SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-02-21, 09:22 AM | #211 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
|
Maybe due to tga files. Some modders who made new ship models did tga files different from GWX 3.0 tga files
Last edited by Onealex; 03-02-21 at 09:31 AM. |
03-02-21, 09:32 AM | #212 | |
Ocean Warrior
|
Quote:
I don't play with it, but understand why some would. I.e., irl you'd get much better info. from your phone man vs. the one in the game.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
03-02-21, 09:33 AM | #213 |
Ocean Warrior
|
SH3 escort ai needs all the help it can get. If that means more depth charges than in reality, so be it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-02-21, 10:20 AM | #214 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
|
Quote:
__________________
|
|
03-02-21, 11:29 AM | #215 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
|
Why is asdic shallow waters fix and fido torpedo off on stiebler by default?
|
03-02-21, 11:38 AM | #216 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
|
Quote:
2 I don't like that mod |
|
03-02-21, 11:40 AM | #217 | |
Ocean Warrior
|
Quote:
But if it does find you, good luck you'll need it. I've never noticed any difference in deeper water from it being enabled.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
03-02-21, 06:36 PM | #218 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
|
I'm in 39 and all my torpedoes are running way bellow the depth I set, with magnetic and impact pistols is this normal?
|
03-03-21, 01:02 AM | #219 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
|
Set correct torpedo depth which depends on wave heigh (please read Stiebler/Hsie patch documentation) Also turn off magnetic detonators.
|
03-03-21, 10:35 PM | #220 | |
Admiral
|
Re: shallow torps...
Quote:
M. M.
__________________
|
|
03-03-21, 11:51 PM | #221 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
|
Quote:
|
|
03-04-21, 12:01 AM | #222 |
Admiral
|
With that, as I recall you could still set them for what would be the correct depth, based on what the weather & waves were at the given time... & still end up having any of the issues I outlined, at minimum, occur...
That is, until the time if that is modeled in there right & works as it is intended to, to follow that as it occurred back then... It is possible to still have duds occur, later on in the war timeline.. not as highly as early on, but they still do happen.. as there were instances of sabotage that occurred. Slave labor, did fight back in the only way available to them, at the time. M. M.
__________________
|
03-04-21, 07:22 AM | #223 |
Ocean Warrior
|
I've found the default failure settings of H.sie's patch don't produce near enough failures. Not even close.
I've doubled their rate in the Hsie.ini file and along with using only magnetic pistols ala NYGM it's much better though could perhaps could use even another 50% added to the numbers. Helps reduce the silly tonnage levels possible in the game too. M.M. look in the Hsie.ini file for details.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-04-21, 07:45 AM | #224 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
|
Quote:
Last edited by Onealex; 03-04-21 at 08:02 AM. |
|
03-04-21, 07:46 AM | #225 |
Ocean Warrior
|
Any idea of the failure % ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
|