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Old 03-14-21, 01:02 PM   #106
Jeff-Groves
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Yes. Same plans.
I lost those files YEARS ago! Like just after GWX 3 was released.
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Old 03-14-21, 01:11 PM   #107
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Originally Posted by Sonarman View Post
The Clyde puffer was immortalised in the Para Handy novels of Neil Munro and a 1970's BBC Sitcom loosely based on the books entitled 'the Vital Spark'

being from Glasgow i watched this as a kid think capts name was para handy
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Old 03-14-21, 02:37 PM   #108
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Originally Posted by gap View Post
Last for now, the sound made by a sailing scale model (but I think it to be the recording of a real steam engine):

No. It's the sound of the engine inside the model...
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Old 03-15-21, 10:45 AM   #109
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Originally Posted by Mister_M View Post
No. It's the sound of the engine inside the model...
Lol yes, initially I thought it was just an electric engine with a recorded steam engine sound playing on top of it, but it is actually a gas-supplied combustion engine. Even funnel smoke is real lol

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Old 03-15-21, 04:04 PM   #110
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Quote:
Originally Posted by gap View Post
Still talking about audio FX, could you please help me finding a decent sound loop, or even a clean "live" sound, which can fit a 2 Cyl Steam Compound engine as heard from the outside of the boat?

Here's a good bit of sound 5 mins in.





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Old 03-16-21, 05:29 AM   #111
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Originally Posted by LesBaker View Post
Here's a good bit of sound 5 mins in.
Thank you Les

this is probably the best sound I have heard so far. Extracting a loop from it shouldn't pose much problems.
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Old 03-26-21, 09:25 AM   #112
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Hello. Ship still not launched ?
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Old 04-03-21, 01:42 PM   #113
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Icon7 Easter egg ?

Maybe we can hope for a nice surprise for Easter (tomorrow) ?
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Old 04-03-21, 01:49 PM   #114
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Quote:
Originally Posted by Mister_M View Post
Maybe we can hope for a nice surprise for Easter (tomorrow) ?
Hope this'll tide you over! https://www.pinterest.com/smmcgee123/clyde-puffers/
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Old 04-03-21, 02:05 PM   #115
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Originally Posted by Mister_M View Post
Maybe we can hope for a nice surprise for Easter (tomorrow) ?
As much as I'd love it too, Rome (and Clyde Puffer models) aren't built in a day.
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Old 04-08-21, 03:42 PM   #116
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As much as I'd love it too, Rome (and Clyde Puffer models) aren't built in a day.
Hahahaha, true

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section

https://www.nationalhistoricships.or...er/622/spartan
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Old 04-09-21, 12:26 PM   #117
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Originally Posted by gap View Post
Hahahaha, true

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section

https://www.nationalhistoricships.or...er/622/spartan
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.
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Old 05-13-21, 10:59 AM   #118
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Sad that you didn't find enough motivation to finish this nice project...
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Old 05-19-21, 06:05 AM   #119
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Originally Posted by Mister_M View Post
Sad that you didn't find enough motivation to finish this nice project...
The motivation is still there, and I have even made some good progress with the diffuse texturing/UV mapping work. I will post some previews when finished.

What I find it a bit tedious at this stage is that I can't preview the blending of diffuse and AO textures before I import the model into a GR2 file, which is something I want to do at the very last moment when I have finalized textures and UV maps.

I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?
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Old 05-19-21, 08:08 AM   #120
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Quote:
Originally Posted by gap View Post
I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?
In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.
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