SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-13-17, 07:44 AM | #9211 |
Navy Seal
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You guys are giving to much credits to those "intercept and sink" missions...Just relax and do your job... Bdu wants tonnage and they don't care much about red or green letters...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-13-17, 08:01 AM | #9212 |
Shark Hunter
Join Date: Jul 2017
Location: AM 9661
Posts: 92
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That's true actually lol! BTW Vecko, i'm sure its just something odd left over from the original SH5 anyway, wasnt blaming you Sir of course!
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"Here's to swimmin' with bow legged women" |
11-13-17, 11:32 AM | #9213 |
Scurvy Dog of the Deep
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Could you specify what the conditions are for it to pass ?
it was clear before now it is not. Patrolling round for hours real time not being sure if you are doing the right thing is kinda niggling, especially when you get fail message at the end, that's just a bonus There appears to be little or no traffic between the regions specified in the task so BDU won't be happy about that too but maybe I didn't look hard enough was in the wrong place at the wrong time Everything you are adding is making the game better which is much appreciated but this change seems to be a step backwards. Just asking for clarification seems reasonable to me |
11-13-17, 12:19 PM | #9214 | |
Navy Seal
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Quote:
Btw, there is no "failed" status in twos secondary missions, only " finished ". I may edit "intercept and sink" messages for the next update in order to make them more understandable...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-13-17, 12:57 PM | #9215 | |
Scurvy Dog of the Deep
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Ok that's fine I did find a Tanker, missed the convoy but must of moved too far away towards Iceland, I'm going back to get them I'll sink the lot of them So it almost as it was before with one playing session and not leaving zone, I got a Green and red message, I must of took the red Finish as a fail. * Edit not explained well by me I try to maintain a 100% record in passing missions but I accept this does not bother everyone and WOS is more orientated around Free-roam Tonnage Thanks for the explanation, I looked at the files myself, wasn't sure if I could trust them. Simon we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender Winston Churchill 4 June 1940 Last edited by Cyborg322; 11-13-17 at 01:58 PM. |
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11-13-17, 03:00 PM | #9216 | ||
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
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But, we had this topic with engaging the convoy mission in the past, i remeber B.D.U Vecko used almost the same words there - pointed out that the missions are not so important at all. In the case of failing a mission target its only about losing one promotion point..he said engaging the convoys - going for the tonnage. Playing SH5 in this way - like Vecko said - is playing the sim in a very realistic historical way. The books about the atlantic war are telling it how it was in WWII and how we also are able to play this game in a kind of historical way. That means that the Kaleuns in the past sure recived mission orders from B.D.U and when they got a order to reach targets far away (south africa, indian sea) they should "hide" and safe their torpedos. But otherwise, new convoys where discovered by german planes/subs/B-Service and all the subs which where able to reach these convoys where instantly ordered by B.D.U. to search and attack them. We are limitated by the game because our missions wont be changed but we also get reports about convoys via message box or Captains Log! So when ever you can reach them, stop your actual mission and use "AK-speed" to reach them! So we "also got" an air monitoring and a functional B-Service here. Just some hours ago, on my new patrol in Coastal Waters on my way to my first mission coordinates, i recived via Captains Log a sighted convoy not far away - about 250km. So i couldnt belive what i saw there after laborious (laborious because i play realistic 100% with no map updates and it was daytime with the possibility of enemy air attacks in this area) moving forward infront of this Two-Ship-Convoy: A European Ocean Liner 19000tons!!! Oh Yeah! ..and finally Taking the chance brought me after 3 torpedos 23267tons.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel Last edited by excel4004; 11-14-17 at 05:08 AM. |
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11-13-17, 09:35 PM | #9217 |
Mate
Join Date: Aug 2017
Posts: 51
Downloads: 103
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Are there are still no ships in enemy harbours?
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11-13-17, 11:29 PM | #9218 |
Scurvy Dog of the Deep
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11-14-17, 02:31 AM | #9219 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
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Yes, sure. there is no reason for it. The Job was/is to attack ships at Sea not in harbours.
If you want to attack ships in harbour play the Breaking The Fortress mission (10/09/39 - 15/10/39) between Coastal Waters times. Means simulating the attack of Korvettenkapitän G.Prien at Scapa Flow from 14.10.1939. Also be aware from this hints from the TWoS tutorials: Quote:
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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11-14-17, 04:14 AM | #9220 | |
Mate
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
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11-14-17, 06:19 AM | #9221 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-14-17, 07:32 AM | #9222 | |
Mate
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
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11-14-17, 11:00 AM | #9223 |
Nub
Join Date: Mar 2017
Posts: 3
Downloads: 30
Uploads: 0
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Swastika
Hi, i have a question, how i remove the swastika(Hakenkreuze) from this mod/game? any mod/addon avaible to remove swastika with jsgme?i want to record sh 5 gameplay for youtube, thanks
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11-14-17, 11:57 AM | #9224 |
Scurvy Dog of the Deep
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You can remove the flags on the Sub with the optional mod - TWos Remove Sub flags. What others need taking out for Youtube ?
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11-14-17, 12:51 PM | #9225 |
Nub
Join Date: Mar 2017
Posts: 3
Downloads: 30
Uploads: 0
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I want to remove swastika(hakenkreuze) from all places(ex:charts manual) not only from flags , i want to be safe and prevent a youtube channel deletion,i have to find TWos Remove Sub flags mod first , this forum is big,thanks
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