SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-31-13, 03:04 AM | #61 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
Hello Privateer, Apparently I have the files I downloaded for this mod, how can I send you ?
|
10-31-13, 06:03 AM | #62 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
Quote:
On a side note, we are in need of one or more models of open u-boat pens for use during early war or in u-boat bases which never had a bunker. Do you think it is feasible? |
||
10-31-13, 10:52 AM | #63 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thanks Guys I have the file now.
The one I lost was a little further ahead on some fixes but this will save a lot of time. |
10-31-13, 11:03 AM | #64 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
P.S: nice signature |
|
10-31-13, 11:17 AM | #65 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
You mean just the Game is missing them or Real Life never had them? |
|
10-31-13, 01:00 PM | #66 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
uboataces got a table listing all the bunkers with their construction dates, but I can provide further information on the topic if needed. |
|
10-31-13, 01:43 PM | #67 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I don't see any reason other bunkers can not be created as far as 3D modeling goes. Makeing them work in Game is something others would need to do of course.
|
10-31-13, 01:51 PM | #68 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
yep this is exactly the point
|
10-31-13, 02:00 PM | #69 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I do the 3D mesh work on this Open bunker with 010 hex editor.
I have to re-write some templates and scripts but they allow me to do quick and direct edits that don't change the GR2 much at all. A quick CRC correction and it's done. One thing 010 couldn't do is being coded into a future release after I requested it. That addition will make it even easier to directly do what I want to do. |
10-31-13, 02:29 PM | #70 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
One thing I want to follow up on is the issue of leaveing the Bunker in walk mod after it's modded to allow so.
This is going out the far wall. |
10-31-13, 03:43 PM | #71 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Are going to convert this game into an urban warfare simulator?
|
10-31-13, 03:59 PM | #72 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
No! Got Door Kickers for that. When I opened the side wall at the far end and went through? That's what you see. Now inside your at near sea level. Step out and your up in the air! I'd like to know why that is. Say We want to build a place you could walk to from the bunker. If there is this problem of high wire walking? It needs to be looked at. |
05-15-21, 10:17 AM | #73 |
Village Idiot
|
WOW! Digging through old hard drives I FOUND the Original Open Bunker!!
It's dated 9/8/11 If anyone is interested I can upload it. |
05-19-21, 08:13 AM | #74 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
Please do! And then we can model a night club somewhere in town
|
05-19-21, 05:38 PM | #75 |
Sea Lord
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,923
Downloads: 193
Uploads: 0
|
|
|
|