SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-21-21, 05:42 AM | #121 |
Nub
Join Date: Feb 2021
Posts: 2
Downloads: 62
Uploads: 0
|
Hello sir
: Kaleun_Salute:
Is there any way to support you financially, the game seems quite interesting as soon as it comes out I'll buy it ... But I know that people in particular like those who created the cras dive are small or even a single person in the team, so I would be interested in making you perhaps a donation. |
03-22-21, 12:29 PM | #122 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Thank you for your kind proposition. The project is fully funded at the moment and it has become our studio's main project. We are giving our best efforts to bring MNW into fruition. It is a great challenge so far but we are confident that a beautiful result will come out of it. Cheers,
__________________
SV1QZN - 73 |
|
04-06-21, 06:36 PM | #123 | |
Swabbie
Join Date: Mar 2021
Posts: 13
Downloads: 0
Uploads: 0
|
Quote:
|
|
04-07-21, 12:27 AM | #124 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Well, you might not being able to help on the process of its development but you can definitely help for its future. At the day of release... Just buy it
__________________
SV1QZN - 73 |
|
04-09-21, 01:43 PM | #125 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
Definite Purchaser here!
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
05-07-21, 12:47 AM | #126 |
Grey Wolf
|
Leaked image from an internal source
__________________
Modern Naval Warfare Community Manager
|
05-16-21, 01:13 AM | #127 |
Electrician's Mate
Join Date: Jul 2011
Posts: 133
Downloads: 2
Uploads: 0
|
serious? man that looks a scene from a cgi trailer or something. those lines...those details. cold waters never had those very much looking forward to this becoming the dcs of subsims.
|
05-17-21, 11:56 AM | #128 |
Grey Wolf
|
But no external view in MP only in solo and it will only show what you think you have detected (range, type, ...) so no torpedo evasion like in CW.
__________________
Modern Naval Warfare Community Manager
Last edited by UglyMowgli; 05-17-21 at 01:30 PM. |
08-06-21, 12:26 PM | #129 |
Swabbie
Join Date: Apr 2020
Posts: 9
Downloads: 16
Uploads: 0
|
I love cold waters and have posted a few ideas for a cold waters 2 or game similar to that.
The trailer looks cool even thought its just a small teaser. The subs looked great as well, and i love the small details ( really for any game its all in the details ) of the russian sub, including the tiny little detail that some might have missed but i saw as the russian sub passed.. the SOKS pointers at the top of the sail. Very nice. I hope, as im sure a lot of others do, that this game continues to be built and gives us yet another sub game as the genre is wide open. Cold Waters surely showed the community, as well as devs, that there is a market for this game. I hope it follows on those lines that cold waters drew, and just goes above and beyond that. So many ideas out there, and the genre needs more games that have current, or even a bit of future, subs and weapons. I for one would be one of the first in line to plop down some cash for a great game with current subs. So please, continue and just know there are many of us out there that want a game with current subs and weapons. As much as i love pretty much any sub game, i simply wasnt alive when ww2 happened or even close to it. So the old subs just dont interest me as much as new subs do. Plus, i want kick ass new subs with the best latest and greatest hardware and tech, along with the weapons they sport. Also, include some SLBM missions with good effects of the nukes they carry. Nuclear missions and or weapons in any game seems to be taboo including any sort of animations for the explosions. I just ask that you give us some missions that include either stopping a launch and if you fail, you lose a base or a part of your operational area, and then gives us a retaliatory mission. And, on the flip side, allow us the first nuke deployment, and then a retaliatory strike we can go against and lose/win as well. Seeing the mushroom clouds from a distance would be cool. Along those lines, potentially a status-6 mission or nuclear torpedo or nuclear cruise / anti ship missile we can use as well. Dont have to go full like 500kt or 50 megatons, even thought that would be cool, but tactical nukes would suffice. Its a real weapon, in the real world, and these are games that are reality, so i hope some dev house out there will include in any game using modern day ships and subs the ability to use these weapons or defend against them, and really, both. Thanks for being a sub game dev and i wish you all the best. Hopefully you can bring a game to market that is like cold waters, but puts whatever spin on it you have, and just takes that game and makes a game better than that. Its a good bar to start at, and hopefully, go far above. |
08-10-21, 06:53 PM | #130 |
Grey Wolf
|
No nuke as a weapon, the devs have pondered their use and so far is a no.
Remember MNW is a simulator not an arcadish game like CW. But rest reassured, they will include missions where you will track the rogue nuke and save the World.
__________________
Modern Naval Warfare Community Manager
|
08-10-21, 09:03 PM | #131 |
Weps
|
|
08-21-21, 11:06 AM | #132 |
Gunner
Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
|
With some delay, I have to say I love this project and I really hope it succeeds. I never really thought full 3D interior was a viable way to go but then, if it works, that's awesome! And since the first submarine sim I really played was Sub Command, then Dangerous Waters, I'd love to see a successor.
So, aside from saying that it would definitely be a "first-day purchase" for me, there is a (micro) feature I don't think anybody commented but I really like it. Did you guys notice the nav chart display? Finally, there are fathom lines and soundings! I've always been frustrated with Silent Hunter's unreadable mavmap with an unclear color code and no soundings. Never really liked SubCommand/DW's electronic-looking map. This may seem minor but I love the look of actual sea charts and I think it's really important for immersion. Good luck guys! |
09-19-21, 11:34 PM | #133 |
Loader
Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
|
You guys need to get in touch with Sub Brief. He does Twitch streaming and plays nothing but Submarine simulators and was an actual submariner during the 90s I believe. He helps devs out all the time with information and critique when they develop mods for Cold Waters.
|
09-20-21, 01:23 AM | #134 | ||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
We are glad you liked it. We are doing our best to give the most immersive experience to the players. Quote:
We know all about Aaron Amick. When the time comes we will contact with him. Thank you both for your interest and kind words guys. Cheers,
__________________
SV1QZN - 73 |
||
09-20-21, 05:46 PM | #135 |
Ocean Warrior
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
I really hope that this game succeeds. I think we've all been waiting WAY TOO LONG for the next, "Dangerous Waters". Seriously. Where are all the modern times based, indy subsims at? Why are 99% of the sims WWII Uboat sims? Modern subsim stuff is such an untapped area that has so much potential! I really do hope that this subsim succeeds so much. From what it looks like, this is what I've been looking for for YEARS.
__________________
Be my friend or be a mushroom cloud. "I am coming at you. You will explode in a couple of minutes !" |
Tags |
dangerous waters, modern naval, modern sub |
|
|