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07-03-20, 06:32 PM | #1441 | |
I break things
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Last edited by s7rikeback; 07-03-20 at 07:37 PM. |
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07-03-20, 06:55 PM | #1442 | ||
CTD - it's not just a job
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07-03-20, 07:07 PM | #1443 | |
I break things
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07-03-20, 07:31 PM | #1444 | |
I break things
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07-04-20, 01:12 AM | #1445 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Please could you link to a fresh copy of the NDD_Akatsuki.dat so I can update the silhouette? Thank you.
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07-04-20, 07:55 AM | #1446 | |
Admiral
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I said the knocking noise was between 2.10 to 2.17 and 2.23 to 2.31 and not before 2.05 Mr beanie, I would add your eyes to that selective list of yours old boy. Problem noise is now fixed, I've made a mod of the stock game amb_SubmarineInterior.wav and installed it in port with the JSGME thingie, problem has gone away and can now be classified as SOLVED. Started a new career as of last night, documents folder deleted and game files checked, all OK. Midway 15 January 1942, USS Grayling (SS 209) GAR. Equipment Loadout, Mk14 Torpedoes, .50 cal Machine Gun, 3" Stern Mount Deck Gun, SJ, Surface Search Radar, (EMPTY), SD Radar, Air Search Radar. I will refuse all other boats until SJ radar is onboard this Gar, January 1944 will be the end game, I will document what and when it is offered, we shall see if your file upgrades are FUBAR or not Mr beanie.
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Last edited by Moonlight; 07-04-20 at 08:07 AM. |
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07-04-20, 08:18 AM | #1447 | ||
Admiral
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Re: Ghost ship report...
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A shame if you do have to roll back to a previous version of it... other than the weirdness factor of being able to see through it, as I reported about it.. it looks sharp, especially the realistic looking anchor chains, if I'm recalling that bit of info correctly. If y'all do make the decision to go back to the previous version, as you mentioned... well.. no problem... I'll understand. M. M.
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07-04-20, 12:19 PM | #1448 | |
CTD - it's not just a job
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SJ is as it should be there, and NOT on any boat January 15 1942. It should show up after June of 1942, at the earliest. Some boats are later, with Fremantle being at least a month after that, usually. Let us know what happens. I have not had issues with that one, other than having to be back in port ~after~ its issuance date. The SJ-I might have issues, because it usually needs an upgraded conn for the antennae mount. |
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07-04-20, 08:38 PM | #1449 | |
Sonar Guy
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We encountered no ships nor planes until the morning after reaching Truk, despite clear weather on the two occasions we checked. Four ships had gone aground on the eastern shores of the SW island group. The first two torpedoes fired missed ahead and all remaining ones had to be fired at the stern to hit far forward. We surfaced and shelled the CVE Akitsu Maru and the Standard Supply Ship into oblivion; the CL Naka has taken five torpedoes and more than ten 4" AP shells without sinking. The remaining ship was a minor escort. I saved the game and later attempted to restart the patrol. Both times it CTDed after only a few seconds. |
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07-04-20, 10:15 PM | #1450 |
CTD - it's not just a job
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Let's clarify the Save game situation. If you are wanting to trim, or pare-down the number of Saves in your game, you use the Save Game dialog, or interface, to do that. If you instead use Windows Explorer, the game gets confused by that.
If instead, you want to "clear" the Save data to begin anew with the game, you delete the Save folder with Windows Explorer, generally the C:\Users \UserName \Documents \SH4 folder. Going from the way you describe, it sounds like you used the Save Game dialog to attempt to clear the Save folder, which leaves the main part of the game still in there. Nothing gets updated or cleared like that... The idea behind copying the Save folder data and putting it elsewhere is so that if clearing the game's Save data by deleting the folder with Windows Explorer didn't work, you then had a back-up with which to restore what you had, if the deletion didn't work... I hope I didn't talk in a circle again... I confuse myself with verbosity... |
07-05-20, 07:25 AM | #1451 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report - NDD_Benham unable to rotate torpedoes.
The current placement of torpedo weapons T01 and T02 on the NDD_Benham renders them unable to rotate and fire. The two weapons are specified as quin torpedo launchers facing forward at location +/- 0.375X, 0.236Y, -0.544Z. I would recommend rotating them 180 degrees to face aft and changing the coordinates to +/- 0.375X, 0.236Y, -0.415Z. This will shift them slightly forward and allow them to at least be aimed to the stern and sides but not forward. An online image of a Benham model does show the tubes facing aft for stowage. In reality the Benham class usually had four quad launchers but ours has two quin launchers and a pair of extra KGuns. Is this a game constraint? I have modelled the silhouette on the above suggestion (not that it made a lot of difference to the profile). Here is an image of the original placement which shows the small tower preventing the torpedoes from firing outwards.
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07-05-20, 08:15 AM | #1452 |
CTD - it's not just a job
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I might give that one a whirl later today DanielCoffey. I find a quad, similar to what the Benhams had for rear mounts, but I have not found a "plain" quad for the forward mounts. I am curious about the structure on top of the torpedo launchers, and will have to attempt to satisfy my curiosity about those... Anyway, close-up detail of the area on the Benham, from a Wikipedia image,
... notice that the forward set faces aft, and the rear set faces forward... ... and here's what I have found in guns.dat thus far, but notice the "pivot" is not "centered": I wonder if the structure on top of the launchers is a "targeting" location, and one of those controlled both launchers on either side... ?? Anyway, the Class initially had the four torpedo mounts, but in 1943 some re-fits would land the 2 aft mounts, and added more AA and depth charge racks, according to what I am reading at https://destroyerhistory.org/goldplater/benhamclass/ so we're fine with what they have. If we wanted, we could try a dated load-out, but the main problem is of course finding the "parts"... lol - and what you did for the sil file would be fine. Edit: In this pic, it looks like the abaft launcher is facing aft... so apparently, they could fully rotate: It looks like they have a line across to another ship, and might be taking on fuel, while the main deck is "awash"... "nothin' to it!"... notice also that the gun positions are manned... Last edited by propbeanie; 07-05-20 at 08:47 AM. Reason: "new" pic |
07-05-20, 08:44 AM | #1453 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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I wonder if the dome on the top is a steam boiler for launching pressure? The pivot is on the underside I think.
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07-05-20, 08:52 AM | #1454 |
CTD - it's not just a job
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A steam boiler makes more sense. Targeting was probably done from the platform above and between, or the one abaft... I do see what appears to be viewing slots in the shield though. It also looks like a rung ladder on the side, with a hatch up top...
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07-05-20, 10:13 AM | #1455 | |
Silent Hunter
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check this out. http://www.destroyers.org/ordnance-a...torp-tubes.htm
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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