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05-15-19, 01:33 PM | #1 |
LSH-2022 Liaison Officer
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Hi Eikson dont rely on your watch crew or your sonarman to locate convoys
1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them 2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away. When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans. Happy Hunting |
05-15-19, 03:21 PM | #2 | |
Ocean Warrior
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Quote:
One can then rely on the sonar man instead of the unrealistic always listening to it as captain. http://www.subsim.com/radioroom/showthread.php?t=193199
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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05-15-19, 03:43 PM | #3 |
Seaman
Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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BlackSwan and John,
thank you very much for those quick replies. I do sometimes look and listen myself, but I think it's rather tedious to do it constantly on a long patrol. Therefore, I mostly do it when I close in on a reported convoy. I will take a look at that hydrophone patch, thanks for that. I think I found what causes the issue: For some reason, when I uninstall the TKSS sub mod everything goes back to normal. Contact reports at over 10km are possible with a decent watch crew. Unfortunately, this means that I will have to live without those great models for now. I will need to luck into which mod it clashes with. You are right, I cannot rely only on my crew. But there was obviously something wrong with mine. Sometimes I would get contact reports with freighters just to go on the bridge and see that they are 500 m away. I've had PT boats shoot at my sub and only noticed because of the damage reports. Weird stuff like that happened all the time. Thanks again Eikson Last edited by Eikson; 05-16-19 at 12:36 AM. |
05-21-19, 09:45 AM | #4 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
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It's the TKSS U-Boat Compilation whats the problem
It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well. I'm not computer savvy enough to fix, but I sure wish someone would. David I |
05-21-19, 05:57 PM | #5 | |
Ocean Warrior
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Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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06-09-19, 02:06 PM | #6 |
Seaman
Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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I have the same issue now using Aces Superturms v6.
For some reason every mod that changes the exterior model of the boat causes this issue for me, really annoying... |
10-03-20, 10:15 AM | #7 |
Bilge Rat
Join Date: Mar 2018
Posts: 1
Downloads: 30
Uploads: 0
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Hey. Im currently playing with the sub compilation mod and im having the sam issue. Did you find a workaround yet? I would really like to continue playing with the mod because the stock models are dated, but a this rate i wont be able to do it. A destroyer almost rammed me in perfectly clear day without the watch crew reacting at all...
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Tags |
blind, gwx, sh3, visual, watch crew |
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