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Old 12-17-16, 10:14 AM   #1
CapnScurvy
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Quote:
Originally Posted by Rockin Robbins
Let's go for seconds: I install and uninstall GFO again, just as I did the first time, without passing GO.
File comare results: 7 files different from stock. Go figure.
What are the 7 files that are different?

If JSGME had been developed longer, a needed improvement would have been to allow you to go directly to the "changed" file (NEW; DIFFERENT; REMOVED) to see them in a list, without needing to scroll through the 20,000 plus files that Silent Hunter has.

Other than that tweak. JSGME is an excellent program that has improved our modding community as much as S3D has.

Thank you Jaesen!
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Old 12-17-16, 11:16 AM   #2
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You probably already know this, but you can "sort" the list by clicking on the column headings, such as "Detail" and get the list sorted together that way, which would bring "Changed" up top and all together. Click a 2nd time, and you get "Same" up top. You'll have to do a bit of scrolling to find the "Removed" sometimes, but they'll all be together...

JSGME still makes life a lot easier than it would be without it, and I think we're actually pushing it beyond were it was ever intended to go, and it still does a good job, just that there's a few things to look-out for and be aware of. I've done some "fake" mods, with text files with different naming conventions, and I cannot get it to fail. Of course, my experiments have only been with maybe 1k of data, not 3+gig... One thing I'd like to see is a copy-able list, where I can select filenames in the list, and copy them to the clipboard for use elsewhere. As an aside, here's 3 lines from a snapshot, and it looks like CRC is used to check the files against each other:

E:\Ubisoft\FotRS Ultimate\um.dll 8a984e947532dfd9bf3c2ae31e5af5a6
E:\Ubisoft\FotRS Ultimate\Utils.dll b9fd268e57834298c2e17809d0ee4997
E:\Ubisoft\FotRS Ultimate\zlib1.dll 80e41408f6d641dc1c0f5353a0cc8125

I wonder if that is what gets implicated in this?... who recognizes how big of a CRC is used here? 8-bit? 16?? It checks for flipped bits in the files for the compare. Comparing one bit in some big files is way less than comparing a human sneeze to their lifetime...

I also would also like to again thank Jaesen for his app, and the spirit with which it was made and distributed.
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Old 12-17-16, 02:01 PM   #3
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Quote:
Originally Posted by propbeanie View Post
You probably already know this, but you can "sort" the list by clicking on the column headings, such as "Detail" and get the list sorted together that way, which would bring "Changed" up top and all together. Click a 2nd time, and you get "Same" up top. You'll have to do a bit of scrolling to find the "Removed" sometimes, but they'll all be together...
I show that in the video, clicking on the header and bringing the changes to the top.

Quote:
Originally Posted by propbeanie View Post
JSGME still makes life a lot easier than it would be without it, and I think we're actually pushing it beyond were it was ever intended to go, and it still does a good job, just that there's a few things to look-out for and be aware of. I've done some "fake" mods, with text files with different naming conventions, and I cannot get it to fail. Of course, my experiments have only been with maybe 1k of data, not 3+gig... One thing I'd like to see is a copy-able list, where I can select filenames in the list, and copy them to the clipboard for use elsewhere. As an aside, here's 3 lines from a snapshot, and it looks like CRC is used to check the files against each other:

E:\Ubisoft\FotRS Ultimate\um.dll 8a984e947532dfd9bf3c2ae31e5af5a6
E:\Ubisoft\FotRS Ultimate\Utils.dll b9fd268e57834298c2e17809d0ee4997
E:\Ubisoft\FotRS Ultimate\zlib1.dll 80e41408f6d641dc1c0f5353a0cc8125

I wonder if that is what gets implicated in this?... who recognizes how big of a CRC is used here? 8-bit? 16?? It checks for flipped bits in the files for the compare. Comparing one bit in some big files is way less than comparing a human sneeze to their lifetime...

I also would also like to again thank Jaesen for his app, and the spirit with which it was made and distributed.
That's right. This is not a gripe session or a JSGME sucks session. We're seriously asking this program to do things that are pretty extraordinary and seeking to understand why we're getting effects we see.

JSGME's snapshot and compare functions appear flawless, and they make any errors quickly correctable. This is the mose reassuring takeaway from experiments so far.

I'm going to try using Large Address Aware on JSGME itself and see if we're dealing with memory overflow problems.
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Old 12-17-16, 05:08 PM   #4
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Attention!!!

JSGME is not able to deal with large mods. However, I just ran Large Address Aware on JSGME.exe. I then installed and uninstalled GFO three four times in a row without any mismatches in the stock game files. If you are running a 32-bit operating system, anything GFO size or bigger will not work for you. If you are running a 64-bit operating system the fix is in!

Next, back to FOTRSU--3.6 GB of monstrous gobbeldygook--a tad more than 10,000 files.
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Old 12-17-16, 07:54 PM   #5
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Are you tired of testing RR? excellent news though...
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Old 12-17-16, 08:19 PM   #6
Rockin Robbins
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Tomorrow I run FOTRS Ultimate through the Large Address Aware JSGME Gauntlet of DEATH. Several times. I won't be making a video of that one.....
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Old 12-17-16, 08:42 PM   #7
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Quote:
Originally Posted by Rockin Robbins View Post
Tomorrow I run FOTRS Ultimate through the Large Address Aware JSGME Gauntlet of DEATH. Several times. I won't be making a video of that one.....
Awww ma-annn.... You know what'll happen if you ~don't~ video it? Something really ~strange~... If you tape it, it'll go smooth.
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Old 12-17-16, 08:22 PM   #8
Rockin Robbins
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Quote:
Originally Posted by CapnScurvy View Post
What are the 7 files that are different?

If JSGME had been developed longer, a needed improvement would have been to allow you to go directly to the "changed" file (NEW; DIFFERENT; REMOVED) to see them in a list, without needing to scroll through the 20,000 plus files that Silent Hunter has.

Other than that tweak. JSGME is an excellent program that has improved our modding community as much as S3D has.

Thank you Jaesen!
The seven files are in the video where I show how to sort the files by result and bring the anomalies to the top of the list.
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