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Old 10-09-18, 12:00 PM   #46
Fifi
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Just run into a bug.

Ordered directly my watch officer to man the Flak, but strangely the Flak was moving without the guy...
I had the little icon top right though.
2 swordfish attacked me, and the Flak was ineffective !
Not to say the result...
I had the correct flak icons enabled for fire frei and attack all aircrafts.

Also from some time now, when i can see the Flak man, he is standing crouched with the gun aiming vertically even with no contacts.

It’s a new sub VIIB, with stock Flak (not the twin) at the rear of conning tower.
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Old 10-09-18, 02:33 PM   #47
vdr1981
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Quote:
Originally Posted by Fifi View Post
Just run into a bug.

Ordered directly my watch officer to man the Flak, but strangely the Flak was moving without the guy...
I had the little icon top right though.
2 swordfish attacked me, and the Flak was ineffective !
Not to say the result...
I had the correct flak icons enabled for fire frei and attack all aircrafts.

Also from some time now, when i can see the Flak man, he is standing crouched with the gun aiming vertically even with no contacts.

It’s a new sub VIIB, with stock Flak (not the twin) at the rear of conning tower.
Yes, I'm aware of that. This will happen in general if Battle stations level 2 is enabled. Other alternative is to lose your AA defense every time small wave splashes your deck. Not very useful if you're under attack, you'll have to agree. To "holster" your deck/AA guns, enable/disable "BattleStations Level 2" crew state from your watch officer command menu...
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Old 10-13-18, 10:46 AM   #48
ouPhrontis
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Wish I'd mentioned this before the latest build was pushed:

Typo on the Enigma decoding quick guide; s/curent/current
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Old 10-13-18, 11:28 AM   #49
vdr1981
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Quote:
Originally Posted by ouPhrontis View Post
Wish I'd mentioned this before the latest build was pushed:

Typo on the Enigma decoding quick guide; s/curent/current
What?! Someone actually reads those manuals?

I don't own right now any program for editing already existing PDF files, sorry. Maybe in the future...
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Old 10-13-18, 01:23 PM   #50
ouPhrontis
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Quote:
Originally Posted by vdr1981 View Post
What?! Someone actually reads those manuals?

I don't own right now any program for editing already existing PDF files, sorry. Maybe in the future...
Ah not the .pdf, but in-game within the Kenngruppenbuch.
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Old 10-13-18, 02:47 PM   #51
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Quote:
Originally Posted by ouPhrontis View Post
Ah not the .pdf, but in-game within the Kenngruppenbuch.
Screenshoot?
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Old 10-13-18, 03:04 PM   #52
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Quote:
Originally Posted by vdr1981 View Post
Screenshoot?
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Old 10-13-18, 03:13 PM   #53
vdr1981
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Rgr that,thanks...
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Old 10-13-18, 03:55 PM   #54
ouPhrontis
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Quote:
Originally Posted by vdr1981 View Post
Rgr that,thanks...
No problem, thank you for the hard work you put in by the way. Typos being low-hanging fruit to point out, but anything to help make a great megamod just a touch better.

Cheers!
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Old 10-13-18, 04:03 PM   #55
Ashikaga
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Well I found a typing error in an enigma message too
hahahaha
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Old 10-14-18, 08:58 AM   #56
LesBaker
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Hi Vecko,
there's still a problem with the South African flags.

The 1928 South African flag





Was only used by ground forces until 1951.


Merchant Shipping used the 1912 ensign, until 1951 then used the 1928 flag





South African Naval Forces used the British Ensign.





Until 1946 when they then used the South African ensign.





Hope this clarifies it for you.

Les

Last edited by LesBaker; 10-14-18 at 09:10 AM.
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Old 10-14-18, 09:13 AM   #57
vdr1981
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Quote:
Originally Posted by LesBaker View Post

Hope this clarifies it for you.

Les
Thanks, I'll keep that in mind for the next update...
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Old 10-14-18, 11:13 AM   #58
gap
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Quote:
Originally Posted by LesBaker View Post
Merchant Shipping used the 1912 ensign, until 1951 then used the 1928 flag





South African Naval Forces used the British Ensign.


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Old 10-17-18, 04:54 PM   #59
Oby
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Was playing little with damage model and noticed small error in NSS_Uboat7b.upcge.



Type VIIB has crew exposure set to 0. (CrewExposure=0.) in her .upcg file for propulsion room. It should be something like 0.1 or 0.2 and further down, there are two instances(artillery room and flak room) set to value 2, which is to much. Must be between 0 and 1, preferably 0.1(vanilla) or 0.2.


BTW great mod compilation, easy installation, great support, manuals...Really good work.




Last edited by Oby; 10-17-18 at 05:16 PM.
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Old 10-18-18, 01:51 AM   #60
vdr1981
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Quote:
Originally Posted by Oby View Post

Type VIIB has crew exposure set to 0. (CrewExposure=0.) in her .upcg file for propulsion room. It should be something like 0.1 or 0.2 and further down, there are two instances(artillery room and flak room) set to value 2, which is to much. Must be between 0 and 1, preferably 0.1(vanilla) or 0.2.


BTW great mod compilation, easy installation, great support, manuals...Really good work.
Thanks...It will be fixed.
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