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08-09-20, 11:50 AM | #1606 |
Admiral
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Right Mr beanie while we're waiting for the next release I'll give the Gato a quick run out.
Wolves of the Pacific deleted and backup put in its place, SH4 Documents Folder deleted and Large Address Aware activated, plus another mod added into the mix. 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 FOTRSU_Traffic_and_Contact_Reports_Increased Ship Silhouettes by DanielCoffey Nomograph is deactivated on the Nav Map and a Torpedo Specialist pre-installed on the boat just like that battery man fix. 75% realism and manual targeting can go to hell, its a fire and forget career and what a shame I haven't got 12 bow torpedo tubes and 8 in the stern as well. New career start and the earliest time I could get my grubby mitts on a Gato at Midway, CurrentDate=1943-01-11, hmmmm everything looks OK, lets hope Mr beanie gives a nod of satisfaction for a job well done. Submarine Loadout, Improvements are highlighted in Magenta and problems in Red. MK14 Torpedoes 2x Twin 20mm AA Machine Guns (Fore and Aft) 4" .50cal Bow Mount (Deck Gun) SJ Radar (Surface Search Radar) SD Radar (Air Search Radar) SJ-I Improved Radar (Surface Search Radar) Improved SD Radar (Air Search Radar) What a nice start to this career, two improvements ready and waiting. I spoke too soon. SJ-I Improved Radar (Surface Search Radar) This upgrade pack can't be used on your submarine. I tested the sub out with just the 100_FalloftheRisingSun_UltimateEdition_v1.1_EN mod and the 101_prBetaPatch_v1.1. I have no idea what's wrong with this sub, if some one can test this out just to make sure its not these files I'm using are not at fault I would much appreciate it.
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08-09-20, 03:03 PM | #1607 | |
Silent Hunter
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SH4 was written for Win-XP and we are....how many releases Post-XP? the best action i can recommend, because this is what I do when it happens to me, is to reboot. and then fire-up Task Manager and terminate every unnecessary process. then try and reload the SH4 game again. sometimes, this process does not work which means that SH4 saved a corrupted file for you. this happens from time to time and there is not a damn thing you (we) can do about it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-09-20, 03:27 PM | #1608 |
Swabbie
Join Date: Nov 2014
Posts: 8
Downloads: 56
Uploads: 0
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Things I noticed
So I was looking through the ship classes and noticed design errors or in one class a class being named after the wrong ship. If these errors in these ships have been addressed then I am sorry for missing the post that states this but my focus is over the Sendai (Naka) Class Light Cruiser and the Shiratsuyu Class Destroyer.
The Shiratsuyu issue has been noted in the old thread, the issue being over the AA emplacement that was put on late war. It is a way to separate 2 class of ships that look similar otherwise but it is weird to see a late war Shiratsuyu in 1941. Her mount before as far as I can find 1944 was a single barrel turret housing a 127 mm gun, the same size as all her other guns. Another noticeable class that I found was the Naka class. The classification of the class is Sendai Class Light Cruiser and this error is in base game too, Naka was the last of the sister ships to be built and the youngest of the group. She was also the last to survive the war and could be the reason why in base game she is miss identified. But besides that the Model used is Sendai. All 3 of the Sendai class ships are different in some way, Sendai being very different from her youngest sister Naka. Bow differences.png Bridge.jpg midship.jpg (Sendai>Naka>Jintsuu) The big differences among the 3 is the bow and the funnels. These images do have Sendai and Naka with their radar which they did not have at the start of the war but I kinda wanted to point out the differences with the 3. to add Naka and Jintsuu have 2x4 torpedo mounts. If these have been noted before by the mod team I am rather sorry for bringing them up again. I like this mod and ships and details to me mean a lot and pointing out something that annoyed me in base game that could be fixed here is always a good thing to note. Other than that I think this is an excellent mod. (Also sorry for an grammatical errors in this. I am not the best with formatting a well written post) Last edited by TitanicThomas; 08-09-20 at 04:26 PM. |
08-09-20, 03:50 PM | #1609 |
Gefallen Engel U-666
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Welcome aboard!
TitanicThomas!after a six year silent run: nice first post!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-09-20, 03:59 PM | #1610 |
Swabbie
Join Date: Nov 2014
Posts: 8
Downloads: 56
Uploads: 0
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08-10-20, 09:35 AM | #1611 |
Admiral
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Test 1, Wolves of the Pacific deleted and re-installed for the 2nd time this week, Mr beanie you're going to send me nuts with this mod.
100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 A new career start and the earliest time I could get my grubby mitts on a Gato at Midway, CurrentDate=1943-01-11. SJ-I Improved Radar (Surface Search Radar) This upgrade pack can't be used on your submarine. Test 2, Wolves of the Pacific deleted and re-installed for the 3rd time this week, the two mods below have both been re-downloaded again, Crikey Mr beanie, you're going to put me in a mental institution at this rate. 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 A new career again, this time I started in 1943-06-06, the SJ-I Improved Radar (Surface Search Radar) was already installed on the boat. (I know its working because I've already done a couple of missions previously with the Gato and this start date. Conclusion, find out what the difference is between the first Gato test and the second Gato test and you should find the problem......hopefully
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08-10-20, 10:37 AM | #1612 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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PropBeanie: Is there an AA Gun Issue on Gato?
