SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
11-26-20, 11:53 AM | #1 |
Grey Wolf
|
They are a small team. So better start small and make it right than trying to do a full half botched lots of playable units full of bugs.
"Small is smooth, smooth is Big" First a sub, then a DLC with more subs (and a new map) then an another with surface ships,....
__________________
Modern Naval Warfare Community Manager
|
11-26-20, 02:28 PM | #2 | |
Watch
Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
|
not what I meant, I lean more toward a few vanilla units well modelised, but in a less fancy way but strong and reliable.
exactly, thats why I'm doubting when i see this shiny control 3D control room. I hope they will prioritise reliability, game mechanics accuracy, software modding capabilities etc..over fancy 3D modelling Quote:
If the fancy part is to complicated and need too much work (3D modeling), only the developpers will be able to add subs, ships, maps, weapons etc..and I think it is not a situation that leads to longevity for a game. |
|
11-26-20, 04:04 PM | #3 |
Grey Wolf
|
What we want, what the developers want and what ultimately the publisher will do . That's the big question.
__________________
Modern Naval Warfare Community Manager
|
11-26-20, 05:48 PM | #4 |
Fleet Admiral
|
It's like they have taken Subcommand into a new era.
Every time a company start to develop a sub game I always get this little hope, that they also will create some kind of addon where the player can play with destroyer or play against sub from the main game. I truly miss our SHII versus Destroyer Command MP. Markus |
12-01-20, 12:36 AM | #5 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Me too
__________________
SV1QZN - 73 |
|
11-27-20, 12:57 PM | #6 | |
Watch
Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
|
Quote:
beautiful sea and ships graphics like cold waters 3D interior with other players/autocrew avatars like wolfpack accuracy and exhaustivity in units/weapons like CMO accurate sound propagation and sensors behavior like DW we know it's not achievable in my opinion the later two are the most important and they are the points to prioritize Last edited by kenz69; 11-27-20 at 01:11 PM. |
|
|
|