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02-24-17, 06:40 AM | #1 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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That already looks super awesome!! I'd however, not use hull numbers on skins. When you see two same-class ships with the same hull number it kind of kills immersion, at least to me.
But it's not too big a deal. Nice work!
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02-24-17, 06:44 AM | #2 |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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+1
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02-25-17, 08:01 PM | #3 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Or use fictional generic codes such as CG, DD, DG, CV, CL, FG, FF, BB, BC, etc instead of numbers.
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02-27-17, 04:50 PM | #4 |
Girt by Sea
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Hi Polak,
Would you consider painting the playable Perry? (removing the rust stains, fixing the red circle around the missile launcher, sharpening the textures, etc.?) Also, repainting the Coast Guard Cutter into an actual Coast Guard Cutter would be cool. Just ideas mate Stew |
02-28-17, 07:31 PM | #5 | |
Weps
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Quote:
For example: requested above CGC Hamilton class uses Halifax.j3d model and Kasturi.bmp textures. I see what can be done, but it appears that without being able to change 3d with 3dsmax ...( I do not have necessary early 3dsmax) and also add new model and texture to database this might be quite difficult. Last edited by Polak2; 03-01-17 at 07:51 AM. |
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04-03-17, 01:56 PM | #6 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
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Wow, that Arleigh Burke DDG looks beautiful!
It sucks though that the 3D-modelled mast is vertical instead of tilted, like on the real ones. |
04-04-17, 12:49 PM | #7 | |
Weps
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Meanwhile i made another repaint of Hamilton class Coast Guard cutter, but surely,despite repaint, this is one of the situations where 3d edit is most necessary. Featured in DW model of Hamilton is not a Hamilton at all and this is not good not being able to do anything about it.... |
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