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06-26-17, 06:49 AM | #1 |
Swabbie
Join Date: Oct 2010
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FFG Harpoon change
Has anybody figured out where to change the Harpoon limit for the FFG. I managed to change the limit for the entire ammount of missiles but the harpoons still are locked at 4.
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06-26-17, 11:25 AM | #2 |
Gefallen Engel U-666
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welcome aboard firsttime poster!
alguienonline! after a long 7 year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-26-17, 11:38 AM | #3 | |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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BTW Why you need more than 4 Harpoon missiles? |
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06-26-17, 11:55 AM | #4 |
Swabbie
Join Date: Oct 2010
Posts: 6
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06-26-17, 01:08 PM | #5 | ||
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I think it could be hard for change. Udaloy and Bergamini have only 4 ASROCs for each Weapon Control station. They also share one Weapon Loadout (before mission) for each station. That means if you change number of rockets before starting scenario, all weapon stationswill have exactly the same number of rockets!
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Btw. Perry have SM-1MR missiles which are capable for ASM role. Those missiles have longest range from all playable Surfs in RA. Thats means: in good hands Perry is best playable surface platform for ASuW in Reinforce Alert MOD |
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06-29-17, 10:39 AM | #6 |
Swabbie
Join Date: Oct 2010
Posts: 6
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How about the akula, anyway to give it more ammo??
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06-29-17, 11:44 AM | #7 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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06-29-17, 12:30 PM | #8 |
Swabbie
Join Date: Oct 2010
Posts: 6
Downloads: 2
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07-01-17, 01:40 PM | #9 |
Watch
Join Date: Nov 2006
Posts: 30
Downloads: 102
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The hex edit i mentioned above is the overall limit of all missiles. I think other sub-limits of the missile amounts are adjustable with DWEdit. Just search the launchers for the playable FFG.
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