SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-05-17, 12:44 PM | #1 | |
Watch
Join Date: Jul 2017
Posts: 22
Downloads: 9
Uploads: 0
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Great idea! Something related I have run in to on several occasions is I have come across a sub or surface ship that is doesn't have an entry in the manual. Twice now it turned out to be an Echo. For whatever reason the entry for that boat was just missing. Then in other missions its back. I am running the Russian Subs mod so I'm not sure if this is a bug with the game or an unintended issue caused by the mod. Has anyone else experienced this? It can be really frustrating to have a clear signature of the target but just not have an entry that matches. Eventually the crew will auto assign the correct type to it or I will sink it without knowing exactly what it was until I get to the AAR. |
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09-05-17, 02:43 PM | #2 | |
Electrician's Mate
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The units that you will have in your scenario must be listed in the "OtherVessels" line at the bottom of your new scenario file. If it is not listed, it will be used in the game but not in the library for classification. Just add it and things will be correct. |
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09-05-17, 06:55 PM | #3 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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REDDQ...Whatever happened to click and drag?? Looks like this game goes inti storage until things are easier to do...REDDQ they both look the same..Could you highlight the areas to change???..My apologies these old eyes are getting old..I found what needed to be done and it works just fine....Now to find me some Russians to feed to the fish...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... Last edited by Berserker; 09-05-17 at 07:25 PM. |
09-06-17, 02:38 PM | #4 | |
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Join Date: Jul 2017
Posts: 22
Downloads: 9
Uploads: 0
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Quote:
Thanks, I'll look into that when I get home. |
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