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03-15-19, 02:21 PM | #1 |
Swabbie
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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Amazing news !
Good luck guys... Any informations for : Release date, "kickstarter" plan, pre-release, and support of release ? ( Steam ? ) Thanks ! |
03-19-19, 12:20 AM | #2 | |||
Blue Water Dev
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Too much automation can cause problems. I definitely lean towards power to the player, but ultimately the implementation of this is still a ways out. It's a very small team, but it's still growing and it's definitely not a solo job. Quote:
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Steam will probably be the publisher, yes. If It's received well, I look forward to leading the implementation of a lot of fine details and additions to it over time. |
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03-20-19, 10:59 PM | #3 | |
Ace of the Deep
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Making more processes mandatory or automatic generates more programming error possibilities. For example, with the time issue, does the time drop to 1:1 upon detection, when a unit fires, when a unit enters theoretical firing range, etc. These are all likely considerations the game engine must calculate to know when it changes time compression. And what happens when something goes wrongly? They are all just additional areas errors can arise. Looking for new ways to add unnecessary complications is just looking for trouble. Learn from the mistakes of others. Steam and Iron is a solitaire game and has a mandatory change in time compression when enemy units are in visual contact with one another; the game will not move faster than 1:5 time compression. Unfortunately, I often found my finger mashed down on the Increase Time hotkey because I wanted the game to just run through the battle. I wasn't issuing any orders and was usually trying to disengage. Learn from their mistakes. You will find plenty enough opportunity to create new ones.
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03-25-19, 10:00 AM | #4 |
Bosun
Join Date: Aug 2006
Posts: 61
Downloads: 47
Uploads: 0
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The interface reminds me more of the Strike Fleet actually, rather than Fleet Command. The only thing missing is the viewpoint from the command bridge.
Always wanted a successor to that game so I'm pretty thrilled by this.
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