SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-07-21, 01:30 PM | #1 |
Swabbie
Join Date: Jan 2013
Posts: 10
Downloads: 15
Uploads: 0
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Nice, Einar.
Good work. But you should move the Junkers compressor forward. The way it looks, you placed it according to photos from U-995. In U-995 this was moved almost a meter back because of the door that was cut into the pressure hull. Last edited by Konrad Friedrich; 05-08-21 at 10:38 AM. |
05-11-21, 06:38 AM | #2 |
Born to Run Silent
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Thanks for that info.
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SUBSIM - 26 Years on the Web |
05-11-21, 07:54 AM | #3 | |
Torpedoman
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Quote:
This is why the SubSim community seems to me the best and most unique! |
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05-14-21, 11:52 AM | #4 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
This week I've been working on the new compartments, tweaking textures and lighting. Axel's added message optimization to network messages (such as reliable and unreliable messages) as well as functionality for voice and text communications. Koji is working on the corvette and the new merchants. Oscar has been working on the curved ocean (video below), and optimizing rendering. |
05-14-21, 12:23 PM | #5 |
Born to Run Silent
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Curved sea, will make "smoke on the horizon" mean a lot more.
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SUBSIM - 26 Years on the Web |
05-15-21, 06:09 PM | #6 |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
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Looking very good, keep it up guys.
Curved sea of course...we love curved sea as long as it doesn't spill on the other side. But I prefer eye-sight-narrowing-down-effect...which is the same, just make more sense |
05-21-21, 09:59 AM | #7 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
This week Oscar has reworked the projectile calculation and deck gun handling to work with the curved ocean. He will spend the next week fixing AI problems related to the new stormy water. The week after that will be spent on skybox integration, and when that is done, we will begin internal testing. I'm updating the textures in the control room in accordance with the brighter paint scheme we'll introduce in version 0.26. Koji is working on the corvette and the new merchants and Axel is focusing on the netcode. He'll soon move on to the global world map for version 0.28. |
05-21-21, 11:36 AM | #8 |
Gefallen Engel U-666
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Welcome aboard!
readyfire!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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