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08-01-20, 01:15 PM | #31 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
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Quote:
When C3 files needed resaving in Goblin I assumed it was because they were initially created in S3D, but Mary was made in Goblin/Gr2Editor exclusively so something else is at play here. Did NOC_Ben and NKC_Grisou also give you these problems? These two ships don't have FX files at all and they weren't based on NRTW template so that could narrow down the issue. Anyway, with 2.2.20 update coming, I'll wait with any changes until it's out, and then I think I will keep two versions of my mod separately downloadable: a full "stock" version and a small "only the things I've added since last TWoS update" patch for anyone who plays TWoS and wants to test new ships as they appear |
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08-01-20, 05:53 PM | #32 | |
Navy Seal
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In veeeery mysterious ways indeed ... I'll try to upload tomorrow RC version of v2.2.20 update and the museum rendering mod I was talking about. I'll also then explain to you in details how to use it and to replicate these problems. I doubt that we will ever find real explanation for what is going on without some real programmer with SH5 experience, but in the end it doesn't really matter. We learned to track down, isolate and fix the problem and that's all we need for stable gameplay.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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08-02-20, 07:24 AM | #33 |
Navy Seal
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OK Kapuhy here we go.
You can find on this link RC3 version of the upcoming v2.2.20 update and the test mod we were talking about...https://www.mediafire.com/file/ibthu...apuhy.rar/file Install the v2.2.20 update as usual and activate optional mods you wish. Add manually "Kiel+Museum rendering test" mod to your JSGME and activate it last in your list. From this moment on, your "World" nation in the museum is set to display ALL available air and sea units, including env units, landing crafts, lifeboats ect which usually wouldn't be shown in the museum. Several Land units which couldn't be displayed in the museum will be rendered in special historical mission called "Kiel_VIIC rendering test+Land Units" which is now added to your game. The Kiel harbor it self is also important part of the test as well. Now, how to perform rendering test: - First, enter the game and start historical mission "Kiel_VIIC rendering test+Land Units". Select full speed ahead, ask navigator to return to course and use TC until you reach last way point (it's OK to use nav map view). Exit to main menu... - Now, enter Museum and scroll down to "World" nation which now contains all remaining units. Prepare for a lot of clicking and check all units from left to right, all the way to last airplane. (U-Flak may need some time to load and one iceberg may have problems with cameras but this is nothing to worry about). And there you have it, the units rendering test is complete. By doing all of this dance, you have effectively simulated one long patrol with a departure from the "heaviest" harbor in the game (Kiel) with the encounter of all available units and objects. If you use TWoS v2.2.20 only you should pass this test without problems. Now, for a start, replace Sea/NOC_Mary files from TWoS with your original files and repeat the rendering test again. You'll see that the game will CTD at some point, after the coastal tanker have been rendered in the museum...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
08-03-20, 01:19 AM | #34 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
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Thanks Downloaded the file, will try it out later today.
Edit: From a quick look, contrary to what I thought your fix did not disable Coastal Tanker's SH5 effects, that's very good news. Seems you found a way to fix this without losing any functionality whatsoever Last edited by kapuhy; 08-04-20 at 02:34 AM. |
08-04-20, 01:53 PM | #35 | |
Navy Seal
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Small note regarding RC3 update I sent you, It's identical to official update I've uploaded today, only change log differs...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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08-26-20, 02:14 AM | #36 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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U-31 reports: new British ship type sighted off Irish coast:
It's estimated it will be ready for mass production in about a week, after sea trials are complete |
08-26-20, 02:37 AM | #37 |
Mate
Join Date: Feb 2017
Location: Durban, South Africa
Posts: 53
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Soon there will be more cargo on the sea than destroyers.
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08-26-20, 03:36 AM | #38 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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09-16-20, 07:31 AM | #39 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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So, the new ship - a typical British raised quarterdeck steamer - is basically ready for relase, but during testing I encountered a bug that in some cases might cause CTD when rendered together with certain other TWoS units and I am postponing relasing it until I'm certain it's fixed. Here's screenshot of how it looks in game:
Meanwhile, I've laid down keels of three new ships - two passenger and one cargo. Progress so far: |
09-16-20, 08:24 AM | #40 |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
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Beautiful work!!
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
09-16-20, 09:18 AM | #41 |
Navy Seal
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OK, you can send me the files on PM Kapuhy. I'll check what's going on...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-16-20, 06:12 PM | #42 |
Navy Seal
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NKC_Moygannon is fixed to work perfectly with all other units , don't worry...
Now this is interesting - as soon as I add other tweaked sim file from "old" ships, same problems occurs immediately... I'm starting to think that the game engine will, from some reason, somehow confuse if some controller files are saved on different PC-ies?! I guess I'll be able to fix this problem as well... I'll upload the files tomorrow, it's really late here now. BTW, new raised quarterdeck looks awesome, great work !
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-17-20, 01:33 AM | #43 | ||
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quote:
Quote:
Edit: and if true, this would explain so many mod conflicts in SH5... Thanks Last edited by kapuhy; 09-17-20 at 02:14 AM. |
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09-17-20, 07:28 AM | #44 | |
Navy Seal
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Anyway, your files are ready and work perfectly in my (even more stressful) rendering test! I'll send you PM in a few minutes. You'll noticed that I've changed quarterdeck's type to 108 (rare cargo ships, instead of 102). I don't think that such a small vessel would be commonly seen in large transatlantic convoys, for which type 102 is primarily intended, but If you tend to disagree please let me know.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-17-20, 02:32 PM | #45 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
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So, I did the test and indeed it seems saving ship files is system-sensitive
Here's exactly what I did: - I ran rendering test for files you sent me: all OK - then I changed speed of FBML from 20 to 15 and back to 20 to make sim file "red" - saved sim file - ran the rendering test again, this time I game CTD's at Japanese Subchaser I wanted to see it it's just my ships so I reverted back to your FBML files and repeated the procedure this time with stock Bismark. Again, after resaving sim file on my computer I got CTD at Japanese Subchaser. So, for now, it seems the only reliable way to ensure any new mod is TWoS compatible is to send you the mod files to resave on your system Edit: It would be interesting to see if the same applies to others as well, for that we'd need a volunteer with TWoS 2.2.20 installed to do the same experiment and see if resaving files will also make his/her game crash on test. Quote:
If you'd like to expand coastal traffic layer in the future, I can search for some historically used routes by such small ships around the world. Last edited by kapuhy; 09-17-20 at 02:56 PM. |
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