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01-02-20, 09:05 AM | #1 |
Ensign
Join Date: Sep 2009
Location: Germany
Posts: 222
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SEA POWER - Naval Combat in the Missile Age
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by some of the creative minds behind Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you? |
01-02-20, 11:32 AM | #2 |
Torpedoman
Join Date: May 2012
Location: Under the Sea
Posts: 118
Downloads: 238
Uploads: 0
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Wow this is great! I look forward to more information. Very excited about this project!
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01-06-20, 01:54 PM | #3 |
Soundman
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 15
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"Naval combat in the missile age." => You have my curiosity.
"By the people behind Cold Waters." => You have my attention. Sounds like a lot of fun in perspective! |
01-10-20, 09:55 AM | #4 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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Interesting Srs. How many different ship classes we can expect ? Will be present ALL of the 80s era ?
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01-11-20, 02:36 AM | #5 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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And......what about ports, will be major Naval Bases like Norfolk, Portsmouth,Groton represented in detail ? A nice feature would be capability to ressuply the vessels at port and prepare them for deployment, so aswell fully underway replenishment possibility via AORs.
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01-30-20, 04:18 PM | #6 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
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Here are some new units from the game, hope you enjoy them:
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01-31-20, 02:46 AM | #7 |
Torpedoman
Join Date: May 2012
Location: Under the Sea
Posts: 118
Downloads: 238
Uploads: 0
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WOW! Those look fantastic! Thanks for sharing
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01-31-20, 11:36 AM | #8 |
Stowaway
Posts: n/a
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Magnificent! Really looking forward to this title.
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02-09-20, 12:27 PM | #9 |
Watch
Join Date: Dec 2003
Location: Long Island, NY
Posts: 20
Downloads: 6
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Sea Power
Fleet Command was my all-time favorite Multi-platform Naval Sim. My chop is Developer's should take as much time as required to produce Sea Power. Your effort's are highly anticipated after Cold Waters.
Standing-by to answer all bell's. Chief USN/USCG Retired |
02-11-20, 04:11 AM | #10 |
Ensign
Join Date: Sep 2009
Location: Germany
Posts: 222
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Thank you all for your kind words!
@Chief: We will definitely do that. |
02-11-20, 03:01 PM | #11 |
Swabbie
Join Date: Dec 2019
Posts: 11
Downloads: 6
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Will there be any options for non-combat interactions? Like capturing/inspecting/redirecting neutral or suspicious ships, picking up survivors from ships damaged or sunk, downed pilots, etc? When trying to play in heavily modified Cold Waters with a surface ship I encountered a reoccurring problem of damaged subs that blow it up and surface, and straightly killing them feels wrong from all perspectives - and unlike a submarine you can't just ignore them.
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03-02-20, 05:24 AM | #12 |
Bilge Rat
Join Date: Feb 2018
Posts: 1
Downloads: 6
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Hi,
...and please add an multiplayer version... Lord Imo |
03-02-20, 11:39 AM | #13 |
Gefallen Engel U-666
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welcome aboard!
Martes! & Lord Imo!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-07-20, 07:48 AM | #14 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
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Quote:
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03-07-20, 02:26 PM | #15 | |
Swabbie
Join Date: Dec 2019
Posts: 11
Downloads: 6
Uploads: 0
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Quote:
Marvelous! So we can count on a possibility to land some marines from a on a transport from a helicopter? In CW I was able to solve this (kinda) by forcing all neutral ships to stop if the player is within 2 miles of them, and at least play some kind of approach, and removing damaged and surfacing subs from list of enemy ships, but that's, of course, nothing but a workaround. |
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