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Old 04-05-17, 02:29 PM   #1
Onkel Neal
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Very true. We'll just have to be patient.
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Old 04-05-17, 07:06 PM   #2
CCIP
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Quote:
Originally Posted by Onkel Neal View Post
Very true. We'll just have to be patient.
And let's also not forget that Subsim (and you yourself, Neal) had played a big role in pushing for that delay so that the campaign was in

Plus, from what I've seen of Uboot, it seems that it has been receiving a facelift lately to improve immersion and make it look sharper. Again, a good thing for our hobby - especially if we want to draw in new people who otherwise wouldn't try a submarine game
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Old 05-03-17, 01:52 PM   #3
Thomen
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Since they (Devs) are rather silent with anything new or even updates such as "Hey we are still working on it" I am going lean towards the bait-and-switch side.

No updates on Steam, Kickstarter and Facebook. And the last update on Kickstarter is to promote a "friend's" game.. yea... sorry, not buying it. I feel more and more like backed a lemon on Kickstarter, and would take my money back if I could.
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Old 05-17-17, 08:32 PM   #4
qiaoyech
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And the day after your post
Quote:
Hey there! Just a small update to calm the atmosphere a bit.
As we've stated earlier, UBOOT had inflated a lot since our campaign. Many of you clearly had much higher expectations than our initial design assumed.
State of our work is as follows:
- Game design and all game features are complete.
- There is still a considerable amount of lacking content - mostly missing icons, voices, translations, cities.
- Some major bug fixes are still needed all around.
We are pretty sure that all of that work will end in Q3. We apologize for that delay and ask you for the patience. Rushed release isn't good for anyone.
We will announce a final, not estimate, release date during next month.
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