SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-10-20, 05:12 AM | #1 | |
Navy Seal
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Quote:
Your weather clock seems running offset...maybe reset the weather? (Don’t remember the hot keys)
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06-10-20, 05:56 AM | #2 | |
The Old Man
Join Date: Mar 2010
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Quote:
Where do I find that, please?
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06-10-20, 08:55 AM | #3 |
Navy Seal
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I think it’s Ctr+N...but it might be only for SH4 weather...never tried in SH3
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06-10-20, 09:48 AM | #4 | |
The Old Man
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Well, Ctr+N is "UZO-Down" in CCoM10 (Shift+N is "UZO-Up") ...
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06-10-20, 05:57 PM | #5 |
Silent Hunter
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Not only has the time of sunrise and sunset shifted. They are expanded far too much with a longer daytime in your example. Around the 26th of september is the equinox. Meaning duration of night and day should be the same. So if it is sunrise at 10:01 it would be expected to be sunset at 22:01-ish. Sunrise in Lorient, France on 23rd of September in 1940 was actually 08:01 and 20:09 local time.
September 1940, Lorien, France: https://www.timeanddate.com/sun/@643...th=9&year=1940 Your data is completely fubared from real.
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06-10-20, 06:22 PM | #6 |
Commander
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The sunset shifts in local time smoothly between dates if you travel changing longitude the sunset will be offset much by the guidance to local time. Anyway the game local time is not real local time like in astronomy, is local huso time
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06-11-20, 03:29 AM | #7 | |
The Old Man
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Yes, I have always experienced a gradual shifting in Sunset/Sunrise and basically, attributed it to your explanation. I just haven't seen it change so drastically and wonder, what the cause may be ...
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06-11-20, 03:26 AM | #8 | |
The Old Man
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Thanks for the link! Unfortunately, that doesn't seem to be the case in my game ... I wonder what the reason could be ...
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