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Old 07-02-18, 09:21 AM   #1
CDR DPH
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I saw a couple of blank screens while playing NA2004 yesterday. If I remember correctly, they occurred after I failed to reach my target objective in time to perform the assigned mission. (See http://www.subsim.com/radioroom/show...&postcount=114 for why I was late to the party)

Once I received orders to return to Holy Loch to repair/rearm when I had no damage and a full weapons load out.
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Old 07-02-18, 04:02 PM   #2
LTJGBeam
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Quote:
Originally Posted by CDR DPH View Post
I saw a couple of blank screens while playing NA2004 yesterday. If I remember correctly, they occurred after I failed to reach my target objective in time to perform the assigned mission. (See http://www.subsim.com/radioroom/show...&postcount=114 for why I was late to the party)

Once I received orders to return to Holy Loch to repair/rearm when I had no damage and a full weapons load out.
I assume you are playing the NATO 2004 North Atlantic campaign since you mention Holy Loch.

I will check on the settings for the various mission failures, and see if I can find anything that might be causing the blank screens.

The speed on the Campaign map is based on the speed of the first vessel in the Campaign's summary.txt file if I remember correctly. Both the Virginia and Yasen for the 2004 NA Russian campaign are 35 knot boats, but I will see if I can duplicate the slowness issue you report. You could bump the SubmergedSpeed=35 of the boats to SubmergedSpeed=40 in their vessel files. If you do this, also increase the last entry in the TelegraphSpeeds= to 40 as well. That should give you a bit more speed on the Strategic Map at the cost of some realism.

If you are not pausing in your sprints you may be hitting undetected surface and submerged ASW groups in your transits. I typically switch between LMB and RMB to slow down occasionally when transiting. This seems to help with locating enemy groups. Stopping completely occasionally also helps. I have not really changed anything in the non-player missions sections for the campaign, so I am not sure what is causing the large number of intercepts you reported. I will see if I can duplicate those as well.

Thanks for the reports, and I'll see if I can find these.
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Old 07-02-18, 10:49 PM   #3
CDR DPH
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Thx for your efforts. I really enjoy playing your campaigns.
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Old 07-04-18, 03:24 PM   #4
LTJGBeam
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Mod Update # 9b: Date:07/04/2018
Resync of files for 1.15e.

This update resync's the files to ver. 1.15e. Let me know of any issues encountered.

Also, any additional details on missions preceding a blank mission scenario would be appreciated. I am not 100% sure this issue is resolved, but I haven't had luck duplicating it.

Thanks!
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Old 07-11-18, 02:46 AM   #5
Action Stations!
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Hi LTJGbeam, great mod, love playing the Russians. Damn those ADCAPS, but even more, those British torps are mad.

One thing I have noticed with the massively variable loadout available to the Yasen class, is that there is nowhere on the loadout screeen to load / unload VLS.

Have I missed something?

Also is it possible to mod the Shkval torpedo?

Thanks for a great mod, makes a world of difference.
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Old 12-09-18, 02:30 AM   #6
BlackHat
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Default Mods effects in NA2004 only? or whole game?

Was going to install the mod and realized there were a lot of files in the override folder. (Naturally) But I had been expecting them to be in the Campaign004 or 005 folder.

But there are not.

Do the overrides effect the other starting year campaigns? or JUST to the 2004 campaign?

Thanks,
BlackHat
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