SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-19, 01:33 PM   #1
blackswan40
LSH-2022 Liaison Officer
 
blackswan40's Avatar
 
Join Date: Mar 2008
Location: IN THE STEEL SHARKS VIRTUAL OCEAN
Posts: 2,524
Downloads: 590
Uploads: 30


Default

Hi Eikson dont rely on your watch crew or your sonarman to locate convoys

1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them

2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away.
When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans.


Happy Hunting
blackswan40 is online   Reply With Quote
Old 05-15-19, 03:21 PM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by blackswan40 View Post
Hi Eikson dont rely on your watch crew or your sonarman to locate convoys

1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them

2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away.
When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans.


Happy Hunting
Regarding #2, if one wishes to play the game in a more realistic fashion, Rubini's hydrophone mod will do that.
One can then rely on the sonar man instead of the unrealistic always listening to it as captain.

http://www.subsim.com/radioroom/showthread.php?t=193199
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 05-15-19, 03:43 PM   #3
Eikson
Seaman
 
Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
Default

BlackSwan and John,

thank you very much for those quick replies.

I do sometimes look and listen myself, but I think it's rather tedious to do it constantly on a long patrol. Therefore, I mostly do it when I close in on a reported convoy.

I will take a look at that hydrophone patch, thanks for that.

I think I found what causes the issue: For some reason, when I uninstall the TKSS sub mod everything goes back to normal. Contact reports at over 10km are possible with a decent watch crew. Unfortunately, this means that I will have to live without those great models for now. I will need to luck into which mod it clashes with.

You are right, I cannot rely only on my crew. But there was obviously something wrong with mine. Sometimes I would get contact reports with freighters just to go on the bridge and see that they are 500 m away. I've had PT boats shoot at my sub and only noticed because of the damage reports. Weird stuff like that happened all the time.

Thanks again
Eikson

Last edited by Eikson; 05-16-19 at 12:36 AM.
Eikson is offline   Reply With Quote
Old 05-21-19, 09:45 AM   #4
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
Default It's the TKSS U-Boat Compilation whats the problem

It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well.

I'm not computer savvy enough to fix, but I sure wish someone would.

David I
David I is offline   Reply With Quote
Old 05-21-19, 05:57 PM   #5
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by David I View Post
It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well.

I'm not computer savvy enough to fix, but I sure wish someone would.

David I
I figured that was it. Had some conflicts with it myself, so I don't use it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 06-09-19, 02:06 PM   #6
Eikson
Seaman
 
Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
Default

I have the same issue now using Aces Superturms v6.

For some reason every mod that changes the exterior model of the boat causes this issue for me, really annoying...
Eikson is offline   Reply With Quote
Old 10-03-20, 10:15 AM   #7
doupIls
Bilge Rat
 
Join Date: Mar 2018
Posts: 1
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by Eikson View Post
I have the same issue now using Aces Superturms v6.

For some reason every mod that changes the exterior model of the boat causes this issue for me, really annoying...
Hey. Im currently playing with the sub compilation mod and im having the sam issue. Did you find a workaround yet? I would really like to continue playing with the mod because the stock models are dated, but a this rate i wont be able to do it. A destroyer almost rammed me in perfectly clear day without the watch crew reacting at all...
doupIls is offline   Reply With Quote
Reply

Tags
blind, gwx, sh3, visual, watch crew


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.