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11-01-20, 05:44 PM | #2116 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
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I seem to have stumbled upon another serious bug.
Returned to Midway in late November 1944. Was awarded an upgrade to the Tench class boat. Accepted and set up loadout, crew etc for next patrol. Cannot start next patrol. Whether I choose to start outside or inside of harbor, game crashes to desktop during loading. Rebooted machine & restarted game a couple times, no change. Likewise, fullscreen vs. windowed mode. If I go back to a save before returning to Midway & refuse the upgrade, I am able to start next patrol in the old Balao. But what fun is that? As before, using only FOTRS:UE 1.24 + 1.26 patch.
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11-02-20, 07:42 AM | #2117 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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I didn't notice anything to do with the Moon or its refection, didn't look at things like that. What could be the difference here? I'll probably go back to ground zero, pristine, del data files, etc etc . Any other suggestions?
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I spent the cold war under water. |
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11-02-20, 08:00 AM | #2118 | ||
CTD - it's not just a job
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@ Mad Mardigan: I have pointed to Front Runner's posting Base Time 2018 for what he discovered time-wise in the game. I did a few experiments with him, and after we discovered the CareerStart problem for 1945, things became consistent. With a "properly configured" game clock, sunrise and sunset were consistent, and "yes", the game keeps you on your "base time". One thing we realized was that the game uses an even distribution of the time lines, placed upon the cylindrical world. As such, there is an apparent slight distortion that results, of the differences between the world as a globe and the world as a cylinder, similar to the Mercator effect. Therefore, days are close to the same length near the equator, as they are near the Tropic lines. There does appear to be some attempt by the game to simulate such differences, but it seems to be a single algorithm they used. One thing we noticed in this is that Pearl Harbor is not in its "historical" time zone, in which it was 30 minutes off (I cannot remember which way), such that if Midway was at 1400 hours, Pearl was at 1330. I also do not remember why they did that, and quick searches this morning have been futile.
I do not know how they actually programmed things, and Front Runner and I only guessed at how the clock (or probably "clocks") in the game are done. Rockin Robbins has always said that the game was lousy at its "astronomy", but it might just be the actual functioning of the game on each individual person's computer. If you are pretty well "tied" to 30fps, and your Saved files don't get contaminated or corrupted, then you should have very similar sunrise / sunset times, consistently through an entire career. If your computer is running at say 100fps, that's when using TC in the game tends to slightly 'confuse' the issue, and time "slips" a few minutes a day, one way or the other. One way to tell if you have a corrupted Save is with the clock, in that if when off the coast of Japan, and like you, you are having sunrise at 1030 hours, and that then changes to 0630 hours after a Save and then Load, then you know the Save lost some data somewhere, because you have changed from "Base Time", to "Local Time"... Quote:
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11-02-20, 08:48 AM | #2119 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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I had that same issue a while back that ended my entire career. I accepted the offer in December of 1944 and yes it CTD'd for me. Like propbeanie said, the Tench is not an active boat until January of 1945. I updated my game, thinking that would work, but alas, it didn't. And I couldn't go back to deny the new upgrade, so I had been unoffically retired. Most aggravating thing in my time playing SH4, ever.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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11-02-20, 02:17 PM | #2120 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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Am I going crazy?
Fresh start, Pristine, delete Doc files, JSGME FORTSU 26P LAA.
Windows 7, 64bit Generic Mod Enabler - v2.6.0.157 [C:\Ubisofdt\Wolves Of The Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p New career Tambor out of Pearl 12/9/41. Mission to Marshalls patrol around Mili Atoll for "a few days" Got there Dec 18 0100, went around and near everything there got no new objectives on radio or the list. No ships, no nothing. no completion. Noticed on the map after 3 or more days, that west of me on Jaluit Atoll, there was "Objective 2" printed on the map. no star, no notification to me. checked it out, NADA. I tried sending messages a couple of times, but only got the "continue ..." message. As of now I've there for 6 days... still no word. Is there something missing in the game? Or in my head?
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I spent the cold war under water. |
11-02-20, 02:35 PM | #2121 | |
Admiral
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Re: Sun rise/sun set times... part deux...
