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Old 04-22-20, 05:18 PM   #1
razark
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Originally Posted by vickers03 View Post
*this first release is for FOTRSU 1004 and the GATO only*
Nice work. Still surprised to see this after all these years.


Are you planning on doing releases for TMO by any chance, or just FOTRSU?
And based on the name, do you plan on doing the S-boat, as well?
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Old 04-22-20, 07:45 PM   #2
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Originally Posted by razark View Post
Nice work. Still surprised to see this after all these years.


Are you planning on doing releases for TMO by any chance, or just FOTRSU?
And based on the name, do you plan on doing the S-boat, as well?
shhh!!!! don't interrupt! He still has more subs to do for FotRSU!!!...
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Old 04-22-20, 10:27 PM   #3
vickers03
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Quote:
Are you planning on doing releases for TMO by any chance, or just FOTRSU?
And based on the name, do you plan on doing the S-boat, as well?
Yes, of course!

Quote:
shhh!!!! don't interrupt! He still has more subs to do for FotRSU!!!...
Lol!
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Old 04-23-20, 12:28 AM   #4
vickers03
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Does anyone have performance problems with this mod?
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Old 04-23-20, 08:15 AM   #5
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I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
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Old 04-23-20, 08:34 AM   #6
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Originally Posted by propbeanie View Post
I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
I have 30 FPS fixed via Nvidia Inspector and no change in FPS with the interiors. Mi PC is powerful but not a top notch.

Regards.

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Old 04-23-20, 09:18 AM   #7
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beautiful!

nice to see you are still working on SH4 Vickers!
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Old 04-27-20, 04:12 AM   #8
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Originally Posted by vickers03 View Post
Does anyone have performance problems with this mod?

Without your mod, my GPU load (GTX 1660 6GB VRAM) is around 40%, with your mod it raises to 50-70, FPS is not a problem, I have a cap of 300 for this game, it averages 60+ while in the sub.



The real problem is I get a lot of tearing when moving the view with the mouse (which I don't get without your mod). I suspect the open hatches are the reason for this.
[EDIT]
Turning Vsynch ON will resolve this.



Reference:
Insertion_Training mission, Gato Class; MSIAfterburner stats.
In my grafic settings, I play with 1920x1080 @60Hz, I have all maxed-out, VSynch ON will avoid screen tearing when moving mouse.




XS

Last edited by XenonSurf; 04-27-20 at 04:33 AM.
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Old 04-27-20, 07:04 AM   #9
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thanks for your report, sounds good
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Old 04-27-20, 10:57 AM   #10
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Quote:
Originally Posted by XenonSurf View Post
Without your mod, my GPU load (GTX 1660 6GB VRAM) is around 40%, with your mod it raises to 50-70, FPS is not a problem, I have a cap of 300 for this game, it averages 60+ while in the sub.



The real problem is I get a lot of tearing when moving the view with the mouse (which I don't get without your mod). I suspect the open hatches are the reason for this.
[EDIT]
Turning Vsynch ON will resolve this.



Reference:
Insertion_Training mission, Gato Class; MSIAfterburner stats.
In my grafic settings, I play with 1920x1080 @60Hz, I have all maxed-out, VSynch ON will avoid screen tearing when moving mouse.




XS
I use via Nvidia Inspector 30 FPS fixed with 1/2 refresh at 60 Hz. All OK, no stuttering.

Fitzcarraldo
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Old 04-27-20, 11:14 AM   #11
XenonSurf
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Quote:
Originally Posted by fitzcarraldo View Post
I use via Nvidia Inspector 30 FPS fixed with 1/2 refresh at 60 Hz. All OK, no stuttering.

Fitzcarraldo

Hello Fitzcarraldo, nice to hear from you
I will try to further reduce my FPS cap (in fact it raises like crazy when in the menus, nothing to do with this mod). I also like NV Inspector, it's much more flexible for the settings indeed.


Thanks and best greetings!
XS
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Old 05-04-20, 06:16 PM   #12
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Quote:
Originally Posted by vickers03 View Post
Does anyone have performance problems with this mod?
First of all very beautiful mod gives a really ''cozy'' feeling to the ''cold'' SH4!!
Now to the performance for me, I saw a very big fps drop like from constant 60 to 11 when I'm looking to the modded areas I suspect it's probably the mods I have with it.
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Old 05-05-20, 04:35 AM   #13
vickers03
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Now to the performance for me, I saw a very big fps drop like from constant 60 to 11 when I'm looking to the modded areas I suspect it's probably the mods I have with it.
i have this fps drop on my laptop too, desktop no probs..must be the graphics adapter.
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Old 05-05-20, 05:27 AM   #14
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i have this fps drop on my laptop too, desktop no probs..must be the graphics adapter.
Yeah I forgot to mention that I use a laptop! I believe I can survive with the fps drop, either way, a very nice mod
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Old 05-18-20, 10:49 AM   #15
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Many thanks Vickers! Awesome.

Best regards.

Fitzcarraldo
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