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Old 09-27-20, 09:49 AM   #1
Alpheratz
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Default Navigational stars in Silent Hunter 5

For those looking for opportunities for celestial navigation in Silent Hunter 5. The celestial coordinates of the stars in Silent Hunter 5 are different from those in reality. I was able to determine values ​​for a number of navigational stars. Follow the link to learn how to use it.

https://www.youtube.com/channel/UCE0...UHj_tfxf__Sew/

The video tutorials detail the celestial navigation techniques that work in Silent Hunter 5.

Last edited by Alpheratz; 09-27-20 at 05:30 PM.
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Old 09-27-20, 11:43 AM   #2
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Icon12 Welcome aboard!..with apologies to Shakespeare,

Alpheratz! "the fault dear Apheratz is not in our stars, but in ourselves, that we are underlings"... especially when we crash dive! nice video!
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Old 09-27-20, 11:56 AM   #3
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Thanks! I have been dealing with this issue since 2017. I was able to identify almost all the regularities of the stellar world of Silent Hunter 5, in which the stars are subject to the will of programmers.
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Old 09-27-20, 12:09 PM   #4
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Quote:
Originally Posted by Alpheratz View Post
Thanks! I have been dealing with this issue since 2017. I was able to identify almost all the regularities of the stellar world of Silent Hunter 5, in which the stars are subject to the will of programmers.
Feel free to join the 'proud owners of SHV social club' (check my profile site-social groups and click on symbol)' and repost your video site in the group discussion box(below pictures box). Those seeking an immersive experience will appreciate it and then it won't simply disappear into the morass of posts, getting lost.
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Old 09-27-20, 05:14 PM   #5
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From detailed video tutorials, you will learn how, without the help of a navigator, to determine the u-boat position with an accuracy of 1 - 2 km by combining celestial navigation and radiobeacon signal.
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Old 09-27-20, 07:23 PM   #6
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Very nice! Well done!!

Have you checked the Almanak for the period 1939-1945 from what I know it can be used in the game with quite good results.

OLtzS Ashikaga
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Old 09-27-20, 08:04 PM   #7
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Quote:
Very nice! Well done!!

Have you checked the Almanak for the period 1939-1945 from what I know it can be used in the game with quite good results.

OLtzS Ashikaga
Thanks! The first thing I did was turn to the historical celestial coordinates of navigational stars. I found that in the game, these values ​​do not quite correspond to the historical ones and need to be clarified. Since 2017, in the game for 21 navigational stars, I have carried out hundreds of measurements and I managed to get celestial coordinates, which take place in the game and provide the best accuracy.

In the game, even the declination of the sun is different from the real one. For example, in fact, on June 21-22 declination of the sun is +23.5 DEG, and on December 21-22 -23.5 DEG. In the game on June 21-22, the sun declination is +22.8 DEG, and on December 21-22 it is -22.8 DEG. It looks as if the wrong tilt of the earth's axis was introduced into the calculation formula.

Last edited by Alpheratz; 09-27-20 at 08:17 PM.
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Old 09-27-20, 09:54 PM   #8
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That might well be the case!!

I believe that the game developers never went as far as to take the curvature of the earth into account when they made the map and the 3d world environment. They basically just took the world map and made it flat.

Great job on what you are doing so far! The time end effort is impressive. I once tried to make workable depth maps by sounding the Deutsche Bucht and the Channel by using real naval charts from te Kriegsmarine to compare these with the in-game depths but that was such a massive undertaking I quit doing it. But you do inspire me with your work.

Best wishes,

OLtzS Ashikaga.

There is a thread on the forum by a map collector who made several original maps available online for download:

https://www.subsim.com/radioroom/sho...d.php?t=213118

This is one of mine:

Will upload a sharper pic soon.



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Old 09-27-20, 10:45 PM   #9
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The fact that the world of Silent Hunter 5 is flat initially seemed to me an obstacle to celestial navigation, but later I became convinced that celestial navigation is possible in Silent Hunter 5, albeit with some reservations. I plan to make this work so that players who don't know celestial navigation but want to use it, can do it.
I believe that Silent Hunter 5 has a lot of potential to raise the level of simulation.

Best wishes,
Alpheratz.
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Old 09-29-20, 04:24 AM   #10
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Quote:
Originally Posted by Alpheratz View Post
The fact that the world of Silent Hunter 5 is flat initially seemed to me an obstacle to celestial navigation, but later I became convinced that celestial navigation is possible in Silent Hunter 5, albeit with some reservations. I plan to make this work so that players who don't know celestial navigation but want to use it, can do it.
I believe that Silent Hunter 5 has a lot of potential to raise the level of simulation.

Best wishes,
Alpheratz.
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Old 09-29-20, 11:34 PM   #11
Sean C
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Nice screen name.
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Celestial Navigation Spreadsheet
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Old 09-30-20, 04:45 AM   #12
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Nice screen name.
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Old 09-30-20, 09:56 AM   #13
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My 'Easter Egg'

Orion

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Old 10-01-20, 05:07 PM   #14
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I love it when Orion appears.

Also in real life.

OLtzS Ashikaga.
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Old 10-02-20, 04:19 AM   #15
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Default An example of determining u-boat position by one star with an accuracy of one kilome

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celestial navigation, sextant


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