205.000000
Height=0.000000

[Unit 3.Waypoint 14]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-627015.000000
Lat=6734855.000000
Height=0.000000

[Unit 3.Waypoint 15]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-624735.000000
Lat=6737245.000000
Height=0.000000

[Unit 3.Waypoint 16]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-622685.000000
Lat=6738285.000000
Height=0.000000

[Unit 4]
Name=BR Trawler#2
Class=FishingBoat2
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723240.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5]
Name=Lochinvar #4
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
Loadout=gravel
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723223.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6]
Name=BR Fishing Boat#2
Class=FishingBoat
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723257.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 7]
Name=Glasgow
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-528100.000000
Lat=6705950.000000
Height=10.500000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 8]
Name=Edimbourg
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-383650.000000
Lat=6716700.000000
Height=21.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9]
Name=Type IIA#1
Class=SSTypeIIA
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19440807
GameExitTime=0
EvolveFromEntryDate=false
Long=-575710.000000
Lat=6716960.000000
Height=0.000000
Heading=267.709351
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-576210.000000
Lat=6716940.000000
Height=0.000000

[Unit 10]
Name=Isle of Bute
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-605715.000000
Lat=6693455.000000
Height=70.199997
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 11]
Name=Firth of Clyde
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-590965.000000
Lat=6669255.000000
Height=-109.775002
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 12]
Name=Loch Fyne
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-632665.000000
Lat=6730655.000000
Height=-17.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 13]
Name=Bo'ness
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-435635.000000
Lat=6721905.000000
Height=26.299999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 14]
Name=Crinan
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-667075.000000
Lat=6731285.000000
Height=-4.349999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15]
Name=Lochinvar #5
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575728.000000
Lat=6716987.000000
Height=0.000000
Heading=245.647003
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-575823.000000
Lat=6716944.000000
Height=0.000000

[EditorParams]
InitLongOff=-11097000.000000
InitLatOff=8604000.000000
ZoomIndex=0
Thank you Mister_M. Check your inbox please
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Old 01-18-22, 11:01 AM   #133
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by gap View Post

One of the next days I will post some screenshots. Stay tuned guys

Thank you Gap
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Old 01-30-22, 10:53 AM   #134
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 860
Downloads: 27
Uploads: 0


Default

@gap : In case you missed it : https://www.subsim.com/radioroom/sho...8&postcount=24
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Old 02-02-22, 01:28 PM   #135
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Mister_M View Post
Thank you, reading that thread
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