SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-01-20, 10:17 AM | #61 | |
Seasoned Skipper
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https://maikhaas.synology.me:5001/fs...NOWN%20MODDERS |
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12-01-20, 10:20 AM | #62 | |
Ocean Warrior
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Quote:
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-01-20, 11:17 AM | #63 |
Seasoned Skipper
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12-01-20, 12:00 PM | #64 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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12-17-20, 12:16 PM | #65 |
Swabbie
Join Date: Dec 2020
Posts: 13
Downloads: 27
Uploads: 0
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Just a quick post to thank you immensely for this great mod.
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12-28-20, 10:56 PM | #66 |
Ocean Warrior
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GWX problem
Anyone able to get the 1366 version to work with GWX ? I try it and I get the old "off the coast of Africa" problem when I start at St. Nazaire.
Noticed in the mods flotilla.cfg file that St. Nazaire was on a different text line than stock GWX but still have the problem after the change. Looking through the mod I can't see anything else to cause it. Also tried Toyotagt86's tip. Ideas ? On a stock GWX install, only mods are the 16k env.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 12-28-20 at 11:18 PM. |
12-28-20, 11:35 PM | #67 |
Soundman
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I fixed it by editing the St. Nazaire entry in some file but I don't remember which. The problem was an error in the name (St .Nazaire I think).
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12-28-20, 11:43 PM | #68 |
Ocean Warrior
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Yes thanks, in the eng_menu.txt file. I tried that tip but still had the problem. I'll try it again to be sure.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-29-20, 02:03 AM | #69 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Hi John,Toyotagt86's fix should definitely work
If it doesn't work, then there is something else Best regards Last edited by ivanov.ruslan; 12-29-20 at 02:13 AM. |
12-29-20, 04:47 AM | #70 | |
Ocean Warrior
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Quote:
Fat fingers. Thanks for the help guys.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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01-15-21, 02:55 PM | #71 |
Ocean Warrior
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Thanks very much for making these. Changed a few minor things for personal preference but the only gui I care to use.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-15-21, 09:23 PM | #72 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Me too
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02-12-21, 07:15 PM | #73 |
Swabbie
Join Date: Nov 2020
Location: United States
Posts: 7
Downloads: 3
Uploads: 0
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I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
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02-12-21, 09:04 PM | #74 | |
Ocean Warrior
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Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-18-21, 06:00 PM | #75 | |
A-ganger
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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Hey folks, I managed to add functional chrono into this amazing mod. Just apply Tycho's chrono patch and add this to your menu_1024_768.ini below the ItemID=0x3FF00000. Don't forget to renumber your ini with h.sie renumberer tool after that.
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