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Ok, will keep that info in mind. Along with the fps being dogged down to 30fps, I also did a bit of side editing in the main.cfg file, found in Data\Cfg folder, to the section pertaining to '' [TIME COMPRESSION] '', as follows: TimeStop=0 RealTime=1 LandProximity=128 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=128 CharacterAnim=64 EnemyDetected=1 RadioReport=1 Particles=64 PrayState=256 HunterState=256 3DRender=1024 Maximum=1024 Despite having max time or aka TC set to 1024, I rarely go beyond 1/2 of that, if even that high... I usually hang with speeding up to say, 128 maybe up to 256... rarely do I ever hit 512... I do the editing of that file, before I even begin starting a career for the 1st time. As it is, am slated to make way to area 11-B, on My 4th war patrol, & await further orders, which will take Me in that nearly same zone & will pay attention and see if sunrise hits at that same time as before... or not. If it appears around the same time give or take a few minutes to follow the approximation of natural seasonal changes, seeing as how it is now in the 1st week of May that I am out on patrol.. the time the sun shows up, should if I have it right, should appear a few minutes later roughly around closer to 11'ish sub time... in the same long & lat cords... that I used before, which was just south'ish of Chiba, Japan. On a side note, after trading up to a Gato, is it common, even though home ported at Pearl, to begin a patrol out of Midway.? I ask, as right after being in the office & only to check to make sure all equipment, was as it should be (No, no changes made to the Tambor (sub I got was named 'Triton'), nor to the new boat I got awarded to transfer to... which was to the Gato, not just the class of subs... ironically After running that check, I then elected to begin patrol. When all was said & done with loading to being on the sub (as it were, with NOT actually being on it... ) I noted that I was NOT in Pearl, or outside the entrance... but was instead, at Midway, in the port area... despite having chosen to start outside of Pearl. Normally, I choose to, for a sense of realism, start off docked inside the harbor... as skippers actually did & proceed to make way out of port. If need be, I can go back into My save, right after docking from My 3rd patrol & see what occurs with choosing to go on patrol from the docks... your call, no problems doing so... I leave that for you to decide to advise done or not... as a test run... I've since started doing My saves the following way: Mad-1A(to differentiate from 1 skipper career from another, I keep a note pad with the skippers name & code I use to keep track of them...) Ptrl-1 (notation of what patrol I am on, additional saves while on that same patrol, get the addition of B, C, D,.. etc., as needed at the end of the patrol # ex. Ptrl-1-B/Ptrl-1-C, etc., etc. et cetera...) 01/05/42 (following the date as is in game) 00:03 hrs (military time stamping... (as I did serve for a wee bit, back in My younger days... Reg. Army, ironic I know, considering I'm a USMC brat... ) in keeping with this being a military service sim...) so that save would like like without the added footnotes... as: Mad-1A Ptrl-1 01/05/42 00:03 hrs This avoids overwriting previous saves & any possibilities, I trust, for save contamination... that I know of, as I haven't ran into any yet... knock on wood... Ok.. gonna stop here, before this becomes a novella... Signing off... M. M.
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Last edited by Mad Mardigan; 11-02-20 at 06:11 PM. |
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11-02-20, 02:47 PM | #2122 | |
Admiral
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Re: Am I going crazy.? ...
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If that is the mission I think it is, you should get a completion tag for it, after patrolling the area for 5 days... that time begins the countdown, as soon as you boat edges into the green circle, if you have the add on mod that adds that circle around the area, I believe.. not sure what the radius is precisely... otherwise... I'd say somewhere in the 150 to 200 nm diameter.. rough guess... I did that mission on My 2nd patrol right out of the gate.. or was it on My 3rd... but know I did it... ahh yeah, was My 2nd objective (2nd patrol), right after doing an agent insertion, 2nd patrol... I completed dropping them off, radioed in & got that as the next to do... had to shake out the cob webs from the ol hd upstairs... Ironically, I was also in a Tambor class sub (see My previous post, right before yours) Any deviation outside of that, will put the kibosh (aka pausing the clock) on the time clock, but.. as soon as you get back inside of that diameter area for that mission... the timer will start back up, right where it paused. Hope this helps... M. M.
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11-02-20, 03:25 PM | #2123 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Just reading back thru the pages in this thread, you can read all the different issues with it, from wrong sub upgrade dates, to messed up bow gun add-ons, to the loss of the sonar mouse control. The list goes on. The core problem from "my point of view" is this: FORTSU was developed and assembled from at least 8 people, each great modders from their own standalone work. BUT all these mods they contributed failed to be meshed together properly in the FORTSU v1.24 upgrade, such that various conflicts keep manifesting as game stopping issues. propbeanie is trying to sort out these issues, but misses the irony in his blame statements regarding various reasons for the FORTSU mod to not be working for different people commenting here, since the entire FORTSU mega mod is made up of mixing mods together. TMO was basically developed exclusively by ONE person. It's rather old, but in its basic installation, before adding additional mods, was virtually perfect. All it needs is some careful graphics and content "love" and it will blow the doors off FORTSU in its present condition. edit> they have me listed as a closed beta tester, but the first time I ever messed with this mod was about 2 weeks ago, so this is my "beta" test and comment time, now.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 11-02-20 at 03:33 PM. |
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11-02-20, 04:53 PM | #2124 |
Admiral
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Strange place to put a japanese gun emplacement Mr beanie, approximately 820nm East of Iwo Jima or roughly 154E by 24N.