Started a new career out of Pearl Harbor on 12/7/41 in USS Pike (Porpoise Class); After 3 patrols received new boat, USS Thresher (Tambor Class); 3 patrols later was given command of USS Gudgeon (Gar Class), and subsequent to 3 patrols in that boat received a new boat, USS Gato on 7/8/43. The boat was properly equipped, except that the AA gun was a .50 Caliber, somewhat surprising for that period in the war for a boat based out of Pearl Harbor.
Note that the Thresher and Gudgeon were allowed upgrades to a 20mm AA gun when I first took command of them. However, after each of the first 3 patrols in Gato, I was still limited to the .50 Cal AA gun; the deck gun was upgraded to a 5", the radars were both "improved", and all other features and crew were normal, but no AA gun upgrades offered or received. On 1/1/1944 I was offered a new boat (presumably the Balao, since that is the usual upgrade from Gato), but I declined the new boat to see if I would ever be able to get a better AA gun for the Gato. We are now ready to leave Pearl on our 4th patrol in Gato; it is 1/24/44, and still we only have the .50 Cal AA gun. Is there a problem with the AA gun upgrade feature for a Gato running out of Pearl Harbor, or is my boat "special" in some way? I deleted my Save and Rich Save files before starting this career; my tonnage averages about 50,000+ per patrol; the realism setting is 75% using Auto Targeting, and I run the following Mods over a clean base v1.5 game version: 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 399_NoScrollNavMap 449_FOTRSU Umark Removal (the 449 is my own number for sequencing) 450_Lite Fog v2 + 300' Underwater Visability (the 450 is my own number for sequencing) 901_strategic_map_symbols Thanks for checking this out!
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Run Silent, Run Deep, and Sink 'em All |
08-10-20, 12:47 PM | #1613 | ||
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Well that sucks, Anyways, I restarted my patrol over and completed a few patrols from yesterday and today. It works fine now. I have a bug to report though, I am now in the USS Balao, its October 19, 1943 in Convoy College (Luzon Straits). I came across a Large Ocean Liner in a small convoy, two torpedoes hit and sank her. I wanted to watch her sink, but she stopped like she hit the bottom, but where we are it is well past 1,000 feet. If you look closely, smoke is still coming out of the funnels, like she is a zombie ship. Yet you can see lifeboats in the background. I have no clue on how to describe the position the ship is in. Eventually the DDs gave up on trying to find me and I came back a few days later in game time and the ship was gone, which, I hope is normal. Any ideas as to what is going on here?
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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08-10-20, 02:31 PM | #1614 |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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Incomplete Ship Rendering
Hi All,
Not sure if anyone has pointed it out before but I noticed an inconsistency in the rendering for the Battlecruiser Graf Spee Class. At first I thought there were dark tarps covering aft sections of the ship. However, upon closer examination, it appears three of the gun turrets are 'blacked' out. This same peculiarity occurs in the museum as well as in the game for both FOTRS-UE, V1.0.1gEN and FOTRS-UE, V1.1 EN. However, the glitch does not appear in SH4 V 1.5 without either mega mod. Game screenshot from FOTRS-UE, V1.1 EN I used the museum in FOTRS-UE, V1.1 EN for more closeup screenshots below when I went back and noticed the anomaly in the above game screenshot that I had previously saved. For comparison, I took screenshots from SH4 V1.5 with TMO 2.5. Incidentally, the only difference in the ship rendering from SH4 V1.5 without the mega mod, TMO 2.5, is that the water and sky would appear less vibrant and washed out. Otherwise, the ship rendering appears identical to those as shown below. Although a minor glitch, I hope it can be fixed so it doesn't detract from the rest of the wonderful artwork when the ship appears elsewhere in the mega mod. I haven't noticed any other visual anomalies (blacked out portions) with the ship renderings in FOTRS-UE, V1.1 EN, thus for now, they all look terrific and I'm enjoying the 'renaissance' of one of my favorite vintage games! Navelintel |
08-10-20, 02:40 PM | #1615 |
Stowaway
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08-10-20, 03:40 PM | #1616 | |||||
CTD - it's not just a job
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so we have "lost" a skin link there for the Graf Spee turret... Thanks for the find. |
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08-10-20, 03:42 PM | #1617 |
CTD - it's not just a job
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I thought the message for that was different... but I'll look into it. Thanks nldjs!
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08-10-20, 04:38 PM | #1618 |
Stowaway
Posts: n/a
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I don’t use the Beta patch for v1.1 but tried this Gato from Midway in Jan ‘43 and I only had 500 renown so when I tried to load the S.J.-1 Improved Radar I got the same message so just accepted that since I didn’t have enough renown. Didn’t see a problem!
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08-10-20, 05:26 PM | #1619 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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08-10-20, 05:36 PM | #1620 | |
Admiral
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Its time I started noticing small details like lack of renown and what not, I'm going to castigate myself ferociously for missing that one.
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