SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-21, 12:44 PM   #1
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
Uploads: 0
Default

Fifi,

In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file.





An easy fix.

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 04-03-21, 12:55 PM   #2
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,353
Downloads: 849
Uploads: 0
Default

Quote:
Originally Posted by FUBAR295 View Post
An easy fix.

__________________
Anvar1061 is offline   Reply With Quote
Old 04-03-21, 02:08 PM   #3
midnightcrisis
Seaman
 
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
Default



Maybe i patched the SH3 exe. in a wrong way
midnightcrisis is offline   Reply With Quote
Old 04-04-21, 01:07 AM   #4
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,793
Downloads: 457
Uploads: 0


Default

Quote:
Originally Posted by midnightcrisis View Post


Maybe i patched the SH3 exe. in a wrong way
Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
Fifi is offline   Reply With Quote
Old 04-04-21, 01:27 AM   #5
midnightcrisis
Seaman
 
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
As good as i understand it. I patched it a second time but with the same result. I'm using now the ARB WideGui and it works for the moment; all function included.

Great stuff

Many thanks for your work.
midnightcrisis is offline   Reply With Quote
Old 04-04-21, 03:30 AM   #6
U301
Officer
 
U301's Avatar
 
Join Date: Jan 2020
Location: UK
Posts: 248
Downloads: 782
Uploads: 0


Default

Quote:
Originally Posted by midnightcrisis View Post
As good as i understand it. I patched it a second time but with the same result. I'm using now the ARB WideGui and it works for the moment; all function included.
Great stuff
Many thanks for your work.
I am using WAC MaGui for NYGM and GWX and it works just fine.
Thanks again Fifi and Makman94.

KUrtz
U301 is offline   Reply With Quote
Old 04-04-21, 06:32 AM   #7
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,793
Downloads: 457
Uploads: 0


Default

Glad you like it guys

It was tested with DGUI, but all others GUI should work fine with my mod.
Just make sure the Commands_Eng allows Shift/Ctrl + D for deck crew, Ctrl + Page Up/Down for pennants, and Shift/Ctrl +U for UZO, Shift/Ctrl +V for DF antenna

Fifi is offline   Reply With Quote
Old 11-15-22, 12:24 AM   #8
somedude88
Torpedoman
 
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
Default Torpedoes

Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
somedude88 is offline   Reply With Quote
Old 11-15-22, 02:10 AM   #9
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 913
Downloads: 590
Uploads: 7


Default

Quote:
Originally Posted by somedude88 View Post
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
You can, but then you lost the realism gameplay*, deactivate the Torpedo Failure Fix in the h.sie options


*https://de.wikipedia.org/wiki/Torpedokrise
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 11-15-22, 03:16 AM   #10
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,793
Downloads: 457
Uploads: 0


Default

Quote:
Originally Posted by somedude88 View Post
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
Quote:
Originally Posted by somedude88 View Post
Also, are fires just eye candy? I started a small fire on a 1000 tonner with my AA gun on the IIA and it didn't seem to spread or do further damage but it also wasn't extinguished, so I'm unsure if the fire was causing actual damage or not. Wanted to know if waiting around and watching the ship will eventually get me a confirmed kill.
In Hsie ini file, you can adjust the torpedo failure percentage rate to your liking.
Five bad torpedoes is really no chance!
What I do is prefer the T1 torpedo set to impact at 5 meters… it’s the more reliable way to get kills early war, for any ship any weather

Don’t think fire will sink any ship in NYGM. Would be too easy to start fire and just wait for damage until sinking
Type II AA Gun can sink only fishing boats and the like, no cargoes

Fifi is offline   Reply With Quote
Old 11-15-22, 11:26 AM   #11
attwater
Swabbie
 
Join Date: Aug 2014
Location: Montreal Canada
Posts: 10
Downloads: 258
Uploads: 0
Default

Hi Fifi
Great!!!

but why

Introduced new V&W DD model by AlexB
but it existe already in the game ?
Why introduce a other ship with graphism more "silent hunter4 " or KSDII.
I think that is best staying in the spirit of game.
Best regards
attwater is offline   Reply With Quote
Old 11-26-22, 11:24 AM   #12
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Has anyone every experienced that he could not load his saves anymore (direct CTD at the end of loading) after sinking at least one ship? Or do I have a chance of this not happening with the next update?
SnipersHunter is offline   Reply With Quote
Old 11-26-22, 01:07 PM   #13
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,793
Downloads: 457
Uploads: 0


Default

Quote:
Originally Posted by SnipersHunter View Post
Has anyone every experienced that he could not load his saves anymore (direct CTD at the end of loading) after sinking at least one ship? Or do I have a chance of this not happening with the next update?
Sometimes it can happen, but with next update coming probably tomorrow, all will be fine again

Fifi is offline   Reply With Quote
Old 11-26-22, 02:17 PM   #14
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,752
Downloads: 818
Uploads: 0


Default direct CTD at the end of loading

Hey SnipersHunter..greeting
It happens with version 2.4 to have these problems... I recommend that you always have a backup of your backup before starting or having to do an update... In order to start on a new version..
on this version 2.5 everything works for me here.
kind regards Kal Maximus U669

PS: Fifi there's no hurry...!! we'll see that tomorrow no..!!
my best regards ..KM
Kal_Maximus_U669 is offline   Reply With Quote
Old 01-06-23, 12:33 PM   #15
rik007
Seasoned Skipper
 
Join Date: Jan 2002
Location: Holland
Posts: 721
Downloads: 118
Uploads: 0
Default

Thanks Fifi ... downloading...
rik007 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.