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Old 02-07-21, 10:03 AM   #136
kl43
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Originally Posted by FUBAR295 View Post
Using the GUI that comes with the package and the problem still is there. Thank you for your reply.

FUBAR295
Therefore, try an external gui-ARB WideGui 1920x1080
best regards kl43
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Old 02-07-21, 11:24 AM   #137
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I highly recommand the use of DGUI, for Ccom12 + my mod

It is lighter than all others 1920x1080 Gui, and solve some random CTDs i had even using Ahnenerbe.

With DGUI, everything is fine and smooth like before.

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Old 02-07-21, 12:30 PM   #138
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Originally Posted by kl43 View Post
Therefore, try an external gui-ARB WideGui 1920x1080
best regards kl43
Quote:
Originally Posted by Fifi View Post
I highly recommand the use of DGUI, for Ccom12 + my mod

It is lighter than all others 1920x1080 Gui, and solve some random CTDs i had even using Ahnenerbe.

With DGUI, everything is fine and smooth like before.

Thanks, I will look at that to see if that corrects the problem.

Good hunting,
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Old 02-07-21, 12:35 PM   #139
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But the DGUI will not change your flag issue!
No flag files inside!
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Old 02-07-21, 12:39 PM   #140
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But the DGUI will not change your flag issue!
No flag files inside!
Okay then, guess I won't for correcting the flag problem, but look at the change of GUI's, anyway.

Good hunting,
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Old 02-07-21, 01:04 PM   #141
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Okay then, guess I won't for correcting the flag problem
See what changes your data\Animations\FLG_GE.anm file
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Old 02-07-21, 01:41 PM   #142
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See what changes your data\Animations\FLG_GE.anm file
Just figured this out ( DOAH???) and tested... everything is right as rain. That was the issue, the file I had was dated 2010 and every other supermod had one dated 2014. Changing it out solved the problem.

Thanks everyone for helping this elder personage.



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Old 02-08-21, 06:11 AM   #143
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Changing it out solved the problem
Thats great

Good hunting
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Old 02-11-21, 06:26 PM   #144
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Hi Fifi!


First of all, I have to say, great work from you, everything works wonderfully!

But I have a small request ... would it be possible for you, to release a small add-on with brighter nights?

Unfortunately, I find the nights much too dark, I can hardly see anything at all, even in good weather.

Would that be possible please?


Many thanks in forward!
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Old 02-12-21, 01:24 AM   #145
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Hi Fifi!


First of all, I have to say, great work from you, everything works wonderfully!

But I have a small request ... would it be possible for you, to release a small add-on with brighter nights?

Unfortunately, I find the nights much too dark, I can hardly see anything at all, even in good weather.

Would that be possible please?


Many thanks in forward!
Hi Magic,

With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick
If not enough, also raise your monitor gamma settings!

Nights are perfectly adjusted in my opinion & on my monitor rendering.
Very difficult to set values, depending on each one’s monitor!...

Overcast nights without rain, you should barely see the horizon line, not to say you shouldn’t see it with light fog! Corresponding to really dark nights in real. Ships could be only seen quite close. Very difficult to attack...

Overcast nights with rain, you shouldn’t see anything! No attacks possible...

Partially clouded and clear weather you should see the horizon line, but not as clear as no clouds at all of course.

In any way the sky should be other rendering than black! Except in Baltic area and Artic where the nights skies are more dark blue than black (on my monitor again)

Hope that helps!

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Old 02-12-21, 01:56 AM   #146
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Just my 2 cents....
At the beginning, I was very reluctant to use the new environment exactly because of the dark night, until I took enough courage and decided to start a completely new career using Fifi's CCOM12 environment mod, and I must confess I fell in love with it. It's incredible how everything stands out in the dark night (moon, stars, fire, explosions, reflections of the moon and clouds on the sea, etc). Of course, when there's bad weather, forget it, you won't be able to see your hand 10 inches in front of your nose... , but that's exactly how it's supposed to be in real life.

As for the day, everything is simply spectacular....

The thing is that in my case, I got used to the standard GWX environment, which is also nice, but Fifi's mod is a complete different world.

Anyway, everyone has tastes, but that's just my opinion...


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Old 02-12-21, 03:28 AM   #147
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Thank you guys for your kind comments

I’m very happy you like my enhancements!

Currently working on making LSH3 2020 more harder & realistic...as beautiful as Ccom12 (maybe even more)

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Old 02-12-21, 04:01 AM   #148
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Quote:
Originally Posted by Fifi View Post
With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick
Many thanks Mate, I´ll try this out this evening!

One more question please:

Which files are responsible for "Rubini volumetric clouds" MOD?

I'm not sure I like this. At night the voluminous clouds look like fog that lies a little higher over the water.
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Old 02-12-21, 04:13 AM   #149
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Originally Posted by Magic1111 View Post
Many thanks Mate, I´ll try this out this evening!

One more question please:

Which files are responsible for "Rubini volumetric clouds" MOD?

I'm not sure I like this. At night the voluminous clouds look like fog that lies a little higher over the water.
Volumetric clouds are in same scene.sim file
Just delete it, and you’ll be back with normal clouds & normal sky light.

You’ll understand i can not satisfy each player’s tastes!
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Old 02-12-21, 04:37 AM   #150
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Explanations on how to do yourself in your mod is extra too !
Thanks Fifi !


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