SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-02-20, 02:47 AM | #61 | |
Swabbie
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Different sub sim warfare game.
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09-02-20, 08:52 PM | #62 | ||
MNW Dev
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Welcome, there's no need for special invitations on this thread. Just speak your mind... Quote:
Personally, I strongly believe that the market misses a classic modern sub simulator right now and this is what we are proposing. Beyond that barrier, I like your thoughts and ideas and thanks for giving your time on expressing them because you never know what the future brings.
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09-09-20, 02:13 PM | #63 |
MNW Dev
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Things are moving forward to our development and the team allowed me to give you this little gift.
MNW... ...vs Reality
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09-13-20, 06:51 AM | #64 |
Planesman
Join Date: Aug 2005
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Oh yes!
Will it be another external 3d view, or our old favorite "cockpit view" submarine game? Will it support VR? |
09-14-20, 01:07 AM | #65 | |
MNW Dev
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No external 3d views, this is a real simulator. You will be a able to see outside from periscopes(optronic masts) or from the watch. We have the knowledge and our game engine can support VR but we do not think it is a good feature gameplay wise for the genre except on some very specific situations maybe. For the time being the answer is negative.
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09-14-20, 09:29 AM | #66 | |
Loader
Join Date: Mar 2001
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09-14-20, 10:45 AM | #67 | |
Planesman
Join Date: Aug 2005
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Thank you very much. Count me in! |
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09-15-20, 11:55 AM | #68 |
Loader
Join Date: Feb 2014
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The pics and render looks amazing! good job guys!
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09-19-20, 03:40 AM | #69 |
Planesman
Join Date: Aug 2005
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How are you guys going to implement the sonar modeling?
Have you thought about using new technologies like ray tracing? http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago. Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html |
09-22-20, 10:00 AM | #70 | |
Loader
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09-28-20, 01:38 PM | #71 | ||
MNW Dev
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This is under consideration with the idea that the external view of the opponent will only show the predicted position and not the real one... and that on lower realism setting. Thank you very much! Quote:
As we have stated in the past, sound propagation is one of the most demanding features on this project. We've seen this library that is using one ray-tracing algorithm and although it is written in C++, we have serious doubts about it's performance since in our situation we are dealing with many real-time factors. For the same matter we are investigating two roads one of the two is ray-tracing but powered by the GPU. But please keep in mind that the point on a good simulator is an authentic feeling and result and not just an interesting technology behind it. We walk carefully on this matter. Quote:
Of course we have watched all of his videos, he is doing a very interesting job and when things will become a little more clear on how this project will actually progress we are aiming to get in contact with him.
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09-28-20, 05:27 PM | #72 |
Loader
Join Date: Mar 2001
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This needs clarification, I'm thinking in terms of what you would see in Dangerous Waters or DCS. It's more of a cinemagraphic context.similar to what we see in the Silent Hunter series not the Tactical in cold Waters.People like to admire their own ship or look at the enemy vessel.I think you understand what I'm talking about.A weapon to target view is the money shot in sim's as well.The external view in Cold Waters is greatly appreciated for ambiance(I use the muddy water mod so its not a tactical crutch)
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10-05-20, 01:30 AM | #73 | |
MNW Dev
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Well we have some features regarding the ambience and movie like tecno-thriller feeling that trust me it will make you very happy And I am not talking about the screenshots that follow. They are just a small development gift. Reality... ... MNW
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10-06-20, 11:24 AM | #74 |
Loader
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Terrific!!!, what are you using UNREAL ENGINE 4? Unity?
I prefer UE4, the new contract is better than the old one, you start to pay only 5% when reach 1 million USD sold. |
10-06-20, 12:47 PM | #75 |
Loader
Join Date: Mar 2001
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Tags |
dangerous waters, modern naval, modern sub |
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