SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-16, 05:19 AM   #1
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,156
Downloads: 3227
Uploads: 0


Default

I started Battle of Med campaign via silentotto with TWoS and SM and I had CTD in the bunker of La Spezia. No problems in Coastal Waters and Happy Times - both completed. Now I'm running Med campaign without SM and no problems (19 savegames and reloads).

Vecko adverted me about problems with SM in the Med and it seems true.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 04-21-16, 06:26 PM   #2
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by THEBERBSTER View Post
I have found the SM mod + mod patch to be compatible with no problems in either of the Total Germany or Happy Times campaigns.
I will just point out that I did not complete the HT campaign but was involved in the first 2 missions but not the 3rd.
I have seen reports of ctd's in the Mare Nostrum campaign but I cannot comment personally as I have never reached this campaign with TWOS to date.
I decided to start a new campaign from the beginning as I wanted to use 100% realism so I am back in TG again.
Peter
Quote:
Originally Posted by fitzcarraldo View Post
I started Battle of Med campaign via silentotto with TWoS and SM and I had CTD in the bunker of La Spezia. No problems in Coastal Waters and Happy Times - both completed. Now I'm running Med campaign without SM and no problems (19 savegames and reloads).

Vecko adverted me about problems with SM in the Med and it seems true.

Regards.

Fitzcarraldo
Interesting as I believe the Kiel Port has the most modded items.
Very unusual for CTD happening in a Bunker unless there is a .UPC file error or corrupt save game.
What is different about the La Spezia Bunker?
Are the Buoys closer to the La Spezia Bunker?
Is there a Ship nearby that has running light illuminated?

As for .UPC file errors I do know that TWOS 1.05 has many errors. Example Below: data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000; There are 2 UnitUpgradePackIntervalOptions1 settings and what's the Highlander saying?
UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000; There can only be one 1 option
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
In EUF v1.4 one of these lines were commented for testing so ALL upgrades were available at game start.
When uncommenting one line the other needs to be commented or removed.
This error is repeated on almost all of the Upgrade Packs.
Not sure if this is enough to cause a CTD but may contribute to one.

Also, if the user has not completed a entire Campaign, U-Play will overwrite the UpgradePacks.UPC file in regards to Campaign Reward Skins to ensure the user can not access them until they complete a Campaign. This result in several upgrades not being available for install and makes a mess of the Index Images.
EUF v2 that I am currently working takes U-Play into consideration and I am pretty sure I have made the appropriate adjustments but will need someone to test it soon. Currently having issue's with Radar Warning Receivers that I hope to resolve soon.

Back to QR1 issue's:
The Room_QR1 mod I posted has two(2) Ray Traced Halo's. The Dinning Table Light and Toilet Light.
With my version of QR1 installed you will notice when you first enter the sub after loading save game or starting new game that there is a lag spike when you turn towards the Radio Room. This lag spike started after I added the Halo's.
MANY items around the Harbor area's such as Buoys and some imported ships also have Ray Traced Halo's.
I really think the Halo's are the problem. The only reason I added them was to make the Light Lens color change to Red at night and after many different setting changes. I couldn't get the lens color to change. So, when I have the time. I will make a new version without those Halo's and maybe try a lightweight Search Light on Table Light with a 1m to 2m range with a wide angle beam pointing down. If it works, it will look pretty cool with the light swinging around in rough sea's. I already have part of it in place in this current version I posted.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-22-16, 04:51 AM   #3
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi TheBeast
I like to navigate in real time when leaving and entering a port. I rely on the buoys quite a lot especially in bad weather. The halo's you mention are quite noticeable but I would say they are not detrimental to the game and do not bother me as they make up a very small percentage of actual game play.
Peter
THEBERBSTER is offline   Reply With Quote
Old 04-22-16, 10:01 AM   #4
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by TheBeast View Post
Interesting as I believe the Kiel Port has the most modded items.
Very unusual for CTD happening in a Bunker unless there is a .UPC file error or corrupt save game.
What is different about the La Spezia Bunker?
Are the Buoys closer to the La Spezia Bunker?
Is there a Ship nearby that has running light illuminated?
Those are really good and logical questions but after several years of hunt for infamous campaign/museum MSVCR90.dll CTD I'm pretty much sure that the cause certainly doesn't hide in simple UPC file error...


Quote:
As for .UPC file errors I do know that TWOS 1.05 has many errors. Example Below: data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000; There are 2 UnitUpgradePackIntervalOptions1 settings and what's the Highlander saying?
UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000; There can only be one 1 option
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
In EUF v1.4 one of these lines were commented for testing so ALL upgrades were available at game start.
When uncommenting one line the other needs to be commented or removed.
This error is repeated on almost all of the Upgrade Packs.
Not sure if this is enough to cause a CTD but may contribute to one.
This is goon find and thanks for this one...
Actually, UpgradePacks.upc file from TWoS is taken from mod called "Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober" which is working fine for years and without issues.
I will unquote unnecessary lines in next TWoS update but I doubt that there will be any significant impact on game stability because it seems that the game ignores 2nd upgrade pack interval if they are named the same...

Please let me know if you stumble up on some more UPC/UPCGE inconsistencies...


Quote:
MANY items around the Harbor area's such as Buoys and some imported ships also have Ray Traced Halo's.
This is interesting... Which imported ships and how can they (halo's) be removed for testing? Does this statement goes the same for some OHII imported planes?
vdr1981 is offline   Reply With Quote
Old 04-23-16, 09:40 AM   #5
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by vdr1981 View Post
This is interesting... Which imported ships and how can they (halo's) be removed for testing? Does this statement goes the same for some OHII imported planes?
I don't remember the exact Ship but I was off the west coast of Ireland and I believe it was a Troop or Hospital type ship that had its running lights on.
When I turned the scope bringing the ship into view about 3km I did get a lag spike.

I never said that Buoys, Platforms or other ships should be removed from the game but that they need to be looked at. Maybe there is another method that can be used for the lights.

For a quick test you can temporarily remove the Buoy Models from the Data\Sea folder. Start the game and examine any performance changes around the port.
If there is a Significant performance change we can edit the Buoy models and try a different type of light and put them back.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-23-16, 10:12 AM   #6
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by TheBeast View Post

I never said that Buoys, Platforms or other ships should be removed from the game but that they need to be looked at. Maybe there is another method that can be used for the lights.
Yet, if I remember correctly, you use and test all mods with only "light" OHII version of the mod without any extra ships, planes, nets, mines, env units or even buoys, right? This effectively means almost stock like campaign playtrough with only 6 or 7 merchant types...

I'm curious why? Do you experiencing any performance or stability issues with full OHII mod on board in combination with SM Interior, sub flags and recently added sub smoke exhaust mod?

Your detailed reply on this question may be really useful for me and can also improve my understanding of SH5 engine stability limitations ...
vdr1981 is offline   Reply With Quote
Old 04-28-16, 01:41 PM   #7
milky
Loader
 
Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
Default

Is this compatible with Wolves of Steel
milky is offline   Reply With Quote
Old 04-28-16, 01:53 PM   #8
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

Hi milky
There does not seem to be any problems with this SM mod + its patch for the first 2 campaigns Total Germany and Happy Times.
There are reports of ctd's in Mediterranean campaign Mare Nostrum so be aware.
Peter
THEBERBSTER is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.