SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-03-21, 12:44 PM | #1 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
Uploads: 0
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. An easy fix. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 12:55 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,353
Downloads: 849
Uploads: 0
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04-03-21, 02:08 PM | #3 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Maybe i patched the SH3 exe. in a wrong way |
04-04-21, 01:07 AM | #4 |
Navy Seal
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Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
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04-04-21, 01:27 AM | #5 | |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Quote:
Great stuff Many thanks for your work. |
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04-04-21, 03:30 AM | #6 | |
Officer
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Quote:
Thanks again Fifi and Makman94. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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04-04-21, 06:32 AM | #7 |
Navy Seal
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Glad you like it guys
It was tested with DGUI, but all others GUI should work fine with my mod. Just make sure the Commands_Eng allows Shift/Ctrl + D for deck crew, Ctrl + Page Up/Down for pennants, and Shift/Ctrl +U for UZO, Shift/Ctrl +V for DF antenna
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11-15-22, 12:24 AM | #8 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Torpedoes
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
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11-15-22, 02:10 AM | #9 | |
Grey Wolf
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Quote:
*https://de.wikipedia.org/wiki/Torpedokrise
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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11-15-22, 03:16 AM | #10 | ||
Navy Seal
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Five bad torpedoes is really no chance! What I do is prefer the T1 torpedo set to impact at 5 meters… it’s the more reliable way to get kills early war, for any ship any weather Don’t think fire will sink any ship in NYGM. Would be too easy to start fire and just wait for damage until sinking Type II AA Gun can sink only fishing boats and the like, no cargoes
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11-15-22, 11:26 AM | #11 |
Swabbie
Join Date: Aug 2014
Location: Montreal Canada
Posts: 10
Downloads: 258
Uploads: 0
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Hi Fifi
Great!!! but why Introduced new V&W DD model by AlexB but it existe already in the game ? Why introduce a other ship with graphism more "silent hunter4 " or KSDII. I think that is best staying in the spirit of game. Best regards |
11-26-22, 11:24 AM | #12 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Has anyone every experienced that he could not load his saves anymore (direct CTD at the end of loading) after sinking at least one ship? Or do I have a chance of this not happening with the next update?
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11-26-22, 01:07 PM | #13 | |
Navy Seal
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Quote:
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11-26-22, 02:17 PM | #14 |
Sea Lord
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direct CTD at the end of loading
Hey SnipersHunter..greeting
It happens with version 2.4 to have these problems... I recommend that you always have a backup of your backup before starting or having to do an update... In order to start on a new version.. on this version 2.5 everything works for me here. kind regards Kal Maximus U669 PS: Fifi there's no hurry...!! we'll see that tomorrow no..!! my best regards ..KM |
01-06-23, 12:33 PM | #15 |
Seasoned Skipper
Join Date: Jan 2002
Location: Holland
Posts: 721
Downloads: 118
Uploads: 0
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Thanks Fifi ... downloading...
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