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09-03-20, 08:54 AM | #811 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Quote:
1.) As far as I know, the Grid mod can work with most super mods as I have it in GWX, NYGM, WACS, & CCoM. I think some of them come with it already installed. 2.) Saving old crew; Moving old crews to new boats/careers « on: December 08, 2007, 05:30:57 AM » The issue of moving an original crew comes up from time to time. This is the way to do it. - Go to; C:\Documents and Settings\My Documents\GWX\data\cfg\Careers\Name of Kaleun Pick the latest Crew_Career_XX from your old boat and open it in "Notepad". Now Mark and copy all the contents in that file: Looks like this example; [CREW_MEMBER_0] Name=Peter Hagemann Index=5 NrComp=0 Type=2 Grad=6 Renown=0.000000 Patrols=4 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=14.000000 Experience=303.000000 Rank=11 NrQual=1 Qualification0=0 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=1 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=4 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=6 Prom=No Medal0=Yes Qual0=No Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=Yes Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_1] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=0.000000 Experience=0.000000 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 Prom=No Medal0=No Qual0=No Medal1=No Qual1=No Medal2=No Qual2=No Medal3=No Qual3=No Medal4=No Qual4=No Medal5=No Qual5=No Medal6=No Qual6=No Medal7=No Qual7=No Medal8=No Qual8=No [CREW_MEMBER_2] Name=Josef Hauschildt Index=3 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=4 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=14.000000 Experience=303.000000 Rank=12 NrQual=1 Qualification0=4 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=1 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=4 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=No Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=Yes Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_3] Name=Karl K‰hler Index=13 NrComp=2 Type=2 .......................etc etc etc. Go to your new career/boat and open the latest Crew_Career_xx file. Mark the contents and paste the one you copied from from the other career. Close file and save. Go to SHIII Commander and open the new career and look into the "manage your crew" and you will see the crew you wanted to move. Thats it. Good luck /OB Hope this helps. Good hunting, FUBAR295
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11-20-20, 01:53 PM | #812 |
Nub
Join Date: Nov 2020
Posts: 3
Downloads: 5
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Not sure if this is the right place to post it...
Hello,
I am using the SH3 Commander mod, it's 1940 and there is no option to "buy" better submarines, even though according the the "?" menu there should be better subs available at that point. What could be the issue? |
11-20-20, 04:05 PM | #813 |
Ocean Warrior
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What month are you at in 1940 ? Iirc, a new sub isn't available until August at the earliest.
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11-20-20, 04:14 PM | #814 |
Nub
Join Date: Nov 2020
Posts: 3
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11-20-20, 04:15 PM | #815 |
Ocean Warrior
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Have to wait for a Type VII for that.
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12-04-20, 06:19 AM | #816 |
Swabbie
Join Date: Feb 2018
Posts: 6
Downloads: 34
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Hello, I would need assistance.
Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says Bases: 02.42 to 08.43 - Lorient 09.43 to 10.44 - Error! 11.44 to 05.45 - Error! And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos. I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1. |
12-04-20, 07:45 AM | #817 |
Chief of the Boat
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It sounds to me like you either have a botched installation or the remnants of a standalone mod still in your installation.
You could check that you have 'Rollback automatically after exiting SH3' enabled in the SH3Commander general settings. Below are screenshots of 10th ans 12th Flotilla availability dates in GWX3/Gold. Welcome to Subsim
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12-04-20, 10:24 AM | #818 |
Swabbie
Join Date: Feb 2018
Posts: 6
Downloads: 34
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Thank you, it seems the issue was in the en_menu.txt, I manage to overwrite it with something I shouldn't have.
I have to say installing mods for this is as fun as playing it. |
12-04-20, 01:15 PM | #819 |
Chief of the Boat
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Very good
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-04-20, 06:17 PM | #820 |
Gefallen Engel U-666
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welcome aboard!
King11King! When Jimbuna gets U sorted, ya tend to stay sorted!
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12-12-20, 02:53 PM | #821 | |
Watch
Join Date: Nov 2020
Posts: 27
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Quote:
I had something similar where my patrol began at the equator and I got a base error- I solved it by asking for a transfer at the end of the mission....
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03-12-21, 04:55 PM | #822 |
Watch
Join Date: Nov 2020
Posts: 17
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I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?
SH3 + GWX how to increase the radius of destruction by depth charges? Last edited by sergeiF; 03-12-21 at 05:05 PM. |
03-12-21, 05:44 PM | #823 | |
Ocean Warrior
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The easiest way is to just copy the depth charge files from stock into your install. Stock depth charges have a larger radius, etc. The harder way is to use S3D to edit the values you desire. Notes: - I think the modded charges are to weak too. One of those instances of putting in real world specs vs. gameplay one imo. - the depth charge files are found in path <game install>data\library.
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09-03-21, 11:46 PM | #824 |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 148
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Hello, I have a question why cargo ships can see me at night from a distance of 6000m
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09-04-21, 04:15 AM | #825 | |
Ocean Warrior
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Quote:
Post your mod list.
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