SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-09-17, 07:14 AM   #8851
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,250
Downloads: 3313
Uploads: 0


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
I remember being in Scapa Flow with a medium fog and seeing the moon.
Peter
It's true.

Fitzcarraldo
fitzcarraldo is offline   Reply With Quote
Old 10-09-17, 08:20 AM   #8852
SiggeMan
Sailor man
 
Join Date: May 2015
Location: 250 meters below, or Sweden
Posts: 48
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by Muckenberg View Post
First TWoS 2.0.0 and then 2.0.9 update
Yes thank you, works now. I accidentaly used both 2.0.0, 2.0.1 and the 2.0.9
SiggeMan is offline   Reply With Quote
Old 10-09-17, 12:38 PM   #8853
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
I remember being in Scapa Flow with a medium fog and seeing the moon.
Peter
And the stars as well...This is a well known game limitation. I remember few attempts of few modders to bypass this issue, but resulting sky looked quite weird in some situations. I didn't like it...

Last edited by vdr1981; 10-09-17 at 08:07 PM.
vdr1981 is offline   Reply With Quote
Old 10-09-17, 06:54 PM   #8854
Hanz Kneezan
Swabbie
 
Join Date: Jun 2011
Posts: 7
Downloads: 15
Uploads: 0
Default Very Annoying Watch Officer.

Hi there fellow subbers, thanks for this wonderful mod, it really has changed this game for the better. However, I have an issue with the Watch Officer and his constant updates (three per min) of convoys. He is much worse than that annoying Nav Officer ever was. Now, how can I tweak this to reduce or eliminate it completely as it is an unnecessary annoyance? I believe this was the reason for shutting up the Nav Officer in the first place, which I thought was great, only to have the WO take his place. This is a 'mod breaking' issue for me. Thanks in advance for any advice on this.
Hanz Kneezan is offline   Reply With Quote
Old 10-10-17, 12:20 AM   #8855
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Support Change campaign start location

Hello Vecko, I want to update my SH5 install to the latest TWoS uppdates and just wondering if there is an easy way to change the start base for the "Mare Nostrum" campaign from Kiel to La Spezia?

I want to do a fresh start of the campaign but cant stand the thought of having to transit the Kiel Canal and the long voyage to the Mediterranean because I have done it so many times already.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 10-10-17, 01:41 AM   #8856
Cyborg322
Scurvy Dog of the Deep
 
Cyborg322's Avatar
 
Join Date: Dec 2009
Location: Manchester England
Posts: 1,124
Downloads: 390
Uploads: 0


Default WO updating Contacts

Quote:
Originally Posted by Hanz Kneezan View Post
Hi there fellow subbers, thanks for this wonderful mod, it really has changed this game for the better. However, I have an issue with the Watch Officer and his constant updates (three per min) of convoys. He is much worse than that annoying Nav Officer ever was. Now, how can I tweak this to reduce or eliminate it completely as it is an unnecessary annoyance? I believe this was the reason for shutting up the Nav Officer in the first place, which I thought was great, only to have the WO take his place. This is a 'mod breaking' issue for me. Thanks in advance for any advice on this.
Hi Hanz

Not sure why you are getting updates every 20 seconds, don't think I get that many, if anything I get the occasional time when the WO spots convoys on the late side after I can see them clearly on the horizon and with T.C. I can get landed next to a Destroyer 500m away but as I say that's not too common. In respect of the WO updates I would have to time it to give a more definitive answer

That said I have 100% not had anything like "Mod Breaking" issues with over exuberant Crew members, so I can't agree on that remark.

Best Regards

Simon
+

WOLVES OF STEEL MEGAMOD
Attached Images
File Type: jpg WOS.jpg (3.8 KB, 5 views)
File Type: gif animated-union-jack-01.gif (7.2 KB, 127 views)
__________________
Cyborg322 is offline   Reply With Quote
Old 10-10-17, 04:24 AM   #8857
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi Kevin
Quote:
change the start base for the "Mare Nostrum" campaign from Kiel to La Spezia?
In Kiel on the bridge click on the Anchor and end the game.
When you load the new auto base save game you will have advanced the date and you should now be in the La Spezia bunker.
Peter
THEBERBSTER is offline   Reply With Quote
Old 10-10-17, 05:58 AM   #8858
jibouil
Bosun
 
Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
Default

Hello,
How i can follow my selected target at the hydro station ?
Is there a key for that ?
I always lose my target and always have warship up. It's hard for me to make a four bearing tech.

