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11-29-20, 02:25 PM | #1 |
Nub
Join Date: Nov 2020
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The Kiel Canal
Having been dragged back from the bottom to a shiny new sub after many years, I reinstalled my steam versions of SH3,4 & 5. Installed GWX and proceeded to wreak havoc on the high seas (Not )
I left Kiel using the GWX Kiel Out without a problem, well OK I moved forward manually and forgot to hit the Navigator to follow preplaned route hit the far side of Kiel Harbour and had to start a new career. (Record for the shortest career? 60secs) On my second attempt I got out without a problem. 4 weeks 6000 tonnes and an 8 tonne sloop later I set a course for Kiel using the Kiel canal in, and very nearly ran aground and destroyed another career. Got away with it just. Anyway, looking at the course it follows the Kiel canal but about 100m onshore, is there anyway to adjust this back onto the water or will I just have to manually plot a course for my return trip from now on? Sorry if this has been posted before but my search function seems to be having a day off. Cheers Rach. |
11-29-20, 02:59 PM | #2 |
Gefallen Engel U-666
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Welcome aboard!
RacKri!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-29-20, 04:07 PM | #3 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
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Quote:
I'm pretty sure that if you want to change all the waypoints as they are all onshore, or just a select few, you would have to manually plot it. I haven't played SH3 for a while and my memory is a little foggy.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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11-29-20, 05:11 PM | #4 |
The Old Man
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Don't do that!
I know it looks bad on the map, but the waypoints for Kiel In and Out are correct. I did that very thing, "fixed" the errant waypoints, many moons ago and ran aground (catastrophically!) in the Kanal every time afterward.
It sounds like you made one common error...the preplanned routes start in the Kanal after you've completed getting through the locks at Holtenau and Brunsbuttel. Did you manually navigate to the first waypoint in the Kanal and then apply the "auto-pilot" course generator? You should not conn your boat close to the initial waypoint and then select the "auto-pilot"...you can get lucky and that works sometimes, but it's better by far to manually put down waypoints to the preplanned tracks' initial points and then activate the "auto-pilot" track. Hope this helps...get out there and sink 'em all! |
12-03-20, 07:56 AM | #5 |
Gunner
Join Date: Oct 2019
Location: United Kingdom
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The Kiel canal is a waste of time in my opinion, whilst it's shorter on the map the one time I tried navigating it the maximum time compression was x4 so using it takes much longer than going around north of Denmark and using the pre-set navigation I left the boat going and it crashed into another ship.
Unless your role playing there's no benefit to using it in my opinion |
12-03-20, 08:22 AM | #6 | |
Sailor man
Join Date: Nov 2016
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Tags |
gwx 3.0, kiel canal, sh3 |
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