Its a good job the night watch were alert as they spotted it first before it spotted us, we must not get scratches on the sub as it takes ages to paint the bloody thing.
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11-02-20, 05:09 PM | #2125 |
I break things
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Hello Gray Lensman,
Most of the problems you have raised, are linked to stock, and previous edits To this end, Over the last month or so, propbeanie has been neck deep in deck guns, sonar settings & sub upgrades, plus many other file edits. I have been busy on other elements within the mod, mainly parent node ID conflicts, visual settings, graphics, external .DAT file names, and internal .dat file names, plus many other edits and fixes. As you so elequently mentioned in your post, the mod team was far larger in it's first few years, and to this day, both myself and propbeanie are the only two permanent team members left. Within a team, you have different strengths, when that frame-work erodes, those strengths leave, creating voids in knowledge and experiences. We are both learning as we go in these area's and there is currently no quick-fix, when we change something, we then load the game, we test, edit, we load, we test and so on. The next release is coming soon, and will come with noted exceptions, there will be No Add-On Mods included. This is something you also alluded too, and has been in the plans since the last version release. We want to get to a secure base, before we bring back any mods, this now includes adding any more addtional mods or projects. The version number may well change at the time of release, and once released, this will also be inline with a complete overhaul of the first page of the thread, to only show the needed information like the do's and don't - to get a more stable game play experience. We are hoping that many of the "fotRSU" issues recently reported may have been fixed or are in a better state of play, what we cannot fix is people's desire to shell out, using high time compression, not using a clean install & clearing previous saves games when using a new version, not to add 3rd party mods, the list is endless, and these reasons are not being throw around without good reason, we have had these experiences in our own installs, as have many other gamers and modders alike. We are aware there are inherent problems, as listed further above, please rest assured, we both are doing what we can, So please go and play TMO, and once your done, and you fancy retrying FotRSU, we will still be here, working for free, in our own time, and we just might be at a level where you expect us to be at.
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Last edited by s7rikeback; 11-03-20 at 06:23 AM. |
11-02-20, 05:41 PM | #2126 | |
CTD - it's not just a job
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11-02-20, 05:49 PM | #2127 | |
CTD - it's not just a job
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11-02-20, 05:50 PM | #2128 | |
CTD - it's not just a job
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It is not named on the map, but was supposed to be... There are a couple of lifeguard missions off of there... |
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11-02-20, 06:08 PM | #2129 |
Admiral
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Re: Tambor/Marshall Is. patrol... follow up...
To begin with, I missed seeing the mention of 'Mili', and as such... I stand corrected. On My behalf, patrolling around the Marshalls, whilst I was in a Tambor class sub, the patrol I thought was the same as mikesn9's orders to ''New career Tambor out of Pearl 12/9/41 Mission to Marshalls patrol around'' was the same that I got. Same sub class, same patrol begin date.... yet... this is where things veer off on a completely different, but somewhat similar ways... both are around the general Marshall islands... The orders I got, had Me patrolling off to the NW of the islands... where as mikesn9's, were for a specific set of them... if I have that area right in My old, dusty, some what beat up HD upstairs.. It was on THAT basis, when I responded back to mikesn9's post... What I did mention, of the set amount of time & the amount of time on the clock for it to be tagged, as completed, does stand... you have to stay within the set diameter for the mission, &... if you deviate outside of that, then that clock, goes into lock down... aka it pauses... & will NOT resume until you go back into the set diameter of the mission for it to then resume the count down to completion. That, as I know of... is a known factor or those such missions that tell you to patrol given point X ( X= whatever area is earmarked to be at) for X amount of time ( X= here, for the set length of time to complete the assignment) for the given length of time called for. On mistaking the exact mission orders, I again... stand corrected... On that, I apologize for dropping the ball... M. M.
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11-02-20, 06:13 PM | #2130 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Wow, ok, no need to attack the devs.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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