(im at 27-30m when i use the hydrophone)

Last edited by jibouil; 10-10-17 at 06:07 AM.
jibouil is offline   Reply With Quote
Old 10-10-17, 12:10 PM   #8859
Cyborg322
Scurvy Dog of the Deep
 
Cyborg322's Avatar
 
Join Date: Dec 2009
Location: Manchester England
Posts: 1,124
Downloads: 390
Uploads: 0


Default

Quote:
Originally Posted by jibouil View Post
Hello,
How i can follow my selected target at the hydro station ?
Is there a key for that ?
I always lose my target and always have warship up. It's hard for me to make a four bearing tech.

(im at 27-30m when i use the hydrophone)
Yes there is follow target . Its the icon with circle on it when at station , If you click on the first button to the left at Hydro station you get Hydro Follow target options where you can set how often you get reports Distance/Degrees etc
You need to get below 30m to get contacts at longer range
Regards
Simon
+

WOLVES OF STEEL MEGAMOD
Attached Images
File Type: jpg WOS.jpg (3.8 KB, 3 views)
__________________

Last edited by Cyborg322; 10-11-17 at 12:35 PM.
Cyborg322 is offline   Reply With Quote
Old 10-10-17, 05:53 PM   #8860
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

.

Quote:
The Wolves of Steel v2.0.0 to v2.0.9a update changelog:

- KDB receivers fix , syb systems page. KDB receivers visible only if KDB is upgraded in bunker.
- Tarnmatte Imp. availability date adjusted per Andrey's suggestion.
- Removed some OHII land env objects due game instability (Ch.Church, Asian village).
- Wellington bomber visible in museum, fixed files/controllers.
- tugBoat, removed from museum and campaign, still visible in rec manual though.
- Added more then 40 imported SH3, GWX and SH4 environmental sea and land units, including some variations of already existing ship types. All added units represent a lot of work from various subsim modders even from SH3/GWX era. Appropriate documentation and credits are added to TWoS documentation. New warship types will follow in the upcoming TWoS updates.
- Large number of various files/controller fixes for all imported units.
- Performed extended game stability stress-testing in various test scenarios.
- Added new and edited existing campaign layers in order to support addition of new units.
- Added new historically authentic shipping lines.
- Added illuminated ships for neutral nations. Permanently neutral nations (Sweden, Argentina, Ireland, Portugal and Spain) will exclusively use these type of ships.
- Rearranged nations roster.
- Added large number of port units in order to make harbors more live and immersive (various tug boats, tenders, coastal vessels, light ships, coastal fortifications, floating docks ect...). (*requires advancement to the next campaign chapter or campaign restart)
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
vdr1981 is offline   Reply With Quote
Old 10-10-17, 06:03 PM   #8861
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,250
Downloads: 3313
Uploads: 0


Default

Downloading it now. Many thanks!

Fitzcarraldo
fitzcarraldo is offline   Reply With Quote
Old 10-10-17, 06:04 PM   #8862
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I must say that there's been a lot of work on this update but nevertheless, you can expect few more fine tuning b,c,d ect updates in the near future until we reach official v2.0.1,which will be truly worth, you can count on that.

Sorry for slight delay guys...
Hope you'll enjoy it! Happy hunting!
vdr1981 is offline   Reply With Quote
Old 10-10-17, 10:43 PM   #8863
Muckenberg
Planesman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
Default

Thank you very much
I'm looking forward to further updates of Steel Wolves.
Muckenberg is offline   Reply With Quote
Old 10-11-17, 12:58 AM   #8864
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

Absolutly georgous!!! I have never experienced such a support and ongoing improvement like TWOS Vecko!!!! You are making a lot of Kaleuns very happy for years now. Thank you so much!!!!!!!!!!!
MCM is offline   Reply With Quote
Old 10-11-17, 01:03 AM   #8865
Ulrich Kröpke
A-Ganger
 
Ulrich Kröpke's Avatar
 
Join Date: Sep 2009
Posts: 78
Downloads: 543
Uploads: 0
Default Update 2.0.9a

There must be something wrong with the Light Ship NLGH. Without the NLGH I can upgrade my boat with a new conning tower. With the NLGH I gat a ctd.
Also without the new upgrate 2.0.9a I had the NLGH in the game and the game crashes when I wanted to upgrade the conning tower.
Ulrich Kröpke is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.