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Old 10-27-17, 06:16 PM   #1
mkiii
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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
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Old 10-27-17, 10:30 PM   #2
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@Gap....Even the original sensors GR2 will not open, pointers before data error...not to worry. its a minor annoyance compared to what the editor does let us do.
I am pretty sure that there is a version of GR2 Editor that can open/save the stock file thaogh I cannot tell you which version exactly: it has been a long time since I messed with that file the last time.

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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
Why do you think it is hardcoded? I don't think that file to have any special role assigned in the game code. You can store new sensors in any new library file; it will work just fine as long as you make eqp and upc files to point to it. The_Beast did that for some new sensors added with his Fixed Ubpat equipment mod, and I did the same with the GHG sensor, for making it destroyable (for Vecko's Reworked Uboat Damage Mod)
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Old 10-28-17, 02:40 AM   #3
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Why do you think it is hardcoded? I don't think that file to have any special role assigned in the game code. You can store new sensors in any new library file; it will work just fine as long as you make eqp and upc files to point to it. The_Beast did that for some new sensors added with his Fixed Ubpat equipment mod, and I did the same with the GHG sensor, for making it destroyable (for Vecko's Reworked Uboat Damage Mod)
something I read in a post. could very well be wrong,
I will have a play around with doing just that, but not today, conning tower day today
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Old 10-28-17, 06:15 AM   #4
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something I read in a post. could very well be wrong,
I will have a play around with doing just that, but not today, conning tower day today
Okay

Talking about that, what do you know on the different Type IX variants and on the conning towers that could be fitted on them?

uboat.net, uboataces.com, u-historia.com, and wikipedia have information on hull variants and their specs. Some additional information could probably be digged from uboatarchive.net. Some decent technical drawings of the different hull variants are also available from u-historia.com. What we miss at the time being, is information on the conning towers used ad different stages of the war, as detailed as we have for the type VII
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Old 10-28-17, 06:33 AM   #5
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Good work
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Old 10-28-17, 06:52 AM   #6
mkiii
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Okay

Talking about that, what do you know on the different Type IX variants and on the conning towers that could be fitted on them?

uboat.net, uboataces.com, u-historia.com, and wikipedia have information on hull variants and their specs. Some additional information could probably be digged from uboatarchive.net. Some decent technical drawings of the different hull variants are also available from u-historia.com. What we miss at the time being, is information on the conning towers used ad different stages of the war, as detailed as we have for the type VII
I have got all those sites bookmarked Gap, plus I managed to get a copy of Eberhard Rossler`s "The U_boat" off ebay, without paying an extortionate ammount of £ for it, plus assorted other info in pdf format
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Old 10-28-17, 10:34 AM   #7
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I have got all those sites bookmarked Gap, plus I managed to get a copy of Eberhard Rossler`s "The U_boat" off ebay, without paying an extortionate ammount of £ for it, plus assorted other info in pdf format
Good

BTW: are you planning to add in game just one of the type IX versions, or more than one?
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Old 10-28-17, 01:32 PM   #8
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Good

BTW: are you planning to add in game just one of the type IX versions, or more than one?
If everything works with this one, and we manage to get it in game, which looks quite likely now, this will be IXB, To be followed by C, C40, AND D2 which I have got all the models for.

the B and C are basically the same, just details a bit different. The C40 and D2 are completely different, although they will be able to share the ct`s from the others, so will be a little less work.

from a quick look through the books, there are only 3 conning tower versions

also I was thinking it would be better using the most closely matching ct versions from the type VII, for flak gun nodes etc then it will be just moving bones around, rather than deleting unnecessary bones, (less you change,less to go wrong)

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Old 10-28-17, 04:52 PM   #9
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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
No hard codeing involved. Just a non-standard GR2 file.
There are a lot of ways to whack the GR2 format to avoid tampering.
The early attempts started with editing the check sum. We figured that out so that was dumped by a lot of Game devs. Not just for Silent Hunter.


Next many went to a custom format like in SWTOR. Seems a few people broke that format also.


Haven't looked close at the sensor file to see what is going on but I'd just rip 3d models and add them to another file that can be opened and worked with easily.
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