SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-23-20, 06:24 AM | #31 |
Watch
Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
|
You can get the download link from their own website and the latest version is 2.22. OP should Update the post title.
https://vk.com/club165613870 |
08-23-20, 06:41 AM | #32 |
Samurai Navy
Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
|
No I cannot.
The download link to google drive is quota exceeded... is there an alternative link ? EDIT: tried on my other PC and it works, without the error.. strange! Last edited by johan_d; 08-23-20 at 07:01 AM. |
08-24-20, 02:06 AM | #33 |
A-ganger
Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
|
This mod... holy crap...
So much content. Incredible job! Any idea on when there will be new translations? I can read cyrillic but it takes me ages on some of the mission briefs to find a word I recognise It's be great to even just translate or even highlight the critical words. Tankers Greenland Sea ASW Patrols etc. спасибо! |
08-24-20, 05:35 AM | #34 |
Bosun
Join Date: Sep 2001
Location: Germany
Posts: 68
Downloads: 33
Uploads: 0
|
Really great mod.
But is there a reference anywhere what specs all the russian weapons have and when to use which one? |
08-24-20, 06:22 AM | #35 |
Mate
Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
|
|
08-24-20, 01:59 PM | #36 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
|
Down load and Install...
Hi Everyone
Big thanks to the modders for this. Can anyone tell me, what do you install ? I have JGSME on screen and I can see about 5 elements in Russian under what I think the main mod is and then some options in English which you can clearly choose from. Did I miss the installation instructions ? |
08-24-20, 02:29 PM | #37 |
XO
|
in the mods folder it says
1. The main mod - Epic Mod 2.22 (Main Mod)
2. Add. option - unidentified enemy contacts on campaign map 3. Add. option - Water transparency TRANSPARENT (underwater visibility like in vanilla) 4.1 Add. option - Dashboards HORIZONTAL (All 3 control panels are visible and are at the bottom of the screen) 4.2 Add. option - Dashboards RIGHT TO COLUMN (All 3 control panels are visible and are attached to the right of minimap) 5.1 Add. option - English voice acting others easy to read install 1.the main mod then install desired options choices hope this helps you Steel Shark
__________________
"History is Written by the Victors." |
08-24-20, 03:05 PM | #38 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
|
Steel Shark
Thats great ! Thank you for the very quick reply ! |
08-24-20, 03:35 PM | #39 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
|
Install....
Steel Shark,
Or anyone else patient enough Which file folders do you install it into, in the Cold Waters folder ? Thanks In advance Rg |
08-24-20, 06:36 PM | #40 |
XO
|
try this
once you have downloaded Epic Mod 2.22 ---UNZIP IT THEN put the mod folder were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse then
go to Open file location when this is done copy the mods folder and the Epicmod Install program were coldwaters exe is once mod folder is added their use mod installer to add your options so click on the Epicmod Install its the yellow G thing set a folder name by default its MODS what ever is in there is able to be added or removed using the arrows so a enabled load order would be for example : 1. Epic Mod 2.22(Main Mod) 4.2 Доп. опция - Приборные панели СПРАВА В СТОЛБЕЦ ( All 3 control panels are visible and are attached to the right of minimap) 5.2 EnglishUI + EnglishVoices once you have added main mod no 1 and any options then just launch the game normally Steel Shark
__________________
"History is Written by the Victors." |
08-25-20, 01:52 AM | #41 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
|
All working fine now
Thanks |
08-25-20, 02:28 AM | #42 | |
A-ganger
Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
|
Quote:
Oh and the Shkval is awesome I have no idea how to actually hit anything with it but it's super cool to fire. (I know it's WIP) |
|
08-25-20, 03:03 AM | #43 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
So I'm doing a spec ops mission into Gremikha 1984 campaign and uhh...there's HUGE FPS lag (like 10fps) ... was wondering why and after a ship suddenly seeming randomly exploded I found the answer...
https://imgur.com/a/cHOITCT It's over 9000! Yeah uh too many harbour mines lol EDIT: I did some digging and it might be the INSERTION_LOCATION_18 mission? The numbers seem very different to 11 and 12, especially the "number across" figure being 90 instead of 10 "ProximityMineLocations=-4,81|-92,104|-134,124 //number across,number deep,length,depth ProximityMineField=90,14,100,10|90,14,100,10|90,14 ,100,10 ProximityMineFieldAngles=25,5,40 ProximityMineScatter=0.3,0.3,0.3" I changed it to 10 each for "number across" and it totally fixed the FPS (and also the mines too). Will try experiment some numbers to see how high before FPS tanks 50 was too high, '30' seems to optimum number (no FPS loss) for me but it was playable with a little FPS lag at '40' Last edited by Whitzwolf; 08-25-20 at 03:43 AM. |
08-25-20, 05:56 AM | #44 |
Bosun
Join Date: Sep 2001
Location: Germany
Posts: 68
Downloads: 33
Uploads: 0
|
|
08-25-20, 08:43 AM | #45 | |
Mate
Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
|
Quote:
Be aware that total mine quantity is number across * number deep, so in this case it is 90*14=1260 per minefild |
|
|
|